Author Topic: [Manager] Raze v1.1 - Pashan  (Read 56715 times)

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Offline pashan

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[Manager] Raze v1.1 - Pashan

« on: August 24, 2014, 03:11:07 pm »
This map can be downloaded from the UGX Map Manager.




LeaderBoards
http://ugx-mods.com/forum/index.php?topic=3812.0

Features

Black Ops Weapons.

Fire Sale

Zombie Blood

Thunder RUM
(When you knife a zombie, the zombie gets stunned.)

Volatile Diet Tea (All the flavor with 0% chance of lasting)

(A new power up where the player receives a random perk for one minute. If the player has all perks, then the player is given godmode)

Fixed Deadshot, PHD and Stamina-up

New Power Fixing quest!!!!

Double PAP

The REAL Double Points
(If the player has double points and get a nuke or Carpenter, The points the player receives multiplies)
 
Custom Shaders

Custom PAP Camo

Walking Anim

HUGE Easter Egg

Story

Takes place 3 hours before the the civilians found a place to hide in the sewers (So it is prequel of the map  "Overflow.")

(******Spoiler Alert (if you haven't played overflow yet)*******) 

The zombie outbreak happened. There was Chaos in the city. A man named Leopold Drechsler takes the responsibility of keeping every one safe. In the Chaos he sends Richthofen's group to find a good place where the civilians can stay. So that's how they end up in this abandoned building (which was destroyed in the choas ). But little did Richthofen and his group know. They were sent into a death trap. Because  Drechsler was an employee at Group 115 and he got fired (he worked in the offices, he didn't do any experiments). The reason he got fired was because he saw the EVIL thing Maxis was doing in his experiments. (He was fired by Maxis, with the excuse that he was stealing the equipment to do his own experiments (Which was a lie). So he knew that maxis wanted to kill him and unfortunately for him; Richthofen ended up in his group. So now that explains why there where people shooting at Richthofen and his group in the beginning of Overflow. (Because they had survived a death trap)

Trailer

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Images












 
credits

PROxFTW 
Scripts and alot of help.

Treminaor

Coop Menu
ASTR0 
Shader and Artwork
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JR-Imagine
Zombie Counter

Chromastone10
Sound Effects

Ege115 
Walking script

Weapon Credits

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If I forgot anyone PM me.


Testers

Nascarfanatic24

Bigkittyjr

Treminaor

PROxFTW

DidUknowiPwn

ASTR0

JiffyNoodles

P0tZ

TheScotchGuy

JadenSzewczak

V00D00 BR0

If I forgot anyone PM me.
« Last Edit: September 24, 2014, 08:19:06 am by pashan »
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Offline bkcarlito

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Re: Raze - Pashan

« Reply #1 on: August 24, 2014, 03:19:42 pm »
Been waiting on this map for a while. Can't wait to play it bro. Thanks so much. Will post if I find anything that is broken, which I doubt I will.

Offline sonicx161

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Re: Raze - Pashan

« Reply #2 on: August 24, 2014, 03:26:51 pm »
It's out yay, been waiting for this map  :alone:

Offline timelordalex

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Re: Raze - Pashan

« Reply #3 on: August 24, 2014, 03:28:05 pm »
why not just get given a random perk? what can tombstone or mule kick do in 1 min?

Offline pashan

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Re: Raze - Pashan

« Reply #4 on: August 24, 2014, 03:33:08 pm »
why not just get given a random perk? what can tombstone or mule kick do in 1 min?

exactly!!

n123q45

Re: Raze - Pashan

« Reply #5 on: August 24, 2014, 03:35:47 pm »
Nice map your getting better since Escape

Offline ConvictioNDR

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Re: Raze - Pashan

« Reply #6 on: August 24, 2014, 03:39:41 pm »
I'll have to give this a try later. Unless there is more chemistry. Then I'll just quit.

If I might make a suggestion... Don't use the "real walking" script unless you fix it effecting other people's maps too. If a player doesn't completely exit out of the game before starting the next mod/map, it will effect that game too. Essentially ruining the weapons of that map by making what once was a nice sprinting animation look like a fat man running while having a seizure. Basically by using it without fixing this issue you are possibly vandalizing the work of other map makers. Now that's not a very nice thing to do. I wanted to punch Chromastone when I tested his map then went on to test my map and couldn't figure out why my weapons were all messed up.

Offline bkcarlito

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Re: Raze - Pashan

« Reply #7 on: August 24, 2014, 03:40:15 pm »
Just played part of the map. It is quite a challenge on solo. I'll have to play with some friends to enjoy the entire map. But from what I have seen it is epic. Love the detail. Can't wait to see this map completed by someone, entire EE that is.
Oh and btw, not sure if this was intentional or not but I got the random perk power up and it gave me Deadshot but it wasn't the proper Deadshot. It had no laser basically or it didn't aim straight to the zombies heads, at least for me it didn't.
« Last Edit: August 24, 2014, 03:42:46 pm by bkcarlito »

Offline pashan

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Re: Raze - Pashan

« Reply #8 on: August 24, 2014, 03:42:54 pm »
I'll have to give this a try later. Unless there is more chemistry. Then I'll just quit.

If I might make a suggestion... Don't use the "real walking" script unless you fix it effecting other people's maps too. If a player doesn't completely exit out of the game before starting the next mod/map, it will effect that game too. Essentially ruining the weapons of that map by making what once was a nice sprinting animation look like a fat man running while having a seizure. Basically by using it without fixing this issue you are possibly vandalizing the work of other map makers. Now that's not a very nice thing to do. I wanted to punch Chromastone when I tested his map then went on to test my map and couldn't figure out why my weapons were all messed up.

OH! I didn't know that. But i think it doesn't ruin any other map.

Offline ConvictioNDR

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Re: Raze - Pashan

« Reply #9 on: August 24, 2014, 03:46:40 pm »
OH! I didn't know that. But i think it doesn't ruin any other map.
If it's the same script you used on overflow it does.

Offline pashan

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Re: Raze - Pashan

« Reply #10 on: August 24, 2014, 03:47:06 pm »
If it's the same script you used on overflow it does.

No it is different  :)

Offline Dust

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Re: Raze - Pashan

« Reply #11 on: August 24, 2014, 03:48:36 pm »
Please no more chemistry on this map, made my head hurt last time :(
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Offline pashan

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Re: Raze - Pashan

« Reply #12 on: August 24, 2014, 03:49:31 pm »
Please no more chemistry on this map, made my head hurt last time :(

Don't worry, it's not there.

Offline jorgep28

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Re: Raze - Pashan

« Reply #13 on: August 24, 2014, 03:50:39 pm »
Thanks for releasing it in my last day of vacation  :alone:   I have been waiting for this map a long time, dowloading right now  :nyan:

Offline SoulTaker

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Re: Raze - Pashan

« Reply #14 on: August 24, 2014, 03:51:57 pm »
Thanks for releasing it in my last day of vacation  :alone:   I have been waiting for this map a long time, dowloading right now  :nyan:
Same here college starts up again tomorrow. D:
But I shall play the map and give feedback a little later!
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