Author Topic: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy  (Read 100249 times)

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Offline BluntStuffy

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[Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy

« on: December 28, 2014, 10:46:30 am »
This map can be downloaded from the UGX Map Manager.

This map features UGX Mod v1.0.4! For a full list of features, click here.

Christmas Warehouse YAW Playthrough:
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--- Made for Clasic - Mode, there may be some issue's in other gamemode's. Sorry! ---

The mini-game's are quite easy, i submitted the map i think 1.5 hours before the deadline. Possibly in a future update i'll finish up what i had in mind for those. But it was also limit's i was strugling with, materials / images and then there was the map just crashing if i would add anything more then 4 models in radiant..

So with this in mind i'm not sure if an update with any big changes will ever be released.


--- CREDITS --- ( anybody that should be in here, but isn't? Let me know! )
if there's nothing behind your name it's either Stevie didn't tell me ( and he's gone for a week ), or i forgot, or it was just more general stuff in the past that helped me out.
If you think something should be behind your name, tell me!  :)

OffTheWall      ( one-inch-punch MOD / akimbo m1911 )
Tito                ( guns )
Tom-BMX        ( tools! )
Aiden                  ( Maya Tools )
Ray1235        ( objective's tutorial )
YaPhill      
Johndoe      
Ronan Merriman
Chromastone
Tomikaze             ( ideas )
JR-Imagine     ( custom HUD )
Treminaor
Ege115      
DualVII
Rambobadass
ConvictioNDR     ( double tap 2.0 )


Feature's:
- All UGX-mod guns replaced
- 9 perks ( 1 custom )
- Christmas PanzerSoldat
- Winable ending with objective's
- Minigame's
- Dig Site's ( shaped as presents )
- Nova Crawlers
- UGX mod
- 60sec bleedout time coop / working Quick Revive Solo
- Team Points


Weapons List:
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« Last Edit: April 04, 2015, 10:53:22 pm by BluntStuffy »
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Industrial Estate Realism 3.0: [You are not allowed to view external links. Register or Login to see them]
[WIP] Greenhouse Realism 3.0: http://ugx-mods.com/forum/index.php/topic,1556.0.html

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Offline kingarthur

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #1 on: December 28, 2014, 10:54:44 am »
downloading it now 8) !!!!!

Offline smasher248

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #2 on: December 28, 2014, 11:10:33 am »
Here we go, I have been waiting for this.


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Offline P0tZ

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #3 on: December 28, 2014, 11:13:02 am »
Looks amazing guys,
Been waiting for this one.
Will edit back once I've played it.
Kudos guys, proper crimbo! :nyan:
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Offline Dust

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #4 on: December 28, 2014, 11:16:00 am »
Loved watching the playthrough of this! Definitely worthy of the top 3 maps in my opinion.
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Offline chromastone10

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #5 on: December 28, 2014, 11:31:00 am »
WTF I guess im so good that I have no clue what I helped with on this map XD

Offline hexzombies

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #6 on: December 28, 2014, 11:40:17 am »
WTF I guess im so good that I have no clue what I helped with on this map XD

lmao "so good" now thats a good one haha  :troll:
~~C====3

Offline xXxCowmanxXx

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #7 on: December 28, 2014, 11:46:01 am »
I try to play the map and got this error


Offline BluntStuffy

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #8 on: December 28, 2014, 12:01:45 pm »
WTF I guess im so good that I have no clue what I helped with on this map XD

You was on Stevie's part of the list, so i would have to get back on that one  :D 



I try to play the map and got this error

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Did you try launching again, or maybe installing the map again? WaW is weird sometime's..
I tested the Installer and the map works fine for me..

Offline kylefu42

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #9 on: December 28, 2014, 12:33:07 pm »
So i tried gungame, and on the first round a horde of sprinters ripped their way in and murdered me, who only had a M1911.
Is this a bug? They were really strong and there were WAY more than the normal amount round 1. In addition, there was one zombie who had black boxes surrounding his hands. i couldn't get a screenshot (too busy dying), but it definitely wasn't normal.
Look, it's the Mystery Box!

Offline JBird632

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #10 on: December 28, 2014, 12:39:25 pm »
Pie and I found 4 glitches:
- Killing mini panzers right as they spawn causes more to spawn giving us a fountain of points (40,000 on round 5)
- Mule kick doesnt work (still only had 2 weapons and I lost my pap weapon :( )
- Its always considered a boss round so we cant do the challenges.
- Scavenger seems to have this message appear:
« Last Edit: December 28, 2014, 12:43:09 pm by JBird632 »
Overrun
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Offline pandasniper100

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #11 on: December 28, 2014, 12:44:09 pm »
WTF I guess im so good that I have no clue what I helped with on this map XD
it says chromastone not chromastone10  ::)

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #12 on: December 28, 2014, 12:58:04 pm »
So i tried gungame, and on the first round a horde of sprinters ripped their way in and murdered me, who only had a M1911.
Is this a bug? They were really strong and there were WAY more than the normal amount round 1. In addition, there was one zombie who had black boxes surrounding his hands. i couldn't get a screenshot (too busy dying), but it definitely wasn't normal.

Same as this. Although I managed to survive and get to about the 8th weapon I think but after you kill them all they stop spawning on round 1.
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Offline BluntStuffy

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #13 on: December 28, 2014, 01:28:50 pm »
So i tried gungame, and on the first round a horde of sprinters ripped their way in and murdered me, who only had a M1911.
Is this a bug? They were really strong and there were WAY more than the normal amount round 1. In addition, there was one zombie who had black boxes surrounding his hands. i couldn't get a screenshot (too busy dying), but it definitely wasn't normal.

Yeh, i should have mentioned it's basicly made for Classic-mode. The black-boxes around the zombie's are images and/or FX that i put in ignore files. Those FX are only used in those gamemode's and i needed the space for assets.
I could look into the balancing issue in gun-game etc, but not sure if i can put back all FX and materials for it back in..
Srry..


Pie and I found 4 glitches:
1- Killing mini panzers right as they spawn causes more to spawn giving us a fountain of points (40,000 on round 5)
2- Mule kick doesnt work (still only had 2 weapons and I lost my pap weapon :( )
3- Its always considered a boss round so we cant do the challenges.
4- Scavenger seems to have this message appear:
( [You are not allowed to view external links. Register or Login to see them] .)

Glitch 1 and 3 are prob related, didn't know that. will look into it.
Forgot the scav - print somehow, and mule-kick.. thought i fixed it but prob forgot something too..  ::)
Thanks for reporting, will get them fixed..

Offline JBird632

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Re: Christmas Warehouse - Steviewonder87 & BluntStuffy

« Reply #14 on: December 28, 2014, 01:30:56 pm »
Glitch 1 and 3 are prob related, didn't know that. will look into it.
Forgot the scav - print somehow, and mule-kick.. thought i fixed it but prob forgot something too..  ::)
Thanks for reporting, will get them fixed..
It was really fun though, just disappointing we weren't able to do the challenges - they looked fun in youalwayswin's video.