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< Is all i can say me and my friends and the beta testers said a 35000k ending was too much and the map was to hard for that. But i will take note of the bugs you found i am sure that it should be fix in next update but good job.
Thanks man. Looking forward to the update.
Just did a speed run:( [You are not allowed to view external links.
Register or Login to see them] .)I agree with DamianoTBM: the sprinters do have a weird animation that makes them seem larger than the other zombies when they're running at you. I also found another pathing issue near the back wall of the staminup room and one by the stairs (a zombie was in a continuous loop of falling down the stairs then running back up until I shot him).Still a spectacular map, and I can't wait for the next version.
i take it u use unlimited ammo.....
No I don't. My strategy is to get the FnFal and then hold up in the Staminup room. In this run I also grabbed the MP443, which I used to soften up zombs. I grabbed the M1927 after unlocking the door.I don't even know how to get unlimited ammo.
Cowman, I have to say after playing the map, this is a massive improvement since bridge. There was a couple bugs I noticed, which others pointed out, but keep it up, im sure you will be a great mapper if you keep working hard . And you should leave those weird sprinting zombies in. They are funny to watch
Awesome map. Couldn't find PaP. Any hints?
No Pack a Punch but guns have a little bit more damage so they are not use less on higher rounds
Thanks!!! Haha my friend chromastone did those weird sprinting zombies and i just added it because i love how funny it was them running xD
lol ya those were the brutus anims, they dont really work with the normal zombie models, it kinda stretches their arms but thats it
I went through it on co-op, and 20000 seemed to be alittle low for the ending. Also the lack of a pack-a-punch was kind of dissapointing.
I get I get the error "exceeded limit of 400 "fx" assets" when I try launching the map in solo. Idk if this is a bug or not but someone else had this same problem that posted.
I went through it on co-op, and 20000 seemed to be alittle low for the ending. Also the lack of a pack-a-punch was kind of dissapointing. Lastly weapon sounds seemed kinda loud for most weapons. It was still a fun and challenging map to go through.