Author Topic: [Manager] UnDead Hospital v1.0  (Read 75418 times)

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Offline RBRT

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Re: UnDead Hospital v1.0

« Reply #30 on: January 01, 2015, 01:51:09 pm »
:o  < Is all i can say me and my friends and the beta testers said a 35000k ending was too much and the map was to hard for that.  But i will take note of the bugs you found i am sure that it should be fix in next update but good job. :)

Thanks man. Looking forward to the update.

Offline xXxCowmanxXx

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Re: UnDead Hospital v1.0

« Reply #31 on: January 01, 2015, 03:00:08 pm »
Thanks man. Looking forward to the update.

Won't come out for a little yet tho :)

Offline mrshhh

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Re: UnDead Hospital v1.0

« Reply #32 on: January 01, 2015, 08:28:36 pm »
Just did a speed run:

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I agree with DamianoTBM: the sprinters do have a weird animation that makes them seem larger than the other zombies when they're running at you.

I also found another pathing issue near the back wall of the staminup room and one by the stairs (a zombie was in a continuous loop of falling down the stairs then running back up until I shot him).

Still a spectacular map, and I can't wait for the next version.  8)

i take it u use unlimited ammo.....

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Re: UnDead Hospital v1.0

« Reply #33 on: January 02, 2015, 04:07:44 am »
i take it u use unlimited ammo.....
No I don't. My strategy is to get the FnFal and then hold up in the Staminup room. In this run I also grabbed the MP443, which I used to soften up zombs. I grabbed the M1927 after unlocking the door.

I don't even know how to get unlimited ammo.

Offline xXxCowmanxXx

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Re: UnDead Hospital v1.0

« Reply #34 on: January 02, 2015, 06:51:52 am »
No I don't. My strategy is to get the FnFal and then hold up in the Staminup room. In this run I also grabbed the MP443, which I used to soften up zombs. I grabbed the M1927 after unlocking the door.

I don't even know how to get unlimited ammo.

Nice strategy :)

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Re: UnDead Hospital v1.0

« Reply #35 on: January 02, 2015, 02:08:25 pm »
Cowman, I have to say after playing the map, this is a massive improvement since bridge. There was a couple bugs I noticed, which others pointed out, but keep it up, im sure you will be a great mapper if you keep working hard :D. And you should leave those weird sprinting zombies in. They are funny to watch :D
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Offline xXxCowmanxXx

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Re: UnDead Hospital v1.0

« Reply #36 on: January 02, 2015, 02:35:07 pm »
Cowman, I have to say after playing the map, this is a massive improvement since bridge. There was a couple bugs I noticed, which others pointed out, but keep it up, im sure you will be a great mapper if you keep working hard :D. And you should leave those weird sprinting zombies in. They are funny to watch :D

Thanks!!! :)

Haha my friend chromastone did those weird sprinting zombies and i just added it because i love how funny it was them running xD

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Re: UnDead Hospital v1.0

« Reply #37 on: January 02, 2015, 03:22:47 pm »
Awesome map. Couldn't find PaP. Any hints?

Offline xXxCowmanxXx

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Re: UnDead Hospital v1.0

« Reply #38 on: January 02, 2015, 04:56:28 pm »
Awesome map. Couldn't find PaP. Any hints?


There is none sorry :(
No Pack a Punch but guns have a little bit more damage so they are not use less on higher rounds :(
« Last Edit: January 02, 2015, 04:56:57 pm by xXxCowmanxXx »

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Re: UnDead Hospital v1.0

« Reply #39 on: January 02, 2015, 07:01:11 pm »
Thanks!!! :)

Haha my friend chromastone did those weird sprinting zombies and i just added it because i love how funny it was them running xD

lol ya those were the brutus anims, they dont really work with the normal zombie models, it kinda stretches their arms but thats it :P

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Re: UnDead Hospital v1.0

« Reply #40 on: January 02, 2015, 08:24:21 pm »
I will fix the bugs in the v1.0 that has been found about 90% of the bugs found are now fix but i will be going a away for a little bit and i will only have a laptop that takes 2 times longer to do everything.  But i did most of the bug fixing on my desktop so i will have to beta test it on my laptop and make sure the update is done.  Then i will release it but i will wait a 2 more weeks or more to update this map due to i don't want to make 10 updates :P

Offline Oaey

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Re: UnDead Hospital v1.0

« Reply #41 on: January 03, 2015, 01:56:42 am »
I get I get the error "exceeded limit of 400 "fx" assets" when I try launching the map in solo. Idk if this is a bug or not but someone else had this same problem that posted.

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Re: UnDead Hospital v1.0

« Reply #42 on: January 03, 2015, 05:44:03 am »
I went through it on co-op, and 20000 seemed to be alittle low for the ending. Also the lack of a pack-a-punch was kind of dissapointing. Lastly weapon sounds seemed kinda loud for most weapons. It was still a fun and challenging map to go through.
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Re: UnDead Hospital v1.0

« Reply #43 on: January 03, 2015, 06:01:34 am »
lol ya those were the brutus anims, they dont really work with the normal zombie models, it kinda stretches their arms but thats it :P

I thought they looked familiar.  :)

Did you also use that anim on the Engineer in CPH?

I went through it on co-op, and 20000 seemed to be alittle low for the ending. Also the lack of a pack-a-punch was kind of dissapointing.

I think it depends on what strategy you use. Hitting the box is in the long run a bad idea because the guns run out of ammo quickly, but at the same time it's hard to get ammo for wall weapons when you have the sprinters coming at you. I do agree though; once you get the hang of the map, 20000 is way too low.  :-\

The PaP not being there there wasn't too bad because the weapons do drop the zombies (I still want it though  :rainbow: )

Offline xXxCowmanxXx

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Re: UnDead Hospital v1.0

« Reply #44 on: January 03, 2015, 06:56:07 am »
I get I get the error "exceeded limit of 400 "fx" assets" when I try launching the map in solo. Idk if this is a bug or not but someone else had this same problem that posted.

Nope no one else has had this error :/

Double Post Merge: January 03, 2015, 07:03:12 am
I went through it on co-op, and 20000 seemed to be alittle low for the ending. Also the lack of a pack-a-punch was kind of dissapointing. Lastly weapon sounds seemed kinda loud for most weapons. It was still a fun and challenging map to go through.



Not sure if it is a low ending cost... But i added a poll to see what other people think thanks :)
« Last Edit: January 03, 2015, 07:03:12 am by xXxCowmanxXx »