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Contact Support - Help Center Get help on the UGX Discord. Join it now!< Is all i can say me and my friends and the beta testers said a 35000k ending was too much and the map was to hard for that. But i will take note of the bugs you found i am sure that it should be fix in next update but good job.
Thanks man. Looking forward to the update.
Just did a speed run:
(Image removed from quote.)
I agree with DamianoTBM: the sprinters do have a weird animation that makes them seem larger than the other zombies when they're running at you.
I also found another pathing issue near the back wall of the staminup room and one by the stairs (a zombie was in a continuous loop of falling down the stairs then running back up until I shot him).
Still a spectacular map, and I can't wait for the next version. 8)
i take it u use unlimited ammo.....
No I don't. My strategy is to get the FnFal and then hold up in the Staminup room. In this run I also grabbed the MP443, which I used to soften up zombs. I grabbed the M1927 after unlocking the door.
I don't even know how to get unlimited ammo.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Cowman, I have to say after playing the map, this is a massive improvement since bridge. There was a couple bugs I noticed, which others pointed out, but keep it up, im sure you will be a great mapper if you keep working hard . And you should leave those weird sprinting zombies in. They are funny to watch
Awesome map. Couldn't find PaP. Any hints?
No Pack a Punch but guns have a little bit more damage so they are not use less on higher rounds
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Thanks!!!
Haha my friend chromastone did those weird sprinting zombies and i just added it because i love how funny it was them running xD
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
lol ya those were the brutus anims, they dont really work with the normal zombie models, it kinda stretches their arms but thats it
I went through it on co-op, and 20000 seemed to be alittle low for the ending. Also the lack of a pack-a-punch was kind of dissapointing.
I get I get the error "exceeded limit of 400 "fx" assets" when I try launching the map in solo. Idk if this is a bug or not but someone else had this same problem that posted.
I went through it on co-op, and 20000 seemed to be alittle low for the ending. Also the lack of a pack-a-punch was kind of dissapointing. Lastly weapon sounds seemed kinda loud for most weapons. It was still a fun and challenging map to go through.