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Contact Support - Help Center Get help on the UGX Discord. Join it now!I thought they looked familiar.
Did you also use that anim on the Engineer in CPH?
I think it depends on what strategy you use. Hitting the box is in the long run a bad idea because the guns run out of ammo quickly, but at the same time it's hard to get ammo for wall weapons when you have the sprinters coming at you. I do agree though; once you get the hang of the map, 20000 is way too low.
The PaP not being there there wasn't too bad because the weapons do drop the zombies (I still want it though )
No different anim.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Banned Elite |
cant wait for bugs fixs going be epic
I'm looking forward to playing it. Somehow I think completing it on round 10 is going to be impossible.
Just wanted creator to know I get the same exceeds 400 fx
hmmmmm everytime I load up this map I just spawn with no gun -.- lol
I get I get the error "exceeded limit of 400 "fx" assets" when I try launching the map in solo. Idk if this is a bug or not but someone else had this same problem that posted.
well I reinstalled it got a starting gun couldn't buy anything and after the first 19 zombies my gun vanished O_O
Things change or fix in v1.1
- Mw2 Fal has less ammo not 160 anymore now 80 left due to open power
- The pathnoding should be fix
- Added a little bit of detail in some parts of the map
- Zombies climbing up the stairs bug where they would fall off should be fix.
- Anything else people said should be fix as well
Thanks for the feedback everyone!
Awesome cowmann, I can't wait, especially for the detail . I'm going to get a few more playthroughs with the OP FAL
Also a question because I'm curious: why isn't there a PaP machine on this map?
Because i that would make the map easy if i added a pap