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[Release] UGX Mod Standalone v1.0.4

HOT
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Created 11 years ago
by treminaor
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Script Placer does not use any vision. At least ours doesn't. Oldtown has no vision. Sniperbolt maps use Factory's vision, which is high contrast and dark.
actually I checked the UGX Script placer does use the DLC3 Vision. I have no idea about default oldtown.
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actually I checked the UGX Script placer does use the DLC3 Vision. I have no idea about default oldtown.
The script placer is what I used to make my test map in the tutorial videos. There is no vision active.
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No matter what I do or try always get the loaded sounds error
and the font looks very bad can't see/read anything
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No matter what I do or try always get the loaded sounds error
and the font looks very bad can't see/read anything
you do something wrong see the tutorial again and follow him
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Ok, v1.0.2 is released (updated download link in first post). If you have already installed v1.0.1, all you need to do is overwrote your ugx_mod.iwd with the 1.0.2 version, and copy ui/scriptmenus into your ui folder, overwriting the v1.0.1 files. Then recompile your ugx mod mod.ff, done.

Changelog:

- Added vision setting to ugxm_user_settings.gsc. If you wish to use custom vision on your map. change the second parameter of line 15:
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game_setting("vision_file", "zombie_factory");

- Added objective support for 3rd party developers. If you wish to enable an objective gamemode option in the ugx mod menu in-game, change the second parameter of line 38 in ugxm_user_settings.gsc to true:
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set_gamemode("objectives", true);

Once you do this, you can call your objectives script by encapsulating the first function call within a code block in your map.gsc:
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maps\_zombiemode::main();

if(level.ugxm_settings["objectives"])
{
    thread my_objectives_init();
}
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How can I use the mod without making my own map treminaor?
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How can I use the mod without making my own map treminaor?
Impossible. This is for developers only, as stated in the first post.
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There isnt a special thanks to DARKLEGION for the fix of the dark visio? :)
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There isnt a special thanks to DARKLEGION for the fix of the dark visio? :)
lol I already knew what the problem was, the reason that line was commented in _zombiemode.gsc was because I commented it before releasing v1.0.1. But regardless I've added a little note for you at the bottom of the first post.
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lol I already knew what the problem was, the reason that line was commented in _zombiemode.gsc was because I commented it before releasing v1.0.1. But regardless I've added a little note for you at the bottom of the first post.
Thanks!! :)
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Thanks!! :)
You were very helpful by posting the how-to topic for the users while I was fixing the bug, so thanks.
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I know this is meant for developers, but will you be releasing a versioon for easy-addition to maps such as Der Reise?
I kinda wanna play the classic four with gun game features.
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I know this is meant for developers, but will you be releasing a versioon for easy-addition to maps such as Der Reise?
I kinda wanna play the classic four with gun game features.
This is not possible. The reason this is only for developers and not for players is because the maps must be edited by developers before they can support the mod. Already released maps such as Der Reise would have to be repackaged and edited before they could work with the UGX Mod. Since there is no source available for maps that have already been packaged/compiled, UGX Mod cannot be added to them. Hopefully this makes sense.

If you wish to see UGX Mod added to a map that has already been released, I would encourage you to contact the map developer and request that he add support.
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aww, that sucks. Thanks for explaining it, even if I don't quite understand it all XD
Still, keep up the good work. Hope to see more brilliant stuff from you guys.
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"[11:11:54 AM] McKay: Hey trem, I tested out your semtex grenades today, and they do not work properly. :O Here's a vid of what happens when I use them: http://www.xfire.com/video/5e26d6"

 
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