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DUKIP Weapon Mod V1.01 [DLC0]

HOT
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Created 9 years ago
by DidUknowiPwn
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True Blue Elite
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Please give me beta access, I would LOVE to test CO-OP
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JiffyNoodles's Groups
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(Image removed from quote.) <- bad lighting here can see how normals and stuff look on upgraded pic as they're the same normal maps.
(Image removed from quote.)

Weapons next to add: RSASS and L96A1 (MW3).
looking good man, and also is the upgraded version of the ASM1 just the ASM1 reckless? and i think you mean the L118A from MW3 (the L96A1 is from BO1).
Also, a bug i found is that the I actually pwn gun, has the W@W knife anim instead of the MW knife anim (just thought you'd like to know)
another thing...

you have 3/4 of the mod releases (just a little fun fact)
Last Edit: February 14, 2015, 07:23:53 am by JiffyNoodles
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Things to do before you can say that you remaster anything:
1. To know exactly wich means "To Remaster"
2. To have the master (the original or original files)
3. Be sure that you really are improving the original, in the case of a videogame level, be sure the textures and fx's at least receive some kind of improve.
Otherwise you only use a tag, a fake tag.
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I've only played 1 game on this version of the mod and the only thing I can say is:
MP11 wins  :)



and P90 is awesome
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get an error saying map/ zombiemode blockers new
anyone got any ideas?
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why does this mod doesnt work for me???????
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get an error saying map/ zombiemode blockers new
anyone got any ideas?
No? The mod doesn't even override that GSC file.

Anyway mappers I need your help, I need someone to be a guinea pig for my testing on the weapons. I've updated the weapons list extensively since this update and I would like to request someone to help get the mod out there.

If you're interested in that very inept "help" request PM me.
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get an error saying map/ zombiemode blockers new
anyone got any ideas?

That error is for the UGX mod tools patch I believe. You must of didnt install it correctly because that file should be in raw/maps. It has nothing to do with this mod
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nice, but 1 thing.......what anims did you use for the ASM1?
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nice, but 1 thing.......what anims did you use for the ASM1?
M1927 anims... :P
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M1927 anims... :P
This.

Also 99% sure this is the finalized weapon list: http://pastebin.com/vymbQMkn
Wall weapons:
MK14
Skorpion
MP7
Model 1887
Famas
Spas-12
MP412 (No idea if I'll keep that here).
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True Blue Elite
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This.

Also 99% sure this is the finalized weapon list: http://pastebin.com/vymbQMkn
Wall weapons:
MK14
Skorpion
MP7
Model 1887
Famas
Spas-12
MP412 (No idea if I'll keep that here).
Why not instead of the SPAS-12, you make it the KSG (cause the SPAS is partially buggy with the sticky trigger). And why's the executioner getting the cut for the MP412?
Also, there isn't an L96A1 in MW3, it's the L118A
Last Edit: February 22, 2015, 09:30:16 pm by JiffyNoodles
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One thing I'm curious about, would it be possible to swap out the MP7 for something else?
Only ask because imo it seems redundant to have it alongside the MP11 - that aside I look forward to this mod nearing completion as I intend to have fun with it :)
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Version 1 "is" finished I believe ;)
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OMG! Waiting for update's  ;)
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this is amazing! Can't wait to play maps with this. This is the future of modding.
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this is amazing! Can't wait to play maps with this. This is the future of modding.
You realize this is just a "gun" mod right?

lol

Otherwise we have oil rig, prject viking, leviathan, rambos origins etc etc etc that are entire mods

Dont get me wrong its awesome, but hardly the "future"

 
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