Author Topic: [Manager] Leviathan V1.2  (Read 312212 times)

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Offline steamerazo

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Re: [Manager] Leviathan V1.2

« Reply #720 on: October 03, 2016, 03:01:33 pm »
I know this sounds stupid with the release of BO3 mod tools but I think it would be a great idea for you guys to transfer this map into BO1 custom zombies (if you guys can get your hands on the radiant and stuff by SE2Dev) since its themed for black ops 1 and because it would just fit so well into Black Ops 1. I hope you guys consider this and at least attempt to try this out.

Offline chinesedoto322

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Re: [Manager] Leviathan V1.2

« Reply #721 on: October 04, 2016, 01:54:21 am »
Hey, amazing map, really enjoying it so far but I'd like to report a few bugs I've found:
  • In the room where you can buy the ending after completing the easter egg, when the room is decompressed zombies cannot get through the barrier and just stand inside it until they despawn.
  • Submarine sometimes does not work.
  • Not sure what exactly happened, but when I bought a perk and while the animation was playing, a Die Rise crawler hit me and instantly ended the game. I had quick revive, which I obtained through killing crawlers in an earlier round but it was ignored.
  • There is a possibility to spawn into the game with an invisible viewmodel and the M1911 is floating around. When you spawn in zombies do not follow you and stand around unless you walk into them, in which they will kill you.
Not sure if these can get fixed but best of luck.

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Re: [Manager] Leviathan V1.2

« Reply #722 on: October 21, 2016, 03:36:48 pm »
Can we get a re released version on black ops 3 I feel this map was meant for black ops 3 in the first place since it is under water and there is actual swimming mechanics in bo3 😊 it would be amazing
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Online RadimaX

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Re: [Manager] Leviathan V1.2

« Reply #723 on: October 21, 2016, 04:04:54 pm »
    • Submarine sometimes does not work.
    • There is a possibility to spawn into the game with an invisible viewmodel and the M1911 is floating around.
    • zombies cannot get through the barrier and just stand inside it until they despawn.

    1: Submarine is closed BEFORE leapers round is coming (also jumping pad and portals) & DURING leapers round

    2: Well known issue since 2015 (at the bottom of the download of the map description) restarting the map will fix this

    3: Well known issue also happening to random windows around the map for no reason restarting the map will fix this[/list]
    « Last Edit: October 21, 2016, 04:06:23 pm by RadimaX »
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    ▒█▒█▒█ ▒█▄▄█ ▒█▄▄█ ▒█▄▄█ ▒█▀▀▀ ▒█▄▄▀  ▒█▀▀▀ ▒█░░ ▒█░ ░▒█░░ ▒█▀▀▀
    ▒█░░▒█ ▒█░▒█ ▒█░░░ ▒█░░░ ▒█▄▄▄ ▒█░▒█  ▒█▄▄▄ ▒█▄▄ ▄█▄ ░▒█░░ ▒█▄▄▄

    Donate Monster Energy Drinks For Further Map Development:  [You are not allowed to view external links. Register or Login to see them]

    Offline Harry Bo21

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    Re: [Manager] Leviathan V1.2

    « Reply #724 on: October 23, 2016, 11:29:15 pm »
    Can we get a re released version on black ops 3 I feel this map was meant for black ops 3 in the first place since it is under water and there is actual swimming mechanics in bo3 😊 it would be amazing
    exceot the fact you'd have to swim around the map instead of run and there is nothing stopping you swimming straight up and out the map yea
    If you want scripts / features made for you, then contact me by PM or email / skype etc
    it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)

    Offline JiffyNoodles

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    Re: [Manager] Leviathan V1.2

    « Reply #725 on: October 23, 2016, 11:58:08 pm »
    exceot the fact you'd have to swim around the map instead of run and there is nothing stopping you swimming straight up and out the map yea
    I'm sure they could clip the area so you can only go so far.
    Please give me beta access, I would LOVE to test CO-OP

    Offline Harry Bo21

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    Re: [Manager] Leviathan V1.2

    « Reply #726 on: October 24, 2016, 12:26:21 am »
    Would still completely ruin the way the maps intended to be

    Which was "like moon"

    And how would you explain these completely random invisible walls
    « Last Edit: October 24, 2016, 12:26:53 am by Harry Bo21 »

    Offline JiffyNoodles

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    Re: [Manager] Leviathan V1.2

    « Reply #727 on: October 24, 2016, 04:33:04 am »
    Would still completely ruin the way the maps intended to be

    Which was "like moon"

    And how would you explain these completely random invisible walls
    Undertows?

    Offline Harry Bo21

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    Re: [Manager] Leviathan V1.2

    « Reply #728 on: October 24, 2016, 05:34:29 am »
    Then you would be crushed by being "under" them...

    Offline JiffyNoodles

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    Re: [Manager] Leviathan V1.2

    « Reply #729 on: October 24, 2016, 02:33:39 pm »
    Then you would be crushed by being "under" them...
    oh well, at least it's an explanation.
    Besides, does it need a reason? Treyarch never explain why you aren't able to go into certain areas on Moon, or any of the BO3 MP maps.

    Offline tainpu

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    Re: [Manager] Leviathan V1.2

    « Reply #730 on: October 25, 2016, 05:57:54 am »
    Holy shit this map must have been released secretly by Treyarch  :o

    Just a little question, how long did it take to make it ? 4 or 5 years?
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    Offline steamerazo

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    Re: [Manager] Leviathan V1.2

    « Reply #731 on: October 27, 2016, 04:58:11 pm »
    Can we get a re released version on black ops 3 I feel this map was meant for black ops 3 in the first place since it is under water and there is actual swimming mechanics in bo3 😊 it would be amazing
    I think it would be better in black ops 1 since that's what the theme is and it really looks like bo1 dlc

    Offline timelordalex

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    Re: [Manager] Leviathan V1.2

    « Reply #732 on: October 28, 2016, 01:10:28 pm »
    I think it would be better in black ops 1 since that's what the theme is and it really looks like bo1 dlc

    except no-one plays bo1 much... whilst it fits theme of bo1, it makes more sense to be on BO3 where there are actual mod tools plus more people would play it

    Offline nomorevideos

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    Re: [Manager] Leviathan V1.2

    « Reply #733 on: December 02, 2016, 04:22:46 pm »
    Very nicely done map.
    I have a question though, where can I find the hacking device?
    I played this map for about 2 hours and got to like round 25 or so before my steamoverlay screwed me over and I had to close the game, but in those 2 hours I never ever found out where to get the hacking tool.
    I think I've looked in almost every room, but just never found it.
    The only thing I know about it is that is replaces your PES helm thingy since it goes in the same equip slot.
    I'd appreciate if anyone could tell me where to find it.

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    Re: [Manager] Leviathan V1.2

    « Reply #734 on: December 15, 2016, 06:58:03 pm »
    Just a little question, how long did it take to make it ? 4 or 5 years?

    ruffly a 1 with 4 peoples involvement, but not CONSTANTLY working on it more like some stuff done 2 weeks, wait another 2 weeks to see if anyone enlse made some stuff then 1 week to put them together some time off on other projects and some time on this map again, exploring a new idea then implementing it take a vacation or somebody study hard for school and gets back to see somebody else added couple leapers or a new gun is ported to the map so slowly coming together during that 1 years period.

    SHORT ANSWER: if avarege out more like like 3 months work per person more or less.