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Not only am I old enough to remember these games, I owned them and although I agree they were indeed solid titles, especially the later levels in Ninja Gaiden, I fail to see what point you are trying to make.
People want the EE to be made possible with less than 4 players because it is simply far too difficult to organise a 4P game. This is a simple request that the scripter is welcome to ignore but doing so would be a very unpopular decision.
How does this compare to playing 25+ year old video games? Are you saying that getting 4 people together with solid connections is comparable to finishing the near impossible level on Ninja Gaiden or beating Mike Tyson in Knockout?
Sure people should be greatful at getting a map of this quality for free, but I think you are wrong in saying that people cannot offer suggestions for improvement. We are a community after all, and suggestions can help improve maps for the better.
Another glitch/ bug, I don't know. Anyway at some point and continuing for the rest of the gameplay, when I don't wear the PES, and go outside, the red damage sign does not appear while I'm taking damage, just water flow on the screen.
Double Post Merge: March 25, 2015, 08:03:47 pm
Question: I saw a sickle high on the wall in the power room, so how do I get to it?
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Another glitch/ bug, I don't know. Anyway at some point and continuing for the rest of the gameplay, when I don't wear the PES, and go outside, the red damage sign does not appear while I'm taking damage, just water flow on the screen.
Question: I saw a sickle high on the wall in the power room, so how do I get to it?
Not only am I old enough to remember these games, I owned them and although I agree they were indeed solid titles, especially the later levels in Ninja Gaiden, I fail to see what point you are trying to make.
People want the EE to be made possible with less than 4 players because it is simply far too difficult to organise a 4P game. This is a simple request that the scripter is welcome to ignore but doing so would be a very unpopular decision.
How does this compare to playing 25+ year old video games? Are you saying that getting 4 people together with solid connections is comparable to finishing the near impossible level on Ninja Gaiden or beating Mike Tyson in Knockout?
Sure people should be greatful at getting a map of this quality for free, but I think you are wrong in saying that people cannot offer suggestions for improvement. We are a community after all, and suggestions can help improve maps for the better.
I have found a game breaking glitch! I will try to explain it the best i can. Okay, Do You know area with the mp5k that leads to power?
well the if you run and jump of the jump pad (Not Using the jump pad but jumping while on it) if you run and jump over while rubbing up against the tunnel, sometimes if you hit the right bar thingy and prone you will be glitched inside of it, because there are no path nodes to this glitch (not telling you to put some there xD) they will just stand still in certain spots. If you really would like me to I can try to get a screenshot, I really love this map and I would not want to see others exploiting this spot!
~Qiller0Doom
Read the posts of who I quoted a little more carefully. Then read my responses.
I understand scheduling difficulties.
For the better part of 10+ years a group of 4-6 friends would schedule at least one 3+ hour time block a week for multiplayer matches. Goldeneye64, then Halo series, then CODzombies, were popular favorites. It was a way to get people together and maintain friendships even as people moved and took on more responsibilities in their own personal lives.
A unique 4 player experience is not the same as less than 4 players or even solo. Easing that set of requirements can change gameplay sometimes drastically.
I think if you would have read the posts quoted a little more carefully, then my responses would have made a little more sense. I did also mention that other multiplayer games could have been quoted, and may have been more appropriate.
* Some users are asking that the unique solo and 4-player experiences be scrapped in favor of a single easter egg.
* Some users have asked that gameplay difficulty be modified.
GdayitsVishnu made a feature request for difficulty settings to be modified with granular difficulty with more players.
My comments were also intended to resonate a message that difficult or unique gameplay experiences provide players a sense of accomplishment and satisfaction when they are able to achieve target goals set by a development team.
15+ years ago networked games didn't really exist. For good or bad, people played the game as published, flaws and all. Users either adapted to challenges or did not. There was no option to demand that developers change a game.
Having grown up during that period I understand the value in respecting the dev team's original vision.
Maybe AwesomePieMan, HexZombies, Jbird632, and Radimax are cool with feature requests after publishing of a map or maybe they would rather fix bugs and apply energy to new projects.
This isn't my project and I've said too much already. I'll go back to lurking.
Remember that the community dont usually have much contact with developers or makers of maps so the community will usually have very little say. When a map is made for the community, the community will have a list of suggestions for improvements as they can actually talk to the maker(s) easily. The maker of the map can choose to not go with the suggestions or take them.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |