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Yes, I really want the developers to have a bunch of bugs so they have to make a new version. Nothing personal, but I really want a patch that also includes BO1 style-knifing and the BO1 zombie-grabbing removal.
The grabbing in this map is a huge turnoff because it fucks me over very hard when I have any ping at all, it is playable in solo though.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
I feel as if I owe everyone an explanation as to why the update isnt out yet.
The reason it has taken so long to update is in part due to the fact that my modtools throw an error every time I try to compile, and the fact that I have been so busy with school and upcoming finals that I haven't had the energy to troubleshoot and find out why it is happening. After it stopped compiling I truthfully lost some interest in the project but I feel it is unfair to promise an update and then go silent for a month or two (or more I forgot how long it has been). Summer is about to start for me so I may be able to edit the scripts directly in the IWD and get that 2 player EE patch out, along with some other bugs fixed, but I really don't want to make promises and then not deliver on them. It may happen and it may not, please keep that in mind. So anyway, that is the status of the update for people who were wondering.
Hey man, first off.. Pretty awesome map. Haven't gotten around to doing any of the easter egg stuff yet but I'm sure it must be cool considering what the rest of the map is like.
My only question about this is how am I able to play the map in god mode + infinite ammo? I like to explore all the maps I download without the hassle of trying to actually survive however with your map in particular, launching via /devmap doesn't allow me to use god mode, noclip etc. as well as the map crashing when I try to activate sf_use_ignoreammo 1.
If you could tell me how I would be able to use these or confirm it's not possible, that would be sweet!
I like to explore all the maps I download without the hassle of trying to actually survive
IKR all that stupid 'surviving' bullshit, ain't no-one got time for that
I just want god mode, noclip and give all and then I can run through the map once, have a look around, test out the guns, and then delete it from my mods folder straight after
Even if you want to explore the map, don't you think it's kinda rude to ask for a way to cheat. The mapper has disable cheats purposely, and now you ask him for enabling it...
I hate the damn teleporting crawlers though. If you don't have juggernog by the time they arrive, you're pretty much dead.
I am still yet to find the hacker device. I can't even remember how to get the item, been a long time since I played Moon which introduced such a feature.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I feel as if I owe everyone an explanation as to why the update isnt out yet.
The reason it has taken so long to update is in part due to the fact that my modtools throw an error every time I try to compile, and the fact that I have been so busy with school and upcoming finals that I haven't had the energy to troubleshoot and find out why it is happening. After it stopped compiling I truthfully lost some interest in the project but I feel it is unfair to promise an update and then go silent for a month or two (or more I forgot how long it has been). Summer is about to start for me so I may be able to edit the scripts directly in the IWD and get that 2 player EE patch out, along with some other bugs fixed, but I really don't want to make promises and then not deliver on them. It may happen and it may not, please keep that in mind. So anyway, that is the status of the update for people who were wondering.
For jumping jacks, get the melee weapon in power switch room. It costs 3k. Mayhem published a nice video showing how to obtain it:
https://www.youtube.com/watch?v=EbjWED989uQ
Hacker device is always found in Laboratories area.
For jumping jacks, get the melee weapon in power switch room. It costs 3k. Mayhem published a nice video showing how to obtain it:
https://www.youtube.com/watch?v=EbjWED989uQ
Hacker device is always found in Laboratories area.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I feel as if I owe everyone an explanation as to why the update isnt out yet.
The reason it has taken so long to update is in part due to the fact that my modtools throw an error every time I try to compile, and the fact that I have been so busy with school and upcoming finals that I haven't had the energy to troubleshoot and find out why it is happening. After it stopped compiling I truthfully lost some interest in the project but I feel it is unfair to promise an update and then go silent for a month or two (or more I forgot how long it has been). Summer is about to start for me so I may be able to edit the scripts directly in the IWD and get that 2 player EE patch out, along with some other bugs fixed, but I really don't want to make promises and then not deliver on them. It may happen and it may not, please keep that in mind. So anyway, that is the status of the update for people who were wondering.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I'm new to this website how do I download this map?