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Soviet Mod V1.3

POLLHOT
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Created 9 years ago
by daedra descent
0 Members and 1 Guest are viewing this topic.
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Poll

Question: Add American/Jap weapons?

Yes
9 (90%)
No
1 (10%)

Total Members Voted: 9

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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Removed


 
Last Edit: May 16, 2016, 10:46:42 pm by daedra descent
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so uh, how do you do co-op? i tried it on solo and it worked just fine, but it won't work when i type map soviet_dust on co-op lobbies.
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☭ Soviet Commander ☭
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so uh, how do you do co-op? i tried it on solo and it worked just fine, but it won't work when i type map soviet_dust on co-op lobbies.

Select the map from the list of campaign maps when hosting a lobby probably. Again, COOP hasn't been tested.
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is this MW3 survival but with world at war
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☭ Soviet Commander ☭
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is this MW3 survival but with world at war

No?

Double Post Merge: March 24, 2015, 03:44:09 am
Select the map from the list of campaign maps when hosting a lobby probably. Again, COOP hasn't been tested.

I just looked into it and yeah it isn't going to work. I'll keep working on it and seeing if i can get it to work.

Anyway, i plan on releasing the next version of the mod here in the next few days. This update will just include an update and better integration with my dev playback script and the ability to change the spawn delay for each class in each gamemode. Once thats all done i'll release that guide i mentioned earlier with a map template.

Once thats all done i plan on adding a new gamemode called "Hot Zone". More info on it later.
Last Edit: March 24, 2015, 03:44:09 am by daedra descent
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Maya <3

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Last Edit: July 20, 2015, 04:00:30 pm by MrDunlop4
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it'd be cool if you made it like a mod for custom campaign maps rather than making it spawn enemies non stop. i still believe this has some potential though. hope you make tutorials on how to make a map with this mod.
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Updated to V1.1.

Change log:
-Moved perks over to the new two-key-variable system to reduce code. This also lets mappers set their own perk cost values
-Removed a bunch of "default" fail safe stuff. Previously the default values where only for stock WaW weapons so if you didn't get the cost value for your custom weapons it'd default to stock values which wouldn't work anyway.
-More stuff has been moved to the mapfile for easier map specific customization.
-Better integrated dev playback script. When running developer and developer_script you should now get kicked out of the game with an error if your missing something that is required.

Unfortunately this release isn't compatibility with the initial release of Soviet_Dust because of a fail on my part. I'll update the download link and add a list of changes.

For those of you who wanted to make a map with this mod, i have made a template so that you can easily create one.

You can download it here: http://www.mediafire.com/download/rearjzodlkdco2z/Soviet_Template.zip

To use the template, extract its contents to root/bin/Launcher/map_templates. Once done, click the "Create Map" button in Launcher under the "Compile Level" tab. All you should have to do to get the map template to work with the mod is compile it and run the mod.

Note about Launchers build-in template tool: If you already have a map made and you create a map with the same name it will replace that mapfile.

it'd be cool if you made it like a mod for custom campaign maps rather than making it spawn enemies non stop. i still believe this has some potential though. hope you make tutorials on how to make a map with this mod.

Yeah theres no way in hell i'm going to make a campaign mod. its too hard. xD
Last Edit: March 24, 2015, 10:09:57 pm by daedra descent
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☭ Soviet Commander ☭
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Upcoming things in the next update(V1.2):

-"Hot Zone" gamemode
-Soviet Rush(will be released right after the mod itself is updated)
-Better weapon prints
-fix for semi-major screwup
-Ability to add custom perks(maybe)
-better dev playback integration
-mod utility script
-updated mod template
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So, what exactly is this supposed to do?

I'd like to DL and check it out, but I have no clue what this mod even is. New guns? Survival? I don't even see any zombies in the screencaps.

I think more people would be willing to DL if there was a clearer description of what the mod is.
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So, what exactly is this supposed to do?

I'd like to DL and check it out, but I have no clue what this mod even is. New guns? Survival? I don't even see any zombies in the screencaps.

I think more people would be willing to DL if there was a clearer description of what the mod is.

Its a collection of Player Vs. AI gamemodes(Currently only deathmatch and CTF). Players either kill AI or complete objectives to unlock weapon and perks scattered throughout the level. Like zombies, the mod has no "ending" as the overall objective is to get as high of a score in whichever gamemode without dieing.

Good enough, hmm?
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Uploaded mod version 1.2A. This isn't the full 1.2 release but a beta version.

Changes made:
-Custom perk machines are now possible
-fixed personal screwup
-optimized the way gamemode settings are init'd
-hotzone gamemode is now included(but unfinished).
-improved weapon print

TODO:
-have the difficulty setting effect more than just the amount of AI in the map.
-add a way to have perk FX and sounds
-a few more optimizations
-integrate dev script more

Edit: Soviet Rush released! You can download it here: http://ugx-mods.com/forum/index.php?topic=6152.msg67659;topicseen#new
Last Edit: March 30, 2015, 01:07:33 am by daedra descent
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Version 1.2B released. Still a beta release but its stable and compatible with Soviet_Dust.

Changelog:
-perk machine fx and sounds
-fixes and optimizations

Soviet Rush has also been updated to V1.1. You can read the changelog on the maps's post here: http://ugx-mods.com/forum/index.php?topic=6152.msg67659;topicseen#new
Last Edit: April 01, 2015, 04:46:47 am by daedra descent
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I plan on skipping to V1.3 which will include powerups for all gamemodes and the typical optimization related stuff. Should have everything ready in a few days.

Also, hotzone may not make an actual appearance for a while until i can figure out how to properly make a waypoint work correctly.
Last Edit: April 14, 2015, 03:12:59 am by daedra descent
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I'm not going to beat around the bush, this script is a bit shitty

 
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