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Soviet Mod V1.3

POLLHOT
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Created 9 years ago
by daedra descent
0 Members and 1 Guest are viewing this topic.
32,603 views

Poll

Question: Add American/Jap weapons?

Yes
9 (90%)
No
1 (10%)

Total Members Voted: 9

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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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I'm not going to beat around the bush, this script is a bit shitty

Its a mod not a script you imbecile. And guess what? Not only is it more stable than anything you could possibly make, its also way more efficient(granted, not 100% perfect). So yeah...
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can you make a video of this, i wanna see more of this :D
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☭ Soviet Commander ☭
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can you make a video of this, i wanna see more of this :D

Sorry, i'm a bit busy with exams ATM. But you can play it yourself if you like. Download the mod & a map that supports it, launch the mod, and enter the mapname in the console.
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☭ Soviet Commander ☭
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Been awhile hasn't it?

I got a little distracted playing games with my new video card and haven't given this much attention. I suppose i owe something for the wait, so here is V1.2C Beta. This version should be as stable as all the rest.

Whats new:
-Weapons now have actual buy hintstrings instead of just iprintln something to the top left of your screen
-The gamemode select time period has been increased and tells you what dvar to change to select a different gamemode.
-Major under the hood optimizations that unfortunately aren't finished. Not a big deal as i said the mod should be just as stable as other releases.
-breaks compatibility with Soviet_Dust. It was going to happen at some point because it used the old init gamemode init system(if you could even call it that). A new version will be added to the Soviet_Dust topic here shortly with some adjustments:
-perks now have sound/fx(though the fx isn't aligned to the machine themselves).
-Two new AI spawners - "bolt" and "mg".
-Some weapons have been adjusted so its easier to get the trigger to show(trigger_radius is 16, 16 now)
-to make the deathmatch gamemode more fair, delay times have been increased for ALL AI. CTF delays mostly stay the same though.

Edit: Soviet Rush shouldn't be affected by this update.
Last Edit: June 12, 2015, 11:46:16 pm by daedra descent
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One of these days I'm going to psych myself up and give this a go. I might need to snort a few lines of Florida Snow first, maybe fight a few homeless people to get my courage up but by god I'm going to play this thing.
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Update to 1.3 Beta. No powerups unfortunately.

Whats new in this version?

WEAPONS:

-Fixed bug in some weapon name's if they have a second part appended to the file name(such as kar98k_scoped).
-For maps that support it, weapons will now rotate and the CoD4 Old School FX will play on the ground.

AI:

-AI no longer drop grenades.

GAMEMODES:

Added gamemode "quake_deathmatch". Basically just regular deathmatch without the ability to sprint, crouch, or prone but you move faster(speedScale = 1.6).
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☭ Soviet Commander ☭
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New beta version(1.3B):

-You can now get ammo from a gun if you have 30+ score from the base price. I will eventually change this to properly reflect the cost for other gamemodes.

-Added check to the mod if a "map_mod_version" exists. If it does and the maps version is greater than the mod currently in use a message will appear warning that the mod is out of date.

-You can no longer ADS in the "quake_deathmatch" gamemode.

-"null" gamemode is now always valid, regardless of the map.

Edit:

-Speed cola and double tap perk affects have both been increased.

-perk icons should once again show/work properly.
Last Edit: November 08, 2015, 06:11:21 pm by daedra descent
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☭ Soviet Commander ☭
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Updated to 1.3C Beta:

-Added difficulty modifiers for weapons and perks. This applies to ALL game modes.

-deprecated old perk string declaration. The correct way is now:

Code Snippet
Plaintext
level.perks["hintstring_name"][<perk script_noteworthy>]

Old versions map versions will still display perk strings correctly, as long as the fifth word in the string is either "speed" or "double".

-added developer only prints for debugging via dev_playback.

NOTICE:

-This update might break the weapon rotation in soviet_rush as it doesn't have a variable that is now required. Pushing an update out after thread gets unlocked. You can still buy the weapons as normal, however.

-Changing the gamemodes/difficulty multiple times may break hintstrings. If this happens, quit to main menu and restart the map again.
Last Edit: January 26, 2016, 08:04:13 am by daedra descent
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so it's basically like MW3 Survival mode?
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☭ Soviet Commander ☭
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so it's basically like MW3 Survival mode?

Eh, sort of...

I'd say its more of a mix of MW3 survival and Extinction...
Last Edit: February 05, 2016, 04:29:56 am by daedra descent
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Soviet Mod 1.3 released.

Changelog:

-Optimizations and tweaks
-Added timer HUD
-oldschool FX images now included by default
-Included _spawner and a few other GSC files by default
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Soviet Mod 1.3 released.

Changelog:

-Optimizations and tweaks
-Added timer HUD
-oldschool FX images now included by default
-Included _spawner and a few other GSC files by default

Thank god, i was wondering when trems fixes were going to be properly released :troll:
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☭ Soviet Commander ☭
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Thank god, i was wondering when trems fixes were going to be properly released :troll:

 ::)

 
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