Author Topic: ALIEN DEFENSE V1.1.1  (Read 41633 times)

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Offline Harry Bo21

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Re: ALIEN DEFENSE V1.1.1

« Reply #60 on: September 28, 2015, 04:38:05 pm »
You're right, how about, "You need to add a wall gun with high damage, infinite ammo and no reload necessary."
much better lol

I still think we should just make the F key finish the game lol

save all those needless pointless things, like strategy, inventory management, learning to play the game - within the confines of how its designed to work etc lol
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)

Offline Storethis

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Re: ALIEN DEFENSE V1.1.1

« Reply #61 on: September 29, 2015, 09:52:50 am »
I will post a video of me playin this it looks awesome  ;) ill put any improvement ideas in the discription
/\If you can help me beat my personal record, I will accept. It's hard to find people/\

Offline CreepersAreEpic

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Re: ALIEN DEFENSE V1.1.1

« Reply #62 on: October 03, 2015, 05:24:01 am »
I will post a video of me playin this it looks awesome  ;) ill put any improvement ideas in the discription

Thank you!

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Offline ped078

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Re: ALIEN DEFENSE V1.1.1

« Reply #63 on: October 03, 2015, 10:50:38 am »
Damn you...downloading now!

Was playing it again last night...love this map.

Thanks for the update :D

Ped

Offline ZombieSlayer5778

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Re: ALIEN DEFENSE V1.1.1

« Reply #64 on: October 03, 2015, 12:50:24 pm »
Looks cool! Will try out soon!  :D

Offline Nelonn

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Re: ALIEN DEFENSE V1.1.1

« Reply #65 on: October 05, 2015, 10:06:27 am »
Great map, but extremely hard to beat this map on solo, (no friends, rip)
Could you make this map easier somehow for solo players ?

Offline A1GoldenProdigy

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Re: ALIEN DEFENSE V1.1.1

« Reply #66 on: October 06, 2015, 03:53:06 pm »
The map is fun to play but seemingly impossible to beat on Solo. Could you modify this somehow to make it at least somewhat beatable on Solo?

Offline Nathiri

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Re: ALIEN DEFENSE V1.1.1

« Reply #67 on: October 09, 2015, 09:44:05 pm »
Pretty good map and interesting idea reminds me of playing warcraft 3 tower defense mods. I have some suggestions though.

1. Perhaps add a 5 chance system where 4 zombies can touch the portal without ending the game, and the 5th would end it? (not all at once, but when one goes in, and then another, that counts as 2)

2. A sort of barrier shield that blocks the zombies from coming into the base for like 15 secs?

3.  Add a buyable that shifts the zombies focus to the player(s) for like 15 secs instead of the portal? this would allow the player to draw them away from the portal for a short time, but when the time is up the zombies would revert back to the portal. Without jug and the somewhat tightish corridors it still would be difficult, and also when the 15 secs run out, the zombies at the back of the pack would easily get access to the portal. This mechanic would allow for some interesting gameplay.

I think also maybe coming up with your own perks would be a good idea and repurpose other normal zombie mode mechanics to make your mod more unique. A little bit more distance between the portal and the entrance of the zombies would be good too.

There were a few other things that could be improved possibly, but they were not crucial (mostly choices in the map design, and the position of things).
« Last Edit: October 09, 2015, 09:54:37 pm by Nathiri »
Long time custom zombies player