UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

(BYZMODZ) Paranormal Potion Perk Machine Standalone

HOT
broken avatar :(
Created 9 years ago
by scriptz
0 Members and 1 Guest are viewing this topic.
25,574 views
broken avatar :(
×
broken avatar :(
Location: calondon ontario
Date Registered: 22 December 2013
Last active: 9 months ago
Posts
61
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
×
scriptz's Groups
scriptz's Contact & Social Linksbobby_z_beginB0BBY-Z-B3G1N
- CUSTOM PERK MACHINE -
[/b][/glow]
Paranormal Potion

VIDEO:

Im waiting for video to upload, my internet connection's not the strongest :P
ill add video link in replies tonight as soon as it finishes upload.

PERK MACHINE DETAILS: Gives player low gravity.

NOTE: I know its not the best of perks lol :P but still can be fun to have in a map , hope you like it :)

DOWNLOAD:


INSTRUCTIONS:

- first open mods folder (from extracted files)
  and change nazi_zombie_MAPNAME folder tou match your maps name.

- then go back to where you see .txt files and 4 folders (mods, raw , map_source , & sound_assets)
  and copy all 4 folders and paste in your cod waw root folder.

- then open your mod.csv in your mods folder and add this at the bottom :

material,byz_pp_shader
sound,byzmodz_paranormal_potion,,all_mp

- now open _zombiemode.gsc in your maps folder and add this :   

   
Code Snippet
Plaintext
maps\byzmodz_paranormal_potion_perk_machine_standalone::init();


- under this :

Code Snippet
Plaintext
	maps\_zombiemode_blockers_new::init();
maps\_zombiemode_spawner::init();
maps\_zombiemode_powerups::init();
maps\_zombiemode_radio::init();
maps\_zombiemode_perks::init();
maps\_zombiemode_tesla::init();
maps\_zombiemode_bowie::bowie_init();
maps\_zombiemode_cymbal_monkey::init();
maps\_zombiemode_betty::init();
maps\_zombiemode_timer::init();
maps\_zombiemode_auto_turret::init();


- so it looks like this :

Code Snippet
Plaintext
	maps\_zombiemode_blockers_new::init();
maps\_zombiemode_spawner::init();
maps\_zombiemode_powerups::init();
maps\_zombiemode_radio::init();
maps\_zombiemode_perks::init();
maps\_zombiemode_tesla::init();
maps\_zombiemode_bowie::bowie_init();
maps\_zombiemode_cymbal_monkey::init();
maps\_zombiemode_betty::init();
maps\_zombiemode_timer::init();
maps\_zombiemode_auto_turret::init();
maps\byzmodz_paranormal_potion_perk_machine_standalone::init();


- then close & save.

- then open your map in radiant
  and add included prefab of
  perk machine, where you want it.


- then close & save changes.


- then in launcher build mod
 (be sure everything added in the list is checked off i.e images , maps , etc)
  then compile level and depending on your map's situation
  if you dont have your patch file modified for something else and
  usually compile go ahead this perk machine doesnt use the patch file :D

- your done , enjoy & please give credit :D thanks


NOTE: any issues , bugs , or even just problems implementing it
feel free to add me on steam bobby_z_begin and ill be glad to help
or if it happens to be a bug, please let me know so i can make the necessary fixes and share a.s.a.p

also feel free to customize machine to look how you want sounds  , etc , or keep as is , i dont mind.

XD

SCRIPT EDITING:

 The default cost is currently set at 6000. To change this open the script for perk machine (located in your mods/nazi_/zombie_MAPNAME/maps/ folder)

and search in the script for 6000  , you will see it twice , change it to what you like but if you change you need to change it both times so the hintstring matches the actual cost.

To add more effect for perk to do or adjust current effect in there now (i.e. gravity settings)
open the same script and find the function "pp_think()" and where it says :

Code Snippet
Plaintext
self SetClientDvars("g_gravity", "100");

That is the gravity that will be set when player gets perk , you can adjust that number to your desire gravity level and/or add more stuff to happen :)

Now to set it back to default when player loses perk that is in the "perk_think()" function

adjust/customize this perk machine how you want,  enjoy xD

BYZMODZ
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 30 December 2012
Last active: 9 months ago
Posts
577
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
My preferred name is "xSanchez78".
Check me out here: www.steamcommunity.com/id/xSanchez78
×
alaurenc9's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
alaurenc9's Contact & Social LinksxSanchez78xSanchez78xSanchez78xSanchez78xSanchez78xSanchez78
This was a good perk, i do very much like the idea, and this has only been seen in one other map. One thing i do want to say, not to hate or anything though, but this script looks like it used to be BamSkater's electric cherry. Not saying thats a bad thing since you modified it to your own, just asking. But yeah i like this, and i probably won't use this script exactly but I might add this to my mod. Thanks!
broken avatar :(
×
broken avatar :(
Location: au
Date Registered: 23 April 2015
Last active: 3 years ago
Posts
165
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
Signature
Money isn't everything but everything has a price
×
Eternal_Fire's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Eternal_Fire's Contact & Social Links
Wow this is really nice :D but could you please include some pictures/videos of this perk? :3
broken avatar :(
×
broken avatar :(
Location: calondon ontario
Date Registered: 22 December 2013
Last active: 9 months ago
Posts
61
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
×
scriptz's Groups
scriptz's Contact & Social Linksbobby_z_beginB0BBY-Z-B3G1N
thanks for replying and downloading :)
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 6 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
g_gravity is a server dvar not a client dvar modifying it client side won't do jack unless it's the host.
broken avatar :(
×
broken avatar :(
Location: gbComing up in the world
Date Registered: 26 November 2013
Last active: 9 years ago
Posts
325
Respect
Forum Rank
Perk Hacker
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
I own the hat!
×
DuaLVII's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
DuaLVII's Contact & Social Linksthomas.gascoigne.7DuaLVIIDuaLVIITheProlonger
Best way to do anti-gravity is create a function check when the player is jumping and set a velocity to the player. Haven't found any other method yet but this is how I made afterlife work in WaW
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 30 December 2012
Last active: 9 months ago
Posts
577
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
alaurenc9's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
alaurenc9's Contact & Social LinksxSanchez78xSanchez78xSanchez78xSanchez78xSanchez78xSanchez78
Best way to do anti-gravity is create a function check when the player is jumping and set a velocity to the player. Haven't found any other method yet but this is how I made afterlife work in WaW

That sounds interesting, what velocity would you use? Like would you do

Code Snippet
Plaintext
self SetVelocity( self GetVelocity() + ( 0, 0, 1000 ) );


or something similar when the player jumps?
broken avatar :(
×
broken avatar :(
Location: calondon ontario
Date Registered: 22 December 2013
Last active: 9 months ago
Posts
61
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
×
scriptz's Groups
scriptz's Contact & Social Linksbobby_z_beginB0BBY-Z-B3G1N
trust me it works im uploading video now i was gunna the other night but i had internet issues with my isp , ill show you however machine you see in video is same machine just different looking textures to fit theme of this pacman side project/tutorial map , anyways that being said i will also upload a pic of machine with textures your machine will have in radiant just so you got an idea of what it looks like and obv video to show you it works :)
broken avatar :(
×
broken avatar :(
Location: calondon ontario
Date Registered: 22 December 2013
Last active: 9 months ago
Posts
61
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
×
scriptz's Groups
scriptz's Contact & Social Linksbobby_z_beginB0BBY-Z-B3G1N
http://www.youtube.com/watch?v=3Y8C8mR2p_o

also please note lol that sting you hear in video is whos who sting at the time when i made it i could not decide on what to use for sting sound anyways i decided on a sound beofre i released it and changed it so sting sound pp you download includes is a piece of that creepy "tiptoe through the tulips" song they used on the movie insidious :) anyways i happen to like that as sting but thats just my prefference feel free to change it your liking same with shader or machine textures , etc :D i dont mind , again thank you for downloading.

to end this post i would like to note that , as i am still new to ugx i have a limit to my daily posts until  upload 20 things ( i think 17 now :P lol ) anyways so i do apologize i havent been able as much at once anyways i do have alot more to share sometime tonight or 2moro the next thing i will be uploading will be my buildable satchel charge to open door/clear debris it has build sound , shader , progress bar w/knuckle crack , custom vox  like my other buildables , but also has proper satchel explosion fx , sounds , part locations are randomized (there are 4 possible part locations), it works really nice i think anyways thanks again for downloading every1 :)

sorry not sure if i used right img links for those pics of how pp machine i released looks
anyways if not this will :D http://postimg.org/gallery/35pjpr8xc/
Last Edit: May 23, 2015, 03:45:22 pm by lukkie1998
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 30 December 2012
Last active: 9 months ago
Posts
577
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
alaurenc9's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
alaurenc9's Contact & Social LinksxSanchez78xSanchez78xSanchez78xSanchez78xSanchez78xSanchez78
yes i know it does work, but have you tested it coop? i think someone has done it like that before, but in coop when one player buys it, all other players get the effect of low gravity even tho they dont have the perk themselves. That is because as explained above, it is a server dvar not a client dvar.
broken avatar :(
×
broken avatar :(
Pragmatist
Location: in
Date Registered: 9 May 2015
Last active: 8 months ago
Posts
451
Respect
Forum Rank
Perk Hacker
Primary Group
UGX Site Moderator
My Groups
More
My Contact & Social Links
More
Personal Quote
Fish. That is all
Signature
×
Sidzzz's Groups
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Sidzzz's Contact & Social LinkssidzzzzzzS1dzzzS1dzzzSidzzzSidTheGamer126
For some reason, the perk and knifing don't work unless I complete an action after buying the perk. After that both knifing and the perk work fine except for the shaders, which don't work even though I added the images to my map and the materials to my mod.csv... Any help??
broken avatar :(
×
broken avatar :(
Location: au
Date Registered: 23 April 2015
Last active: 3 years ago
Posts
165
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
×
Eternal_Fire's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Eternal_Fire's Contact & Social Links
Had a lot of fun using this perk with staminup on x5 speed  :please:

PS, it doesn't give the drink anim when u buy it, causing it to not work until you do an action like buy another perk or use the ugx jukebox  :poker:
broken avatar :(
×
broken avatar :(
Pragmatist
Location: in
Date Registered: 9 May 2015
Last active: 8 months ago
Posts
451
Respect
Forum Rank
Perk Hacker
Primary Group
UGX Site Moderator
My Groups
More
My Contact & Social Links
More
Personal Quote
Fish. That is all
×
Sidzzz's Groups
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Sidzzz's Contact & Social LinkssidzzzzzzS1dzzzS1dzzzSidzzzSidTheGamer126
Had a lot of fun using this perk with staminup on x5 speed  :please:

PS, it doesn't give the drink anim when u buy it, causing it to not work until you do an action like buy another perk or use the ugx jukebox  :poker:

Oh, I didn't know that... Thanks for clarifying!
broken avatar :(
×
broken avatar :(
Location: au
Date Registered: 23 April 2015
Last active: 3 years ago
Posts
165
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
×
Eternal_Fire's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Eternal_Fire's Contact & Social Links
Oh, I didn't know that... Thanks for clarifying!

Oh, i figured out how to fix it. Go into the perk file in root>mods>maps>"paranormal potion or whatever it is called" then search up "zombie_perk_bottle_phd" and replace it with "zombie_perk_bottle_jugg" then you are done.

 I'm guessing that the scripter originally used it with the phd perk bottle and if you haven't installed jei's bo1 perk bottles into ur map then this perk wouldnt give the drink anim therefore not letting it function properly.
broken avatar :(
×
broken avatar :(
Pragmatist
Location: in
Date Registered: 9 May 2015
Last active: 8 months ago
Posts
451
Respect
Forum Rank
Perk Hacker
Primary Group
UGX Site Moderator
My Groups
More
My Contact & Social Links
More
Personal Quote
Fish. That is all
×
Sidzzz's Groups
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Sidzzz's Contact & Social LinkssidzzzzzzS1dzzzS1dzzzSidzzzSidTheGamer126
Thanks a bunch, it works but I actually do have bam's BO perks installed, it's just that I didn't manually install them, I use Script Placer Z which has an option to directly implement BO perks without me having to do a thing.

 
Loading ...