hello, first off I would quickly like to apologize to ugx community,
i realize a couple nights ago i had posted that i would have satchel charge buildable
uploaded, I been having major issues with my current isp and cant switch isp's until end of the month,
when i get paid (last day of the month specifically
)
anyways so thats why im late on upload but i have here
for you now, buildable satchel charge & buildable jukebox cd's
to start here is Jukebox buildable (i am just finishing up instructions.txt for buildable satchel) :
Buildable Notes:- Jukebox starts with one song in the list, and there are 6 cd's for player to find around the map ,
each one when added to jukebox adds a new song in the list
- Bobby Z's Buildables -
- UGX JUKEBOX CD's -
[/glow]
Instructions:- First off go to the directory you extracted the files to (the files included in .rar download)
and open the mods folder then rename the folder "nazi_zombie_MAPNAME" to match your map name.
- Then go back to the directory containing your extracted files
and copy all the folders then paste in your COD:WAW root folder.
- Then go to your maps folder (located in codwaw-root/mods/)
and open the mod.csv and add the following at the bottom,
then close & save :
menufile,ui/scriptmenus/ugx_jukebox.menu
material,jukebox_bg
material,buildable_cd_shader
xanim,jukebox_button_press
xanim,jukebox_start_anim
xanim,jukebox_end_anim
xanim,jukebox_loop_anim
xmodel,jukebox_on
weapon,sp/jukebox_button_press
sound,ugx_jukebox_music,,all_sp
sound,ugx_jukebox_buildable,,all_mp
fx,ugx/jukebox_idle
- NOTE: if you already have one of my other buildables in your map
you will not need build sound as you already have it
so ignore this line when adding those lines to mod.csv : sound,ugx_jukebox_buildable,,all_mp
- Now open the maps folder in your maps folder, and open "nazi_zombie_MAPNAME.gsc"
(NOTE: Your maps name would be in place of MAPNAME lol) then find this :
/*--------------------
ZOMBIE MODE
----------------------*/
[[level.DLC3.weapons]]();
[[level.DLC3.powerUps]]();
maps\_zombiemode::main();
- Now add this under maps\_zombiemode::main(); :
thread maps\ugx_jukebox::jukebox_init();
- Then add this above maps\_zombiemode::main(); :
maps\ugx_jukebox::jukebox_precache();
- So it looks like this :
/*--------------------
ZOMBIE MODE
----------------------*/
[[level.DLC3.weapons]]();
[[level.DLC3.powerUps]]();
maps\ugx_jukebox::jukebox_precache();
maps\_zombiemode::main();
thread maps\ugx_jukebox::jukebox_init();
- Then close & save.
- Now open your map in radiant and add prefabs, placement goes as follows :
-----------------------------------------------------------------------------------------------------------------------------
- ugx_jukebox.map = This is the prefab of UGX's Jukebox (customized for buildable), Place it where you want it to be.
- jukebox_cd_loc_01.map = This is the prefab of the first cd player can pick up to add to jukebox, Place it where you want.
- jukebox_cd_loc_02.map = This is the prefab of the second cd player can pick up to add to jukebox, Place it where you want.
- jukebox_cd_loc_03.map = This is the prefab of the third cd player can pick up to add to jukebox, Place it where you want.
- jukebox_cd_loc_04.map = This is the prefab of the fourth cd player can pick up to add to jukebox, Place it where you want.
- jukebox_cd_loc_05.map = This is the prefab of the fifth cd player can pick up to add to jukebox, Place it where you want.
- jukebox_cd_loc_06.map = This is the prefab of the sixth cd player can pick up to add to jukebox, Place it where you want.
-----------------------------------------------------------------------------------------------------------------------------
- After you've added these prefabs close radiant saving your changes.
- Once back at Launcher select "Mod Builder" tab, then select your map, and then select newly added files in the list and build your mod, with "Build mod.ff Fastfile" & "Build IWD File" both selected.
- Then Finally select "Compile Level" tab, then select your map and compile as you normally would.
Final Notes:
- If you already have jukebox in your map you can use that one just ignore parts
of tutorial to do with adding jukebox, and add everything else (i.e shader , texture , sound , cd prefabs)
also if that's the case be sure to replace your prefab with my prefab as they are the same , however mine has extra entities required by the script
also you must replace your copy of ugx jukebox script with copy i included
as it as well has been customized for buildable
- Now if you simply just want to customize music to your liking just follow tutorial on ugx to do so (very easy to follow)
just when you go to add sound info in the script for jukebox , only one song is in there as the rest are called in buildable script, so to edit other songs you will need to edit in jukebox buildable script i included.
- Be sure to give credit xD
Credit mainly goes to ugx for there jukebox
Credit also goes to don goony for his hack function & knuckle crack function.
and finally i would also like a little credit as making the buildable was alot of work
- If you have any troubles with it, or even just need help customizing it, just add me to steam (bobby_z_begin) and ill be glad to help.
(also if you add me i always share stuff early with people on my steam friends list for testing purposes etc)
BYZMODZ