I am finally here to release a playable version of my mod. This mod can currently only be played on Der Riese.
! No longer availableRelease Features:
-No walking zombies (only runners and sprinters)
-kar98k has a damage buff (as well as the upgraded version)
-When a player downs, they bleedout instantly
-Grief popup message on screen when a player downs
-If all players down, the round restarts and you are given your weapons back
-If 1 player is alive at the end of a round, they win the game and the game ends
-You get the M1 Garand from the box without grenade launcher attachment, and then once it is upgraded you get the grenade launcher attachment
-Increased the rate of fire for the sniper and for the magnum
-Powerups are changed to powerdowns, they do not effect the player that grabbed them
-Max Ammo -> Clip Unload (unloads all enemies clips on the current weapon they are holding)
-Nuke -> Punishment Points (takes 10% of enemies' points)
-Double Points -> Half Points (earn half points for 30 seconds)
-Insta Kill -> Death Walk (run at 70% movement speed for 30 seconds)
-Power is already on
-Teleporters are already linked
-Pack-a-Punch, and the two first room doors are already open
-Quick Revive is turned off since it is free-for-all
-No player dialog
-No dog rounds
-Powerdown spawns at the beginning of the game
-Whenever you use a teleporter, you spawn in 8 dogs and a powerdown
-No monkeys
-No sticky zombies
-Better knifing range
Update 1 Features:
-Punishment Points powerdown now takes 10% of a player's points instead of 1000 points
-Everyone that is alive gains 10% of their current points when a player dies
-Enemies Remaining text shows the correct amount of enemies remaining
-Grenades, molotovs, and bouncing betties can damage other players! (grenades do 25 damage, molotovs and betties do 50 damage)
-Bouncing betties can be triggered and destroyed by other players
-Gain 10 points when you damage a player with your equipment
-If you have molotovs, once you have used them all, you will be able to get them again from the box
Update 2 Features:
-Half Points now actually makes you earn half points
-Shooting a player slows them down and knifing a player pushes them!
-Shooting a player with an upgraded weapon slows them down twice as long
-Knifing a player with a Bowie Knife pushes them further
-Gain 10 points when you shoot or knife a player that is damaged
-Getting killed by a trap no longer makes you not get your weapons back if the round restarts
-Spectators now spawn in between rounds in 3 and 4 player games
Update 3 Features:
-Perk HUD now goes away if you are the last person to die when a round restarts
-Players now get pushed in the correct direction when knifed
-Griefing effect now happens at the center of the player
-Friendly fire is now disabled! You can now shoot and knife when close to other players
-Zombies health and amount of zombies now does not increase after a round restart
-The game breaking last stand bug is now gone!
-Tracer bullets added
Update 4 Features:
-Griefing players now works correctly with automatic weapons
-There is now a 1 second delay before you can grief someone again (fixes some problems, and plus this is how it is actually like in real grief)
-Can't slow people down with the Wunderwaffe, Flamethrower, or by placing a bouncing betty any longer
-Powerups glow red and have a red grab effect
Current bugs:
-Powerup's HUD still shows even if you aren't being effected by it
-You lose betties after a round restart
-You can't shoot players at long ranges (>250 units)
-Players breathe heavy after a round restart
Script helpers: DUKIP, JR-Imagine, arceus, n123q45, AoKMiKeY, daedra descent, buttkicker845, Harry Bo21, liamsa669, MakeCents, gamer9294