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Contact Support - Help Center Get help on the UGX Discord. Join it now!Update September 28:
So I'm really pushing to get a lot done for the map now. I've even gone as far as creating a list of things that are left to do for the map and knocking them down one by one. I've finished doing a lot more of the weapons in the mod, finished implementing dive to prone for all weapons - even custom animated a couple weapons. A lot of the polish for the map is finally getting done and the map is actually in quite a playable state now. The entire map is now accessible, power has been added along with all the perks and even a couple map related scripts are done.
Overall the map is coming along great and looks like I am keeping up with the deadline!
New Weapons:
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New Classroom:
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Theater: Still need to add detail to this room
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Urban Homes: (outer map detail) This will be the style of the outer detail for the map
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Shall we just give the first place now or are we going to wait until the deadline just to be fair to everyone else?
Two months to help Stuffy.
More or less the same amount of time you had for Christmas Warehouse.
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
I think Stuffy has kinda given up on his map and is just working on the Realism Mod now.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Update October 4:
Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available
Update October 4:
Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Update October 4:
Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
[Helicopter Pilot] - "We have no time, what are you standing around for!"
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Voice Acting Audition:
Hey, so I have written a good chunk of my easter egg for the map now and I realize this would really make the easter egg more immersive if I had a voice actor for a helicopter pilot. If you would like to audition for this part in the map then all you will have to do is send me an audio quote of yourself with a pm. It can be something you've done in the past or if you would like I can provide you with this quote:
I hope some of you would like to participate and good luck
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Is there an accent involved, or nah? because I would love to give it a crack, i just need to know the guidelines.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
I'm not too picky to be honest, just so long as it sound good
But preference wise I guess an american or british accent wouldn't hurt.
Voice Acting Audition:
if I had a voice actor for a helicopter pilot. ... I can provide you with this quote:Quote[Helicopter Pilot] - "We have no time, what are you standing around for!"
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Update October 11:
So today was a really big week for the map, not only were a lot things completed but it was also the 2nd coop test for the map. This coop test included myself, Awesome Pieman, TheScotchGuy and Uk_ViiPeR which we all tested a multitude of different coop features of the map along with finding a bunch of bugs/glitches.
This was really good 'cause the map is now becoming more and more playable and I believe the next coop test will actually be an almost "finished" type of playable
The mod had a lot of new features and changes added recently as well:
- the 4 player models are now finalized (A police officer, a construction worker, a marine and a civilian)
- Redid the soundalias for weapons so new fire sounds include distant fire sounds, shell eject sounds and shell impact sounds as well as pack a punched 3rd person sounds)
- Walking a running sounds are amplified to sound better (since u can barely here them in waw)
- most weapons are now finalized only need to fix 2 and add 1-2 more
- a new menu system was added along with 3 gamemodes and a bunch of features (at present the 3 gamemodes are Normal, Gun Game and One Room Challenge,
but I will likely add Domination from Snowglobe as well)
- timed gameplay added along with an option for it in the menu
- more detail added to some rooms
- started work on the upstairs of the building
- bunch of bugs were fix (even most of the coop test's bugs)