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[Approved] Abandoned School

HOTPINNED
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Created 9 years ago
by JBird632
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  • steviewonder87
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Update September 28:

So I'm really pushing to get a lot done for the map now. I've even gone as far as creating a list of things that are left to do for the map and knocking them down one by one. I've finished doing a lot more of the weapons in the mod, finished implementing dive to prone for all weapons - even custom animated a couple weapons. A lot of the polish for the map is finally getting done and the map is actually in quite a playable state now. The entire map is now accessible, power has been added along with all the perks and even a couple map related scripts are done.

Overall the map is coming along great and looks like I am keeping up with the deadline!

New Weapons:
(Image removed from quote.)

New Classroom:
(Image removed from quote.)

Theater: Still need to add detail to this room
(Image removed from quote.)

Urban Homes: (outer map detail) This will be the style of the outer detail for the map
(Image removed from quote.)
Shall we just give the first place now or are we going to wait until the deadline just to be fair to everyone else?  :P
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Shall we just give the first place now or are we going to wait until the deadline just to be fair to everyone else?  :P

Two months to help Stuffy. 
More or less the same amount of time you had for Christmas Warehouse. :o
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Two months to help Stuffy. 
More or less the same amount of time you had for Christmas Warehouse. :o
I think Stuffy has kinda given up on his map and is just working on the Realism Mod now.
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True Blue Elite
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I think Stuffy has kinda given up on his map and is just working on the Realism Mod now.
hehe, realism 2.0 mod, can't wait :rainbow:
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Update October 4:

Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available
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<3

AnimalLover

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<3

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Update October 4:

Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available

looks amazing  :rainbow:
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Update October 4:

Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available
This is exactly what we were going to do for our map :P Nice job, also you should add the BO2 Raygun anims to go with the BO2 model you're using.
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Update October 4:

Emergency Flare to Replace the Monkey Bomb:
Though the flare may be weaker in a sense compared to the monkey bomb, this piece of equipment is balanced by allowing player's to carry 4 instead of the standard 3. The emergency flare can be used to distract zombies, giving players to opportunity to flee or aid other players.
! No longer available
Interesting stuff. I would like to think that you could be able to deploy it faster than a monkey bomb? I'm just saying, it would make it balance a little but, because monkeys distract and kill, but take a little while to deploy.
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Voice Acting Audition:

Hey, so I have written a good chunk of my easter egg for the map now and I realize this would really make the easter egg more immersive if I had a voice actor for a helicopter pilot. If you would like to audition for this part in the map then all you will have to do is send me an audio quote of yourself with a pm. It can be something you've done in the past or if you would like I can provide you with this quote:
Quote
[Helicopter Pilot] -    "We have no time, what are you standing around for!"

I hope some of you would like to participate and good luck :D
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Voice Acting Audition:

Hey, so I have written a good chunk of my easter egg for the map now and I realize this would really make the easter egg more immersive if I had a voice actor for a helicopter pilot. If you would like to audition for this part in the map then all you will have to do is send me an audio quote of yourself with a pm. It can be something you've done in the past or if you would like I can provide you with this quote:
I hope some of you would like to participate and good luck :D
Is there an accent involved, or nah? because I would love to give it a crack, i just need to know the guidelines.
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Is there an accent involved, or nah? because I would love to give it a crack, i just need to know the guidelines.
I'm not too picky to be honest, just so long as it sound good :)
But preference wise I guess an american or british accent wouldn't hurt.
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I'm not too picky to be honest, just so long as it sound good :)
But preference wise I guess an american or british accent wouldn't hurt.
rightio, thanks for the guidelines, i'll see what i can do
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Voice Acting Audition:
if I had a voice actor for a helicopter pilot. ... I can provide you with this quote:
Quote
[Helicopter Pilot] -    "We have no time, what are you standing around for!"

I found your voice actor. 

Code Snippet
Plaintext
http://www.youtube.com/watch?v=-9-Te-DPbSE
a substitute .. (this is not me)

https://twitter.com/MisterPayneS

Code Snippet
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http://www.youtube.com/watch?v=Gm0Gjj4twsY
Last Edit: October 06, 2015, 09:07:49 am by gr00t
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Update October 11:

So today was a really big week for the map, not only were a lot things completed but it was also the 2nd coop test for the map. This coop test included myself, Awesome Pieman, TheScotchGuy and Uk_ViiPeR which we all tested a multitude of different coop features of the map along with finding a bunch of bugs/glitches.

This was really good 'cause the map is now becoming more and more playable and I believe the next coop test will actually be an almost "finished" type of playable :)

The mod had a lot of new features and changes added recently as well:
- the 4 player models are now finalized (A police officer, a construction worker, a marine and a civilian)
- Redid the soundalias for weapons so new fire sounds include distant fire sounds, shell eject sounds and shell impact sounds as well as pack a punched 3rd person sounds)
- Walking and running sounds are amplified to sound better (since u can barely hear them in waw)
- most weapons are now finalized only need to fix 2 and add 1-2 more
- a new menu system was added along with 3 gamemodes and a bunch of features (at present the 3 gamemodes are Normal, Gun Game and One Room Challenge,
but I will likely add Domination from Snowglobe as well)
- timed gameplay added along with an option for it in the menu
- more detail added to some rooms
- started work on the upstairs of the building
-  bunch of bugs were fix (even most of the coop test's bugs)

New Menu:


Solo Pre-Game Settings:


Coop Pre-Game Settings:


Gun Game and Timed Gameplay:
Last Edit: October 12, 2015, 05:05:21 am by JBird632
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Update October 11:

So today was a really big week for the map, not only were a lot things completed but it was also the 2nd coop test for the map. This coop test included myself, Awesome Pieman, TheScotchGuy and Uk_ViiPeR which we all tested a multitude of different coop features of the map along with finding a bunch of bugs/glitches.

This was really good 'cause the map is now becoming more and more playable and I believe the next coop test will actually be an almost "finished" type of playable :)

The mod had a lot of new features and changes added recently as well:
- the 4 player models are now finalized (A police officer, a construction worker, a marine and a civilian)
- Redid the soundalias for weapons so new fire sounds include distant fire sounds, shell eject sounds and shell impact sounds as well as pack a punched 3rd person sounds)
- Walking a running sounds are amplified to sound better (since u can barely here them in waw)
- most weapons are now finalized only need to fix 2 and add 1-2 more
- a new menu system was added along with 3 gamemodes and a bunch of features (at present the 3 gamemodes are Normal, Gun Game and One Room Challenge,
but I will likely add Domination from Snowglobe as well)
- timed gameplay added along with an option for it in the menu
- more detail added to some rooms
- started work on the upstairs of the building
-  bunch of bugs were fix (even most of the coop test's bugs)


Never cease to impress me bro ;)

 
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