Author Topic: Realism Mod 3.0 WIP  (Read 40071 times)

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Offline OgDRxGs

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Re: Realism Mod 3.0 WIP

« Reply #120 on: January 18, 2017, 07:57:57 am »
Thank you, I played til round 30 last night on Nuketown. Medic class, fully upgraded Bowie knife, fully upgraded Maverick sniper rifle with fast mags & extended mags attachments on it. Fully upgraded Weevil with fast mags, rapid fire and extended mags attachments on it. Total chaos and absolutely insane fun!

I'm getting some new links tonight for two maps so I'll test them out and if they work I'll send them to you once I have them. Two maps. TWO MAPS. TWO MAPS!!!
Thanks So Much, Tomikaze & Bluntstuffy!!!

Double Post Merge: January 18, 2017, 08:44:36 am
Thank you, I played til round 30 last night on Nuketown. Medic class, fully upgraded Bowie knife, fully upgraded Maverick sniper rifle with fast mags & extended mags attachments on it. Fully upgraded Weevil with fast mags, rapid fire and extended mags attachments on it. Total chaos and absolutely insane fun!

I'm getting some new links tonight for two maps so I'll test them out and if they work I'll send them to you once I have them. Two maps. TWO MAPS. TWO MAPS!!!
May You Plz Keep Nuketown On It I Would Like Get Finished Playing That Map With Other Maps Later On Thank You
« Last Edit: January 18, 2017, 08:44:36 am by OgDRxGs »

Offline tomikaze

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Re: Realism Mod 3.0 WIP

« Reply #121 on: January 18, 2017, 09:26:46 am »
May You Plz Keep Nuketown On It I Would Like Get Finished Playing That Map With Other Maps Later On Thank You
Let's make a deal. If you stop beginning every word with a capital letter then I'll convince Blunt to keep the mod on Nuketown. If NOT, as god is my witness, he'll rip the mod out of that map like that guy who got his still beating heart ripped out of his body on Indiana Jones & the Temple of Doom. Deal?  :D
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Offline OgDRxGs

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Re: Realism Mod 3.0 WIP

« Reply #122 on: January 18, 2017, 10:27:05 am »
Let's make a deal. If you stop beginning every word with a capital letter then I'll convince Blunt to keep the mod on Nuketown. If NOT, as god is my witness, he'll rip the mod out of that map like that guy who got his still beating heart ripped out of his body on Indiana Jones & the Temple of Doom. Deal?  :D
You got a deal, Tomikaze. 😇

Offline mann

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Re: Realism Mod 3.0 WIP

« Reply #123 on: January 18, 2017, 07:13:53 pm »
Thank you, I played til round 30 last night on Nuketown. Medic class, fully upgraded Bowie knife, fully upgraded Maverick sniper rifle with fast mags & extended mags attachments on it. Fully upgraded Weevil with fast mags, rapid fire and extended mags attachments on it. Total chaos and absolutely insane fun!

I'm getting some new links tonight for two maps so I'll test them out and if they work I'll send them to you once I have them. Two maps. TWO MAPS. TWO MAPS!!!

looking forward to testing it out

Offline kirby_kiddd

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Re: Realism Mod 3.0 WIP

« Reply #124 on: January 18, 2017, 09:59:14 pm »
Thank you, I played til round 30 last night on Nuketown. Medic class, fully upgraded Bowie knife, fully upgraded Maverick sniper rifle with fast mags & extended mags attachments on it. Fully upgraded Weevil with fast mags, rapid fire and extended mags attachments on it. Total chaos and absolutely insane fun!

I'm getting some new links tonight for two maps so I'll test them out and if they work I'll send them to you once I have them. Two maps. TWO MAPS. TWO MAPS!!!
im really looking forward to testing this mod i cant wait   :)

Offline tomikaze

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Re: Realism Mod 3.0 WIP

« Reply #125 on: January 29, 2017, 05:32:47 am »
Updated the OP with some new pics from MikeVLC and they look super yummy!  8)

Offline JiffyNoodles

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Re: Realism Mod 3.0 WIP

« Reply #126 on: January 29, 2017, 05:41:52 am »
Updated the OP with some new pics from MikeVLC and they look super yummy!  8)
sent you a PM a little while back, hope you got it.
Please give me beta access, I would LOVE to test CO-OP

Offline tomikaze

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Re: Realism Mod 3.0 WIP

« Reply #127 on: January 29, 2017, 05:48:22 am »
sent you a PM a little while back, hope you got it.
Yea, thanks I just PM'd you back. Blunt is pretty certain he dealt with the stringtable issue as of now. Thanks for letting me know.

Offline kirby_kiddd

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Re: Realism Mod 3.0 WIP

« Reply #128 on: January 29, 2017, 04:41:28 pm »
i cant pm you on this site is there another place i can contact you i can receive but not send

Offline OgDRxGs

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Re: Realism Mod 3.0 WIP

« Reply #129 on: January 29, 2017, 05:03:14 pm »
The launch map thing dont even work

Offline tomikaze

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Re: Realism Mod 3.0 WIP

« Reply #130 on: January 29, 2017, 05:16:15 pm »
The launch map thing dont even work
Really. Really? REALLY!?
There is no custom main menu for Industrial Estate yet; solo load the map with: nazi_zombie_estate

Offline OgDRxGs

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Re: Realism Mod 3.0 WIP

« Reply #131 on: January 29, 2017, 09:08:13 pm »
Really. Really? REALLY!?
There is no custom main menu for Industrial Estate yet; solo load the map with: nazi_zombie_estate
Thank Tomikaze  :D

Offline JiffyNoodles

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Re: Realism Mod 3.0 WIP

« Reply #132 on: January 29, 2017, 10:37:36 pm »
I was about to tell you DM Tom, but then I realised you only have 14 posts, and can't do that yet.

Offline Austinrp9801

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Re: Realism Mod 3.0 WIP

« Reply #133 on: January 31, 2017, 06:09:50 pm »
Please give me beta access, I would LOVE to test CO-OP

Offline JiffyNoodles

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Re: Realism Mod 3.0 WIP

« Reply #134 on: February 01, 2017, 07:28:17 pm »
Please give me beta access, I would LOVE to test CO-OP