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Rotting Walker
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Lol, that's... something odd.Yaay, I'm first!
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
hmmmmm lol, i would say thanks but idk if thats a strike at my map or a thumbs up reply. XD
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
we got out of the map, http://prntscr.com/7vfksw scrshot thanks to hitman
under railing next to the first pyramid door
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
-Drops Spawning out of map(This is on purpose, if you play the right way then you get drops )
Promising, but it seems to me like this was rushed out WAY before it was ready.
1. NEVER put broken weapons in your map. I was confident when I picked up the (perfectly ported) BO2 M1911, but things went downhill from there.
Several guns were either missing reload sounds or they were abnormally quiet. Others had some serious issues, such as the SCAR reloading twice as fast as it normally should (and having a winter camo?)
The StG was the single worst example I encountered. Black texture spots, holes in the model, missing reload sounds. Honestly there is no reason why I would want to use that over the default WAW StG.
2. The map felt too ambitious. The sheer size meant that most of the areas were a simple geometric shape with a single texture repeating indefinitely. That is absolutely harrowing to look at.
3. Textures were bugging out, perks didn't register that the power was on (but I could still buy them) -- these types of bugs need to be addressed before release.
I find it surprising that you had so many beta testers and yet these issues are still in the map. You NEED to give betas to reliable community members who will give constructive criticism and tell you the cold truth about your map, not friends who will just say "It plays fine!"
The zombie spawns were fine, and I liked your easter egg idea. But this map needed more time in the incubator.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
i make it so that people enjoy it not find everything wrong with it
I know the cold thruth about my map... and thank you for your feedback. if you don't like it then don't play it
i make it so that people enjoy it not find everything wrong with it
so chill, remember its okay, my beta testers never said that my map was perfect
and adressed the perk thing in my map description if you acculy read it.
so stop trying to find things wrong with it.
i know all of this and we dont think the same i know but
if i could fix it then i wouldve
if fixing the perks means that you would rather not have any hintstrings in the map at all then let me know
and the EE's are what i like to see in a map. and if other people like it then thats cool, but really i thank you but at the same time I almost can't come to fix this. if can i will. and if I can't you live
I know the cold thruth about my map... and thank you for your feedback. if you don't like it then don't play it
i make it so that people enjoy it not find everything wrong with it
so chill, remember its okay, my beta testers never said that my map was perfect
and adressed the perk thing in my map description if you acculy read it.
so stop trying to find things wrong with it.
i know all of this and we dont think the same i know but
if i could fix it then i wouldve
if fixing the perks means that you would rather not have any hintstrings in the map at all then let me know
and the EE's are what i like to see in a map. and if other people like it then thats cool, but really i thank you but at the same time I almost can't come to fix this. if can i will. and if I can't you live
I did read the description, so yes, I did know about the hintstring error. It was simply an example of a bug found in this map. Just because it was announced in the OP does not mean that it's not a bug.
I am not "just finding what's wrong with the map", I am attempting to point out the errors that I encountered when I played it. If you do not want constructive feedback on how to IMPROVE your map, then ask a mod to lock the thread so that nobody can post in it.
I understand that you would fix the bugs if you could, however I'm simply stating that if a gun is obviously broken, it should either be fixed or removed. Same thing with the textures. If they're broken and can't be fixed they ought to be removed and replaced.