UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

noDogs mod

broken avatar :(
Created 9 years ago
by daedra descent
0 Members and 1 Guest are viewing this topic.
9,126 views
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Description: Disables hellhounds/dogs on maps that use the stock hellhound var(pretty much 100% of maps).

Tested by loading into nazi zombie factory(der reise) and going up to round 12 & against _zombiemode_dogs script that comes with sniperbolt's mod tools patch(what maps use).

 While i didn't test it against a custom map, i see no reason why it shouldn't work. However if it doesn't or there is a compatibility issue please tell me.

To install: Just drop and drag the IWD into the map folder that has dogs enabled.

Download: http://www.mediafire.com/download/xl40dan94bnsc3v/noDogs.iwd
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 20 September 2013
Last active: 3 years ago
Posts
130
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Signature
Stupid, but it works.
×
X0master's Groups
X0master's Contact & Social LinksslayerbeastWar_gunner12YubLannights35
i don't understand the point of this to be honest, no offence, you can just do
Code Snippet
Plaintext
//maps\_zombiemode_dogs::init();
in _zombiemode.gsc  to disable dogs. :-\
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 6 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
i don't understand the point of this to be honest, no offence, you can just do
Code Snippet
Plaintext
//maps\_zombiemode_dogs::init();
in _zombiemode.gsc  to disable dogs. :-\
Not even close.
You can disable the initialization but you won't remove the code that's related to it.
i.e. dlc3_code.gsc/mapname.gsc
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
i don't understand the point of this to be honest, no offence, you can just do
Code Snippet
Plaintext
//maps\_zombiemode_dogs::init();
in _zombiemode.gsc  to disable dogs. :-\
some things can be done this way, but only if they are designed to be "standalone"

By that I mean no other script references anything in the script in question. All its work is done internally only

Otherwise you get missing script or missing function errors from anycode that was "pointing" at either that script, or functions within that script

Example is zombiemode_spawner, theres a whole bunch of stuff in there thats called from other scripts, so removing it or the init for it will just cause a million errors

thundergun is a example of standalone ( assuming we dont count things like the knock down anims ) - the thread in zombiemode starts the function inside its script, but nothing else ever calls to it. So your safe to remove it this way

It entirely depends on what your removing ;)
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
i don't understand the point of this to be honest, no offence, you can just do
Code Snippet
Plaintext
//maps\_zombiemode_dogs::init();
in _zombiemode.gsc  to disable dogs. :-\

You do understand that this is to disable dogs in other peoples maps, right?
broken avatar :(
×
broken avatar :(
Location: 00
Date Registered: 20 June 2014
Last active: 9 days ago
Posts
768
Respect
Forum Rank
The Decider
Primary Group
Member
Personal Quote
Behold the power of Mirror Force
Signature
The greatest failure is not to try and fail, but is to fail without trying.
×
Ramiabdh's Groups
Ramiabdh's Contact & Social Links
This could prove to be very useful. Thanks
broken avatar :(
×
broken avatar :(
Location: gbSomewhere in the UK
Date Registered: 20 July 2013
Last active: 2 months ago
Posts
79
Respect
Forum Rank
Rotting Walker
Primary Group
Donator ♥
My Groups
More
×
AoKMiKeY's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
AoKMiKeY's Contact & Social Links
There is a Var that you can change that will stop them spawning :) Although its nice you made it a mod. If it work then its all good :)
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
There is a Var that you can change that will stop them spawning :) Although its nice you made it a mod. If it work then its all good :)

The mod changes the var from whatever is set in mapname.gsc to false via _zombiemode_radio.gsc.

 
Loading ...