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CFGFactory weapon question

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Created 9 years ago
by brandontr3
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Hey i was taking some of the wepaons form CFG Factory and i downloaded the dual magnum halo pistols but im not 100 percent sure of how to ge tit in my map.

When i downloaded it the fodlers were:
images, material properties, materials, sound, weapons, xanim, xmodel, xmodelparts, and xmodelsurf

Then theres this that im supposed to put at bottom of weapons.csv  in CODWAW_ROOT/raw/soundaliases

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#Magnum
halo_magnum_fire,,halo_weapons/magnum/magnum_fire.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
halo_magnum_fire_npc,,halo_weapons/magnum/magnum_fire.wav,,0.7,0.85,500,4000,10,priority,2,oldest,rfl_3rd,,,,4000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
halo_magnum_fire_pap,,halo_weapons/magnum/magnum_fire_pap.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
halo_magnum_fire_pap_npc,,halo_weapons/magnum/magnum_fire_pap.wav,,0.7,0.85,500,4000,10,priority,2,oldest,rfl_3rd,,,,4000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,

halo_magnum_mag_out,,halo_weapons/magnum/magnum_magout.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
halo_magnum_mag_in,,halo_weapons/magnum/magnum_magin.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
halo_magnum_cock_in,,halo_weapons/magnum/magnum_cock_in.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

And i put this in mod.csv:
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xmodel,dual_magnum_jgunle_view
xmodel,test_mag_world
xanim,dual_magnum_away
xanim,dual_magnum_full_reload
xanim,dual_magnum_idle
xanim,dual_magnum_idle_left
xanim,dual_magnum_raise
xanim,dual_magnum_sprint_loop
xanim,dual_magnum_sync_fire
sound,magnum_cock_in
sound,magnum_fire
sound,magnum_fire_pap
sound,magnum_magin
sound,magnum_magout
weapon,sp\dual_magnums

I dragged all of the folders to the root directory of WAW. Copied those lines to their necessary files and built the mod and compiled but when i play my mod in game i do not see the weapon but when i type give dual_magnums the default wepaon comes up.

How do i fix this? Thank you
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Did you tick it in IWD File List?

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Yes i do :-[

Double Post Merge: August 04, 2015, 07:14:59 pm
I also put all of the folders (images, material properties, materials, sound, weapons, xanim, xmodel, xmodelparts, and xmodelsurf) into my mods mapname folder and they are all ticked in the iwd list
Last Edit: August 04, 2015, 07:14:59 pm by brandontr3
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You need to put these 9 folders in root/raw folder instead of just root folder.

Lukkie1998
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I have them there as wel as the mods folder
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I have them there as wel as the mods folder

You dont put them in the mods folder. Only the root/raw folder
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i took away all of the files and when i type give dual_magnums it doesnt come up ,neither in giveall do i see it

Double Post Merge: August 04, 2015, 09:21:50 pm
*from the mods folder
Last Edit: August 04, 2015, 09:21:50 pm by brandontr3
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Did you add them in to dlc3_code and _zombiemode_weapons?
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Nope. I actually did not. Do i place the xanim,model list form mod.csv and just place it anywher ein dlc3_code and _zombiemode_Wepaons?

Double Post Merge: August 04, 2015, 11:02:05 pm
EDIT: I searched the cod waw root and i do Not have _zombiemode_weapons. So should i just make a new notepad file add those lines and save it as that?
Last Edit: August 04, 2015, 11:02:05 pm by brandontr3
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Nope. I actually did not. Do i place the xanim,model list form mod.csv and just place it anywher ein dlc3_code and _zombiemode_Wepaons?

Double Post Merge: August 04, 2015, 11:02:05 pm
EDIT: I searched the cod waw root and i do Not have _zombiemode_weapons. So should i just make a new notepad file add those lines and save it as that?

That's impossible, and no you should not do that  :)
If those file's dont exist, no zombie-map will work. Look in root\raw\maps\ thay should be there..
However i think if you add them to all .csv's propperly and build the file's in your .iwd / .ff then it should still work with the console command. But for them to function propperly ( box etc ) you need to add them to those two file's for sure
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Hey Bluntstuffy! and i searched it and it said it couldnt find it, its bullshit but it IS in raw/maps thank you.
Also what do you mena all .csvs? Only this is in mod.csv:
Code Snippet
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xmodel,dual_magnum_jgunle_view
xmodel,test_mag_world
xanim,dual_magnum_away
xanim,dual_magnum_full_reload
xanim,dual_magnum_idle
xanim,dual_magnum_idle_left
xanim,dual_magnum_raise
xanim,dual_magnum_sprint_loop
xanim,dual_magnum_sync_fire
sound,magnum_cock_in
sound,magnum_fire
sound,magnum_fire_pap
sound,magnum_magin
sound,magnum_magout
weapon,sp\dual_magnums

Also so i have both of the file snow but which line should i put the list above in?
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If you added the alias to weapons.CSV then you don't need to add sound,blahblah to your mod.CSv Not sure why you have those. Also check to make sure the weapon file name matches the weapon,so call.
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in zombiemode_weapons look for the line's that start with:

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add_zombie_weapon(

copy one of those line's and change the weapon-file name.
next in dlc3_code look for one of these line's:

Code Snippet
Plaintext
include_weapon(

again copy it, and change te weapon-file name..



Just adding those line's to your mapname.csv OR mod.csv should work
Last Edit: August 04, 2015, 11:48:44 pm by BluntStuffy
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So in _zombiemode_wepaons:
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add_zombie_weapon( "dual_magnums", 							&"ZOMBIE_WEAPON_ZOMBIECOLT_25", 			25, 	"vox_crappy",	8 );
What would i put in place of zombie colt?

nd then for dlc3_ code:
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include_weapon( "dual_magnums" );

I also noticed there is no upgraded weapon file as the rest of the guns do in those two files
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http://ugx-mods.com/forum/index.php/topic,4979.0.html

Do that tutorial for the weapon gsc part, but replace the line of code with the weapon file your doing(dual_magnums)

 
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