Poll

If I could only make one, what area of Alcatraz would you want me to make?

The Roof (this was featured in MOTD)
26 (21.3%)
The Infirmary (this was featured in MOTD)
15 (12.3%)
The Courtyard/Rec area outside (this was not featured in MOTD)
81 (66.4%)

Total Members Voted: 121

Poll

In order for the map to have a circular flow there has to be a quick way to and from the docks. What should I make to achieve this?

Gondola (just like the one in Mob of the Dead)
70 (56%)
Ziplines (just like the ones in Call of the Dead)
29 (23.2%)
Truck ride
22 (17.6%)
Some other idea (please leave a comment explaining your idea)
4 (3.2%)

Total Members Voted: 124

Poll

What do you prefer after defeating the final boss?

The game ends and you win
You get a wonder weapon and return to the map to fight endlessly until you die or quit.
You return to the map, then have a buyable ending to end the game when "you" want to win.
Option 2 and Option 3 combined.

Poll

What kind of build-able system do you prefer?

Where you can only carry one part at a time and drop it when down/dead.
Where once a part is picked up anyone can add it to the bench and cannot be dropped.

Poll

What kind of objectives would you like to see?

Same objectives from Mob of The Dead
Modified objectives from Mob of The Dead
New original objectives made from scratch
Easter Egg style objectives with less obvious instructions

Poll

What should I call this map?

The Rock
Alcatraz
Return To Alcatraz
Escape From Alcatraz

Author Topic: Alcatraz [WhippyTrout Version] WIP  (Read 80082 times)

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Offline whippytrout

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #285 on: March 25, 2017, 02:49:33 pm »
Hey guys! I've been working 24/7 on this map. I've tested it sooo many times with the help of some friends. All is going well so far. Just wanted to keep you guys up to date. Sorry for taking so long but I have to make sure it runs flawless for a fun experience.  :)
If you like my work feel free to donate: [You are not allowed to view external links. Register or Login to see them]

Check out my Alcatraz WIP: https://ugx-mods.com/forum/index.php/topic,7912.0.html
Jigsaw: https://ugx-mods.com/forum/index.php/topic,13563.msg142016.html#msg142016
Christmas with the Joker: https://ugx-mods.com/forum/index.php/topic,1563.msg14836.html#msg14836
Wayne Manor: https://ugx-mods.com/forum/index.php/topic,9821.ms

Offline 12spiderweb

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #286 on: March 27, 2017, 06:17:15 am »
Hey guys! I've been working 24/7 on this map. I've tested it sooo many times with the help of some friends. All is going well so far. Just wanted to keep you guys up to date. Sorry for taking so long but I have to make sure it runs flawless for a fun experience.  :)

No worries bro, we all appreciate what your making for the community! Its better if you can try and make this map the best as possible am I right? Seriously though no rush we are super exited for this map to come out.
« Last Edit: March 27, 2017, 11:35:42 pm by 12spiderweb »

Offline therocksays02

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Offline 12spiderweb

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #288 on: March 27, 2017, 11:35:07 pm »
Duh   :rainbow:

yeah I don't know whats going on there... :/
« Last Edit: March 27, 2017, 11:35:28 pm by 12spiderweb »

Offline rivadog

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #289 on: April 03, 2017, 05:18:47 pm »
any updates???

Offline JiffyNoodles

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #290 on: April 03, 2017, 05:42:32 pm »
Please give me beta access, I would LOVE to test CO-OP

Offline whippytrout

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #291 on: April 03, 2017, 07:06:41 pm »
Ok quick update:

I fixed the g_spawn error. I'm tweaking certain parts of the easter egg to make them harder in parts. I'm also fixing up some weapons that were buggy (gun sounds, texture issues, and some wonder weapon exceptions for bosses that cause game freezing). I'm working hard to get it fully playable with no issues. I have no release date yet but I'll keep you informed on whats going on.

Thanks,

Whippy

Offline SmgPlayz

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #292 on: April 03, 2017, 07:58:30 pm »
Are we going to expect any beta gameplays from noahj456 or therelaxingend?  :poker: :poker:
Get down and stay down meat sacks!

Offline whippytrout

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #293 on: April 03, 2017, 10:08:59 pm »
Are we going to expect any beta gameplays from noahj456 or therelaxingend?  :poker: :poker:

No I only beta test with close friends. Sorry. I'll probably make a teaser trailer or just a normal trailer though.  ;)

Offline Darkpoto45

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #294 on: April 04, 2017, 08:21:21 am »
No I only beta test with close friends. Sorry. I'll probably make a teaser trailer or just a normal trailer though.  ;)

Good choice :)

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #295 on: April 13, 2017, 12:10:12 pm »
Hi, then this map, we will play a day or not?

Offline JiffyNoodles

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #296 on: April 13, 2017, 06:56:08 pm »
Hi, then this map, we will play a day or not?
yes? I guess?

Offline Darkpoto45

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #297 on: April 13, 2017, 07:07:12 pm »
yes? I guess?

We all hope, but what year?  :)

Offline whippytrout

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #298 on: April 13, 2017, 08:26:10 pm »
Big Update!

So I've been working my butt off fixing pages of bugs. I think I finally have all of them fixed (fingers crossed). Now I've been adding the little things that make the map feel polished such as ambient sounds, proper sounds for certain things like magic box etc. I just wanted to let you guys know this great news. I know its taking forever but I think it will be worth it. I just want it to be the best it can be. I'd hate to release the map then get a bunch of messages complaining of crashing or g_spawn. That's a good way to kill a good map, you play for 2 hours then all of a sudden towards the end of the easter egg you crash. I don't want that for anyone so I'm making extra sure this doesn't happen. So far so good.  ;)

Thanks for the patience,

WhippyTrout

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #299 on: April 13, 2017, 08:28:01 pm »
Big Update!

So I've been working my butt off fixing pages of bugs. I think I finally have all of them fixed (fingers crossed). Now I've been adding the little things that make the map feel polished such as ambient sounds, proper sounds for certain things like magic box etc. I just wanted to let you guys know this great news. I know its taking forever but I think it will be worth it. I just want it to be the best it can be. I'd hate to release the map then get a bunch of messages complaining of crashing or g_spawn. That's a good way to kill a good map, you play for 2 hours then all of a sudden towards the end of the easter egg you crash. I don't want that for anyone so I'm making extra sure this doesn't happen. So far so good.  ;)

Thanks for the patience,

WhippyTrout
let the hype train start!!!