Poll

If I could only make one, what area of Alcatraz would you want me to make?

The Roof (this was featured in MOTD)
23 (20.4%)
The Infirmary (this was featured in MOTD)
14 (12.4%)
The Courtyard/Rec area outside (this was not featured in MOTD)
76 (67.3%)

Total Members Voted: 112

Poll

In order for the map to have a circular flow there has to be a quick way to and from the docks. What should I make to achieve this?

Gondola (just like the one in Mob of the Dead)
66 (55.9%)
Ziplines (just like the ones in Call of the Dead)
29 (24.6%)
Truck ride
19 (16.1%)
Some other idea (please leave a comment explaining your idea)
4 (3.4%)

Total Members Voted: 117

Poll

What do you prefer after defeating the final boss?

The game ends and you win
You get a wonder weapon and return to the map to fight endlessly until you die or quit.
You return to the map, then have a buyable ending to end the game when "you" want to win.
Option 2 and Option 3 combined.

Poll

What kind of build-able system do you prefer?

Where you can only carry one part at a time and drop it when down/dead.
Where once a part is picked up anyone can add it to the bench and cannot be dropped.

Poll

What kind of objectives would you like to see?

Same objectives from Mob of The Dead
Modified objectives from Mob of The Dead
New original objectives made from scratch
Easter Egg style objectives with less obvious instructions

Poll

What should I call this map?

The Rock
Alcatraz
Return To Alcatraz
Escape From Alcatraz

Author Topic: Alcatraz [WhippyTrout Version] WIP  (Read 52182 times)

12spiderweb and 1 Guest are viewing this topic.

Online 12spiderweb

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #300 on: April 14, 2017, 03:57:44 am »
Big Update!

So I've been working my butt off fixing pages of bugs. I think I finally have all of them fixed (fingers crossed). Now I've been adding the little things that make the map feel polished such as ambient sounds, proper sounds for certain things like magic box etc. I just wanted to let you guys know this great news. I know its taking forever but I think it will be worth it. I just want it to be the best it can be. I'd hate to release the map then get a bunch of messages complaining of crashing or g_spawn. That's a good way to kill a good map, you play for 2 hours then all of a sudden towards the end of the easter egg you crash. I don't want that for anyone so I'm making extra sure this doesn't happen. So far so good.  ;)

Thanks for the patience,

WhippyTrout


Dude, we have all tried to not go crazy over this map. But me personally have already gone insane... please send help*

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Verb

1. make it easier or possible for (someone) to do something by offering them one's services or resources.

2. A link to a UGX zombie map
« Last Edit: April 14, 2017, 03:58:29 am by 12spiderweb »

Offline PSNtoonjuice

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #301 on: April 14, 2017, 08:49:32 am »
Big Update!

So I've been working my butt off fixing pages of bugs. I think I finally have all of them fixed (fingers crossed). Now I've been adding the little things that make the map feel polished such as ambient sounds, proper sounds for certain things like magic box etc. I just wanted to let you guys know this great news. I know its taking forever but I think it will be worth it. I just want it to be the best it can be. I'd hate to release the map then get a bunch of messages complaining of crashing or g_spawn. That's a good way to kill a good map, you play for 2 hours then all of a sudden towards the end of the easter egg you crash. I don't want that for anyone so I'm making extra sure this doesn't happen. So far so good.  ;)

Thanks for the patience,

WhippyTrout

I'm glad to see the extra precautions, definitely adds to the experience when it's not crashing on you :D

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #302 on: April 14, 2017, 01:09:09 pm »
whippytrout will only release the map when he will get 200 respect points ... +1 from me


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I have kept my promise  ;)
« Last Edit: April 14, 2017, 01:24:35 pm by patrickchauvin »

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #303 on: April 20, 2017, 08:15:53 pm »
Definitely looks like a year's worth of work! Can't wait to try it out!
« Last Edit: April 20, 2017, 08:16:30 pm by pwman123 »
"Mod builder lied. Everything isn't ok."

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #304 on: April 26, 2017, 11:17:00 am »
Progress Update?

Offline whippytrout

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #305 on: April 26, 2017, 03:14:59 pm »
Hey guys! Quick Update:

So I've been spending the past few weeks optimizing my scripts in order to fix a game crash that happened late in the game. I've had 3 different types of crashing that has occured and I believe now I may have them all fixed. I still need to run some severe stress tests with 3 of my friends to ensure it won't crash anymore.

I hope you all understand that I'm working as hard and fast as I can to make this map run smoothly with no crashing or errors.

And on a fun note, I've changed the Origins characters to 4 new characters. They are the best zombie killing team in the business.  ;)  I can't reveal them yet but I'll try and have either a teaser trailer or some loadscreen images for you guys.

Thanks for your patience,

Whippy
If you like my work feel free to donate: [You are not allowed to view external links. Register or Login to see them]

Check out my Alcatraz WIP: https://ugx-mods.com/forum/index.php/topic,7912.0.html
Jigsaw: https://ugx-mods.com/forum/index.php/topic,13563.msg142016.html#msg142016
Christmas with the Joker: https://ugx-mods.com/forum/index.php/topic,1563.msg14836.html#msg14836
Wayne Manor: https://ugx-mods.com/forum/index.php/topic,9821.ms

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #306 on: April 26, 2017, 05:10:38 pm »
Hey guys! Quick Update:

So I've been spending the past few weeks optimizing my scripts in order to fix a game crash that happened late in the game. I've had 3 different types of crashing that has occured and I believe now I may have them all fixed. I still need to run some severe stress tests with 3 of my friends to ensure it won't crash anymore.

I hope you all understand that I'm working as hard and fast as I can to make this map run smoothly with no crashing or errors.

And on a fun note, I've changed the Origins characters to 4 new characters. They are the best zombie killing team in the business.  ;)  I can't reveal them yet but I'll try and have either a teaser trailer or some loadscreen images for you guys.

Thanks for your patience,

Whippy

I dont think my body is ready  :rainbow:

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #307 on: May 03, 2017, 04:38:53 pm »
Hey guys! Quick Update:

So I've been spending the past few weeks optimizing my scripts in order to fix a game crash that happened late in the game. I've had 3 different types of crashing that has occured and I believe now I may have them all fixed. I still need to run some severe stress tests with 3 of my friends to ensure it won't crash anymore.

I hope you all understand that I'm working as hard and fast as I can to make this map run smoothly with no crashing or errors.

And on a fun note, I've changed the Origins characters to 4 new characters. They are the best zombie killing team in the business.  ;)  I can't reveal them yet but I'll try and have either a teaser trailer or some loadscreen images for you guys.

Thanks for your patience,

Whippy

THE HYPE IS REAL!!!!!! God I can't wait to play this map when it releases. I hope this comes out soon, been looking forward to it... :D :D :D :D :D :D :D :D :D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Popping zombies since 1945 (Black Ops I & WAW) or 1918 (Origins)?

Offline whippytrout

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #308 on: May 04, 2017, 12:51:58 pm »
Hey guys! Just thought I'd post a few new pictures while I get the maps trailer and artwork done.







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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #309 on: May 05, 2017, 02:52:48 am »
Hey guys! Just thought I'd post a few new pictures while I get the maps trailer and artwork done.







omg, you really out done your self! I'm looking forward to this very much!

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #310 on: May 05, 2017, 03:31:41 am »
Hey guys! Just thought I'd post a few new pictures while I get the maps trailer and artwork done.

This looks glorious. While Treyarch won't remake MotD, we'll have THIS masterpiece! *evil laughter*
« Last Edit: May 05, 2017, 03:32:22 am by PSNtoonjuice »

Offline JiffyNoodles

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #311 on: May 05, 2017, 04:08:51 am »
This looks glorious. While Treyarch won't remake MotD, we'll have THIS masterpiece! *evil laughter*
would still look better in BO3 tbh ::)
If only, if only...
« Last Edit: May 05, 2017, 04:09:18 am by JiffyNoodles »
Please give me beta access, I would LOVE to test CO-OP

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #312 on: May 05, 2017, 10:58:19 am »
would still look better in BO3 tbh ::)
If only, if only...

hahaha man aint nobody got time for dat!  ;)

Believe it or not Treyarch has stolen so many ideas from my map. Even my friends who beta test with me were saying that. I think they're watching and listening like little Big Brother Leeches! 


But for real, As of now there is no way Black Ops III could handle the crazy stuff I've put into this map. What you gain in nice graphics and lighting, you lose in scripting. Plus I don't want to restart and have to learn it all over again. Plus you guys want to play it as soon as possible right? lol  :nyan:

I'll keep you updated guys,

Whippy

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #313 on: May 09, 2017, 02:03:09 pm »
Great new guys!

I tested the map with 4 players all the way through and we completed the entire map. No bugs, no crashing, no g_spawn, nothing. We even stress tested it by going crazy with wonder weapons and tons of zombies everywhere.

I feel like it's difficult but not impossible map. We beat the entire map with no cheats or anything. So I'm really happy to finally be done with this monster of a project. I've been working on this map on and off for 7 YEARS!! So its a big relief for me.

I'm getting together a loadscreen image and trailer. The release will be coming either the last week of May or the first week of June.  :nyan:

I can't wait to share this map with you guys, I think your going to love it.

Whippy

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Re: Alcatraz [WhippyTrout Version] WIP

« Reply #314 on: May 09, 2017, 02:10:25 pm »
Great new guys!

I tested the map with 4 players all the way through and we completed the entire map. No bugs, no crashing, no g_spawn, nothing. We even stress tested it by going crazy with wonder weapons and tons of zombies everywhere.

I feel like it's difficult but not impossible map. We beat the entire map with no cheats or anything. So I'm really happy to finally be done with this monster of a project. I've been working on this map on and off for 7 YEARS!! So its a big relief for me.

I'm getting together a loadscreen image and trailer. The release will be coming either the last week of May or the first week of June.  :nyan:

I can't wait to share this map with you guys, I think your going to love it.

Whippy
Awesome!!