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Bugged

HOT
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Created 9 years ago
by alexander19
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I made a zombie map today, but when I compile it and test it out, I cannot move and this weird font shows up: http://imgur.com/dZJIA5y . I have a singleplayer spawn setup, multiplayer spawns, reflection probes, lighting, a playable area, and a few other things. Not sure what the problem is, but I don't spawn where my singleplayer spawn is set. As mentioned earlier, I cannot move, shoot, throw grenades, or aim. I do have an m9 in my hand (I'm using the ugx standalone mod) but there is no round count in the bottom left corner (as you can see in the imgur above). I tried making a new map with no ugx standalone, but I still get the weird font and the other bugs. Not sure what to do, but any help would be appreciated.
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broken font, did u add a custom one?
and if u cant move its probably cause ur player spawn s in the ground
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Does nobody follow the guide? Also this is covered in the FAQ, wouldn't expect you to read that though. :/

http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation#For_the_First_Time
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Does nobody follow the guide? Also this is covered in the FAQ, wouldn't expect you to read that though. :/

http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation#For_the_First_Time

ah nice scob i didn't notice it was ugx mod, though those viewhands made it obvious
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Does nobody follow the guide? Also this is covered in the FAQ, wouldn't expect you to read that though. :/

http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation#For_the_First_Time

I did that, but the font is still the same. I can't even get into the map now, after I "Run after compile" an error pops up, but I'm not sure what it says because, again, it's in the weird font. I haven't installed any special fonts, but if that's what I have to do, I will (Step by step instructions on how to do that would be nice, I'm still very new to mapping :3).
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I did that, but the font is still the same. I can't even get into the map now, after I "Run after compile" an error pops up, but I'm not sure what it says because, again, it's in the weird font. I haven't installed any special fonts, but if that's what I have to do, I will (Step by step instructions on how to do that would be nice, I'm still very new to mapping :3).
those ARE step by step instructions
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those ARE step by step instructions

I meant step by step instructions on installing a new font, because with the current "Font", I can't even read the error.  :(
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I meant step by step instructions on installing a new font, because with the current "Font", I can't even read the error.  :(
the font isnt the issue

when using the ugx mod

after each compile, you need to use CODprojectMover

if you dont, you get the result your describing

which again, is in the instructions you were linked to

go use CODprojectMover, itll fix it
Last Edit: August 31, 2015, 01:56:28 am by Harry Bo21
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the font isnt the issue

when using the ugx mod

after each compile, you need to use CODprojectMover

if you dont, you get the result your describing

which again, is in the instructions you were linked to

go use CODprojectMover, itll fix it

I know that, I moved the .cpm the first time I compiled the map, but every time I compile it, the .cpm stays in the same place so I can't move it. Am I supposed to select "ugx_mod" as the mod folder? I've tried doing that and tried the name of my map. Also, only one file shows up when I go to add files > .cpm . Again, sorry, I'm really new to this so I might be frustrating you :P.
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I know that, I moved the .cpm the first time I compiled the map, but every time I compile it, the .cpm stays in the same place so I can't move it. Am I supposed to select "ugx_mod" as the mod folder? I've tried doing that and tried the name of my map. Also, only one file shows up when I go to add files > .cpm . Again, sorry, I'm really new to this so I might be frustrating you :P.

Ummm you input into the .cpm (open it in something like Notepad or Notepad++) the directories of the UGX Mod .ff and the directory of your map and name of it's localized_ ff, these are actually already inputted for you, all you have to do is enter your map name and username on your PC like it shows on tutorial in this pc:

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Ummm you input into the .cpm (open it in something like Notepad or Notepad++) the directories of the UGX Mod .ff and the directory of your map and name of it's localized_ ff, these are actually already inputted for you, all you have to do is enter your map name and username on your PC like it shows on tutorial in this pc:

(Image removed from quote.)

I had that done, but just to make sure I did it right, here's my directory and inside of the .cpm:
https://gyazo.com/27ef17de77defbad59dee0acc2e19393

https://gyazo.com/9f2b7fecbbd65b0de59d2e31409c3707

(The name of my map is zPlank for now and my cp username is "Alex").
Here's the inside of my ugx_mod file:

https://gyazo.com/d4f716ed44d88dfd6b832fef66270486

And here's me trying to use the codprojectmover after a compilation:
https://gyazo.com/423f37e963d4585887f8e215e6784c66

Obviously I'm horrible at this stuff, but I'm not sure I'm using the codprojectmover right at all. Again, sorry for being awful at this stuff xD.
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I assume the cpm file itself is ok (correct username and mapname).

Change zPlank_cpm to zPlank.cpm (as this is clearly standing in the second step of the tutorial) because the cpm is so that the program can read/use it (like for example .doc files for word).

If the other steps are followed correctly, it should work.
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I assume the cpm file itself is ok (correct username and mapname).

Change zPlank_cpm to zPlank.cpm (as this is clearly standing in the second step of the tutorial) because the cpm is so that the program can read/use it (like for example .doc files for word).

If the other steps are followed correctly, it should work.

I tried that, selected the file in the CodProjectMover as "zPlank" and then selected the .cpm from the "zPlank" folder and got the same error. Am I using it right? Also, it said in the guide if 2 files don't show up in the projectmover, you did something wrong. I'm really unsure at this point :( .
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I repeat again

your doing it wrong, this is the cause of your problem

read the instructions again
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I repeat again

your doing it wrong, this is the cause of your problem

read the instructions again

I tried deleting everything ugx and the map to try it again, and I can read the error message now at least. "Unknown object "zombie_colt". I've looked at posts from people who got this error too, but none of the solutions worked. Any idea what to do?

 
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