Author Topic: don't look down (nazi_zombie_dld)  (Read 2175 times)

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Offline JWofle

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don't look down (nazi_zombie_dld)

« on: November 28, 2016, 01:15:20 pm »
ORIGINAL POST-
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the images are from all the buildings in the map but they're really small parts, I'll try and show some ingame screens soon when I can get the lighting to be somewhat decent.

s/o to hitman for random help here and there <3

edit-
just remembered I have these screenshots (but they're a bit outdated)
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UPDATES-
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« Last Edit: December 13, 2016, 01:14:39 pm by JWofle »
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Offline johndoe

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Re: don't look down (nazi_zombie_dld)

« Reply #1 on: November 28, 2016, 01:18:41 pm »
for a moment i thought this was a highrise remake. looks promising. good luck :)
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Offline JWofle

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Re: don't look down (nazi_zombie_dld)

« Reply #2 on: December 13, 2016, 01:09:35 pm »

here's a video with the map's current state. A lot of progress has been after an activity spike of a few weeks but I'm a bit burnt out on mapping at the moment so I probably won't revisit this map for a few more weeks. Next time I work on it, I'm going to have to add zombiemode features and work out the layout of the map properly (for gameplay).

With any picture/video updates from now on, I'll be adding them to the original post.
« Last Edit: December 13, 2016, 01:14:43 pm by JWofle »

Offline IamTIMMEHHH

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Re: don't look down (nazi_zombie_dld)

« Reply #3 on: December 14, 2016, 10:21:22 am »
Wow that looks promising, it really looks nice. I am only wondering how you are going to chance it more into a zombie map cause for now it really doesn't have the vipe, also the spawn era need to go somewhere. But the idea and how you worked it out just really works and I am exited to play this map.
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Offline JWofle

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Re: don't look down (nazi_zombie_dld)

« Reply #4 on: December 14, 2016, 11:10:33 am »
Wow that looks promising, it really looks nice. I am only wondering how you are going to chance it more into a zombie map cause for now it really doesn't have the vipe, also the spawn era need to go somewhere. But the idea and how you worked it out just really works and I am exited to play this map.
I'll make it more darker but I really need to think about logical ways a player would realistically get from one building to another.

Offline tomikaze

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Re: don't look down (nazi_zombie_dld)

« Reply #5 on: December 14, 2016, 11:12:00 am »
Looks cool. I dig maps with non-traditional layouts and this looks about as non-traditional as it gets  8)
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Offline Undeadmetal

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Re: don't look down (nazi_zombie_dld)

« Reply #6 on: December 23, 2016, 05:58:04 pm »
Looks great! I'm looking forward to seeing the finished map!

Offline Harry Bo21

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Re: don't look down (nazi_zombie_dld)

« Reply #7 on: January 07, 2017, 02:34:01 pm »
thats pretty good
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Offline jerri13

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Re: don't look down (nazi_zombie_dld)

« Reply #8 on: January 07, 2017, 04:17:42 pm »
Dude that's sick!
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Offline patrickchauvin

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Re: don't look down (nazi_zombie_dld)

« Reply #9 on: January 08, 2017, 06:27:16 am »
 :)

Offline JWofle

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Re: don't look down (nazi_zombie_dld)

« Reply #10 on: February 25, 2017, 12:00:19 pm »
Thanks everyone!
Quick question - are there any guides out there to give your map more of a prototype feeling? I want the ambience sounds and stuff like that like in the style of nacht der untoten since I always thought they were more eerie (and better).
« Last Edit: February 25, 2017, 12:02:11 pm by JWofle »