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Contact Support - Help Center Get help on the UGX Discord. Join it now!Total Members Voted: 87
Total Members Voted: 92
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Looks so good, looking foward to playing it....
PD: What happened with Hobo Ville v1.1? Are you still working on the issues?, because it is a pity the map is not working 100% correctly
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Looks really fantastic so far Weezy. I usually do not go for remakes, but honestly Shi No is an interesting map that just needs some love and updated features, like PaP and some new guns. And I'm sure you'll deliver better than anyone!
I have a few humble suggestions to make:
-- I would place Juggernog (and the power switch) in the central building. The reasoning is that players will head for these two items first, so putting them in one of the 4 cabins will simply make the map linear, whereas the beauty of original Shi No was in the ability to go to whatever cabins you pleased.
-- I would add some Verruckt sprinters -- original Shi No is notoriously easy to run trains on. It will be challenging if one has to avoid sprinters while training in the swamp.
-- I would also remove or alter dog rounds. I think that the general consensus is that they are pretty boring and easy.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Ill try Verruckt sprinters and see what it's like. Thanks for the suggestions man. I'm trying to make the map a new and fun experience from the original but with the classic feel of course.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Please don't make all the zombies sprinters if you do intend on adding some in. It will ruin the map for the majority of people, based on the reaction new maps get when they have only sprinters.
That aside the map is looking absolutely amazing and as a huge fan of your previous work I cannot wait to try this out.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Well if they were added I would implement the slower zombies as well like in bo2. But Imo I'm not a big fan of insanely fast zombies. So I'll try it but most likely it won't be like that. Also if I add the mixed rounds with dogs poping out randomly with zombies its going to make training them a little harder for those who plan on training. We will have to see what the tester think when the time comes.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
How about remove Dog rounds but keep the dogs wich spawn in normal would make it a little bit more challenging
You could include an option in the menu before the game begins which players could use to enable or disable different types of zombies or dogs and then people can choose them or not based on their play style. Just a thought.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Banned Elite |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
now that i think of it wouldn't the Avagadro Zombie boss be perfect for this map???
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Never thought of that, would not know how to make that happen w/o somebody helping me with that.
On another issue I have a new pap texture let me know if you guys like it or not. If not let me know of any suggestions
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Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
I wouldnt suggest it
Swamps are catagorically "damp", in theory his electricity would spread all over the place, ofc you could just not do that part, but then itll look "unpolished"