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PAX v1.0 (stock)

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Created 8 years ago
by iBarnett
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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
WaW - Nazi_zombie_killswitch 100% (complete)
WaW - Nazi_zombie_pax 100%  (complete + UGX 1.1 edition)
BO3 - zm_epping_woods 80%
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                                                                             PAX




Hey its iBarnett finally back with another map. this is my 5th map that i have released to date.

I had soooo many problems with making this map all to find out it was because I had a couple viruses which could not be removed until i put my computer back to factory settings.

So this version is going to have ONLY waw stuff   eg. weapons, perks, textures, and prefabs

features:  - large map
               - high level of detail

Other then that get to the highest round possible and have fun.

I'll be doing a v2.0 when i actually figure out how to get custom perks and weapons to work properly.

mediafire download link:  http://www.mediafire.com/download/viiigldr32g71fd/nazi_zombie_pax.exe

Credit: - codmoddd1234 for actually taking time out of his day to try and compile my map for me ( thanks man huge help)
           - Me

TO LOAD MAP - /devmap  nazi_zombie_pax               IF SOME TEXTURES ARE RED - -turn off spec maps in settings
Last Edit: November 28, 2015, 06:36:04 pm by iBarnett
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IF SOME TEXTURES ARE RED - -turn off spec maps in settings
Or you just add an "Reflection Probe" in the map  :please:
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Or you just add an "Reflection Probe" in the map  :please:
There's probably 20+ in the map.
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There's probably 20+ in the map.
try using this kvp on the worldspawn of the map
Code Snippet
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reflection_color_correction
and press enter, press on the value and select the red color.
 try with that.
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try using this kvp on the worldspawn of the map
Code Snippet
Plaintext
reflection_color_correction
and press enter, press on the value and select the red color.
 try with that.
I tried that. The best colour I could find what worked was a blue/grey colour. When I choose red it really makes the map red.
And its not like when you have no reflection probes.. the whole map is not tinted red just a couple textures and a rock and some shit looks ultra shiny.

Double Post Merge: November 29, 2015, 06:27:35 pm
So I guess the buyable max ammo at spawn doesn't work. Forgot to add the script back in before compiling.
And some people are stating that on higher rounds when it's a dog round a dog will get stuck on a fence then leave the map completely.... Dunno about what's goin on with that

Will fix in v2.0 when ever that is (kinda waiting for ugxmod 1.1 since I blow at porting weapons and following instructions to add perks)
Last Edit: November 29, 2015, 06:27:35 pm by iBarnett
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Waiting for v2.0 love large maps
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Waiting for v2.0 love large maps
Getting close. I have added about 20 weapons so far. Working on adding blunt's custom ammo script. And waiting to see if I can dl Harry's perks soon. Don't know about and EE that's kinda outta my limits  ( if anyone wants to lend a hand on it that would be cool... I have an idea for one)
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And remove dogs as well , on round 10 they went out of the map and we never saw them again and the round never ended

 
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