Author Topic: [Beta] UGX Mod Standalone v1.1.0 (updated 1/3/2016)  (Read 57263 times)

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Offline alexbegt

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #30 on: December 29, 2015, 01:14:27 pm »
weve already established its a problem with your PC

Best option - fix or just reset your PC back to a proper working state

There really isnt much else we can say other than until you solve it, dont use this

I have fixed it, I had to 'refresh' my computer, It removed all my programs, and fixed the issue that was happening.

Offline Harry Bo21

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #31 on: December 29, 2015, 01:25:36 pm »
awesome :)
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)

Offline Christian_Freak

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #32 on: December 30, 2015, 01:35:54 am »
i placed the wonder box and it doesn't worked for me in gun game it says: "This is disabled because of the gamemode".

Offline Lukkie1998

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #33 on: December 30, 2015, 08:58:41 am »
i placed the wonder box and it doesn't worked for me in gun game it says: "This is disabled because of the gamemode".
Gun game is a competitive gamemode. You'll get the weapons, you can't buy them yourself. That's why the mystery box and all wall weapon spawns are disabled in this gamemode.

Lukkie1998

Offline TheLapper96

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #34 on: December 30, 2015, 11:17:11 am »
I've fixed the memory limit error. It seems that by not installing the UGX patch manually and letting the helper do it for me it seemed to work perfectly fine.

Double Post Merge: December 22, 2015, 01:41:45 am
Never mind came across this yet again

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Ran into the exact same problem on my end.
Would love to know what caused the problem so I can play around a little with the beta, as I can't get anywhere atm.
Everytime I try to run the map, it crashed and gives me the exact same error as animallover posted.

Offline animallover

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #35 on: December 30, 2015, 03:09:17 pm »
Ran into the exact same problem on my end.
Would love to know what caused the problem so I can play around a little with the beta, as I can't get anywhere atm.
Everytime I try to run the map, it crashed and gives me the exact same error as animallover posted.

Huge pain isnt it! I tried many different things but couldnt get it to work! re installed mod tools tried everything!! :(
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Offline treminaor

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #36 on: December 30, 2015, 03:10:10 pm »
Huge pain isnt it! I tried many different things but couldnt get it to work! re installed mod tools tried everything!! :(
It's the engine, not your modtools. Reinstalling won't help. You're hitting a limit that T4M doesn't handle (or you aren't using T4M at all, in which case you need to).
If Java had true garbage collection, most programs would delete themselves upon execution.

Offline Sidzzz

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #37 on: December 31, 2015, 12:58:20 am »
It's the engine, not your modtools. Reinstalling won't help. You're hitting a limit that T4M doesn't handle (or you aren't using T4M at all, in which case you need to).

(Quote extracted from DUKIP's T4M Page in the Mods section)
Features:
  • Increased asset limits to T5 standard or higher (FX = 600, Image = 4096, Loaded Sound = 2400, Material = 4096, Stringtable = 80, Weapon = 320*, XModel = 1500 [r41])
  • Memory limit has been increased from 314572800 bytes to 343932928 bytes (425721856 bytes in r42 and afterwards)

I'm inclined to believe T4M will help put the problem to rest.
« Last Edit: December 31, 2015, 01:03:06 am by Sidzzz »

Offline Scobalula

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #38 on: December 31, 2015, 01:38:59 am »
I'm inclined to believe T4M will help put the problem to rest.

Well that's still around 425MB~ instead of 314MB so it's still possible to reach it, just a lot harder than before.
Aye mate you don't know me so y don't you shut tf up ok buddy :)


Offline Ray1235

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #39 on: December 31, 2015, 03:02:48 am »
Well that's still around 425MB~ instead of 314MB so it's still possible to reach it, just a lot harder than before.
FS' Nuketown = ~700MB as of now, still runs fine with T4M :please:
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Offline Scobalula

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #40 on: December 31, 2015, 03:10:29 am »
FS' Nuketown = ~700MB as of now, still runs fine with T4M :please:

And there are mods that are half that size that hit the memory limit, go figure.

Offline TheLapper96

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #41 on: December 31, 2015, 03:30:26 am »
After installing this "T4M" thing into my WaW, I went back into the game to see if it worked now.




I really don't know if I did anything wrong honestly.
I just made one room in radiant, built the mod and map, and then tried to play it for a quick test.
But if anyone knows a solution, that would be really helpful.

Offline Sidzzz

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #42 on: December 31, 2015, 04:21:12 am »
And there are mods that are half that size that hit the memory limit, go figure.

Ineffecience is fucking ubiquitous XD

Offline Scobalula

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #43 on: December 31, 2015, 04:36:25 am »
Ineffecience is fucking ubiquitous XD

Yep, I don't know what some people are doing because I've been adding a lot of stuff to maps I am working on and still haven't hit the "memory limit"...

Offline Gamefreak2ful

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Re: [Beta] UGX Mod Standalone v1.1.0

« Reply #44 on: January 02, 2016, 10:55:52 am »
I installed the Mod and it worked great without problems on my Pc.

!!!But wenn my friends installed my Map it was not working at all. They had missing buttons, crashes and were unable to join. They stucked in the "move your mouse" screen.