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[Beta] UGX Mod Standalone v1.1.0 (updated 1/3/2016)

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Created 8 years ago
by treminaor
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I'm just wondering but was UGX mod standalone 1.1.0 supposed to be release on DEC 31 2015 because im confused of is wil be nice to know thanks. :) :) :) :D
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I'm just wondering but was UGX mod standalone 1.1.0 supposed to be release on DEC 31 2015 because im confused of is wil be nice to know thanks. :) :) :) :D
...its already available, there's a link in the first post of this topic.
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The Problem is, (btw I'm one friend of Gamefreak2fuls friends), that there are no SAVE or EXIT Buttons to press, even if I've changed every setting in the new menu. :/

Picture: https://gyazo.com/3d85241b62db0dc300b428d008d3d3d6
Delete your config.cfg file from C:\Users\USER\AppData\Local\Activision\CoDWaW\players\profiles\PROFILE\ and then go back to that menu again and choose your settings, the save button should appear.
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Ok, after 4 tries of deleting the config file and restarting the game it finally worked...in singleplayer.  In coop mode is still the bug with the move your mouse screen.


Thank you for the singleplayer solution. :)
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Ok, after 4 tries of deleting the config file and restarting the game it finally worked...in singleplayer.  In coop mode is still the bug with the move your mouse screen.


Thank you for the singleplayer solution. :)
The coop issue is separate and is related to a bug in the mod, which will be fixed soon.
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New version of the mod package has been released. To download it, please redownload the UGX Mod Helper.exe and when you generate a map, choose "no" when asked if you have installed the UGX Mod Standalone package already. It will download the latest version.

If you would like to hotfix your existing install, you can download the standalone package manually via this link and extract the following files:

Code Snippet
Plaintext
mods/mapname/localized_common.ff to codroot/mods/mapname/
mods/mapname/ugx_mod.iwd to codroot/mods/mapname/
raw/fx/maps/zombie/fx_packapunch.efx to codroot/raw/fx/maps/zombie/fx_packapunch.efx

Then recompile your map's fastfile.

The following bugs have been fixed in the update:
> COOP is broken, players will be stuck on the "Please move your mouse if you're stuck on this screen" menu and cannot start playing.
> Grenades are not restored after Solo Quick Revive.
> Hacker Device can't be grabbed from the Mystery Box.
> Elemental Machine has a Pack-a-Punch inside of it when in use.

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updated the standalone zip to not accidentally contain a couple bo2 perk machine models left over from before we decided to do modelswaps instead of including raw assets.
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Hi, it's me again. I have to report another bug, so please don't shoot me  ;).

I installed the updated standalone and I have now exact the same problems as my friends. The "Save and Exit" button and the "Start game" button is missing. When I delete the config file it still doesn't work. I tried it several times.

I really like your work but it seems not to work well at the moment.
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Hello,
I am also getting the same problem with the "Save and Exit" button and the "Start game" button is missing. Also it seems every time I add any perks I get a unhandled exception error. Without the perks I am able to run it fine however the buttons are still missing.
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Go to the UGX Mod Options screen and make sure you have all the settings chosen... theres a new setting for weapon bob and if you haven't set it then you can't play. There's a reason why there's a NEW label on the settings button on the main menu...
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AMAZING WORK :D
love it guys
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I don't see the Elemental Machine model, non of the perk models just triggers and stuff
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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updated the standalone zip to not accidentally contain a couple bo2 perk machine models left over from before we decided to do modelswaps instead of including raw assets.
They swap "in game" to the corect models
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They swap "in game" to the corect models

I'm inclined to believe you used the wrong reply as a quote XD

Double Post Merge: January 09, 2016, 06:45:52 am
I fret my mystery box isn't operational. Does it rely on any other in-game instances? I've tried both prefabs for the box, and they both produce a box model with no hintstring.
Last Edit: January 09, 2016, 06:45:52 am by Sidzzz
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I'm inclined to believe you used the wrong reply as a quote XD

Double Post Merge: January 09, 2016, 06:45:52 am
I fret my mystery box isn't operational. Does it rely on any other in-game instances? I've tried both prefabs for the box, and they both produce a box model with no hintstring.
no I was highlighting the quote from the guy who made this "stating" that fact already and was answering this guy :

Quote
I don't see the Elemental Machine model, non of the perk models just triggers and stuff

there is a different box altogether in UGX mod.1.1. The coffin
Last Edit: January 09, 2016, 07:07:20 am by Harry Bo21

 
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