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Encampment V2: Black Ops 3 Mod (T4M)

POLLHOT
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Created 8 years ago
by ProRevenge
0 Members and 3 Guests are viewing this topic.
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Poll

Question: T4M, yes or no?

Yes
11 (61.1%)
No
7 (38.9%)

Total Members Voted: 16

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press T

insert message

end game

again, i remind you this is not a "requirement". And like he said, dont see you devaluing treyarch and telling them to "spend more time in future"
There's still something different about the mapper himself writing a message for the player, but that's just me. And I do have my criticisms on the 3arc zombies devs (plenty of them, actually), just that I don't feel like this thread is the place to say them.
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There is a very weird bug where if you get the MP7 (or PaP MP7..not sure) You're able to get unlimited weapons, with no Cap. I was running around with like 10 weapons all PAP. This is what I think caused the bug and its happened twice. Could be something else but this is what i've come across
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Wow very hard map. After 5 hours my record is 29 rounds
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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There is a very weird bug where if you get the MP7 (or PaP MP7..not sure) You're able to get unlimited weapons, with no Cap. I was running around with like 10 weapons all PAP. This is what I think caused the bug and its happened twice. Could be something else but this is what i've come across
Well there will be "a" cause for the issue, but it wont be down to a specific gun

Itll be something else youve interacted with at some point, but i dont know what yet, we havent figured it out
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Encampment V2: BO3 Mod

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It IS the Pap MP7, since its using alt weapon for the 2 scopes, I have a small update in the works, this will be fixed.
I will just have iron sights on PAP Mp7 and it will be fixed
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It IS the Pap MP7, since its using alt weapon for the 2 scopes, I have a small update in the works, this will be fixed.
I will just have iron sights on PAP Mp7 and it will be fixed
please explain

All pap checks for is gunname + "_upgraded"
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It uses 2 weaponfiles, _upgraded and _upgraded2
One for each scope
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It uses 2 weaponfiles, _upgraded and _upgraded2
One for each scope
Ok, so would i be right in assuming youve had to modify the pap script a little for that?

If so its prob this

Code Snippet
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giveWeapon( gun );

need to use my one from the utility script instead
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I didnt modify any script, just used the alt weapon feature, so saapping out the _upgraded2 scope weaponfile will cause issues, ill remove it so its just the one normal upgraded weaponfile.

As for leaderboards, ill update when im on my Pc
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I didnt modify any script, just used the alt weapon feature, so saapping out the _upgraded2 scope weaponfile will cause issues, ill remove it so its just the one normal upgraded weaponfile.

As for leaderboards, ill update when im on my Pc
Ok I think  get what you mean

If you still wanted to use the two weaponfiles tho you can

Just need to add a check for that "specific" gun, and give you whatever one you didnt "already" have ( like in BO2, the double papping )

Code Snippet
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current_weapon = self getCurrentWeapon();

if ( current_weapon == "mp7_zm_upgraded" )
{
    self maps\_harrybo21_utilities::harrybo21_take_gun( "mp7_zm_upgraded" );
    self maps\_harrybo21_utilities::harrybo21_give_gun( "mp7_zm_upgraded2" );
}
else if ( current_weapon == "mp7_zm_upgraded2" )
{
    self maps\_harrybo21_utilities::harrybo21_take_gun( "mp7_zm_upgraded2" );
    self maps\_harrybo21_utilities::harrybo21_give_gun( "mp7_zm_upgraded" );
}


something "along" those lines anyway, cant remember offhand exactly. But there is similar logic in that part of the script anyway for the alt grenades

would need to flesh it out a bit if you wanted it to be made cheaper and not restore ammo or whatever tho
Last Edit: December 29, 2015, 10:25:14 pm by Harry Bo21
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Im just gonna remove the 2 scopes, itll be much easier and sort it instantly

Double Post Merge: December 29, 2015, 11:11:57 pm
Ive updated the Mega link to 1.1, Mediafire one will be soon.

Nothing major at all, simply fixes the buildable hintstrings, adds new mark 2 shot fx, and fixes an infinite weapon bug stemming from the PAP MP7
Last Edit: December 29, 2015, 11:11:57 pm by ProRevenge
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I enjoyed the map, besides the waw zombies. But can't complain to you about that.
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I enjoyed the map, besides the waw zombies. But can't complain to you about that.

wot. Map has custom zombie models though ???
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I enjoyed the map, besides the waw zombies. But can't complain to you about that.
Except they are not WAW zombies ???

Shangrila - BO1
Shrieker - BO1
Origins Soldiers - BO2
Last Edit: December 30, 2015, 12:40:38 am by Harry Bo21

 
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