Author Topic: Project Contamination: Awakening Version 1.1  (Read 72611 times)

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Offline HitmanVere

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Project Contamination: Awakening Version 1.1

« on: January 26, 2016, 11:01:22 am »

Battle the undead while you try to escape old facility in wastelands. Experimenting was done here and players need to survive the horrors of what these experiments were. Welcome to Project Contamination: Awakening

This is a remake of both Shipment and Vacant, fused into one map, with a lot of new areas to explore

Features:
-Custom weaponry (No stock weapons)
   -This includes guns from MW2 up to BO3, with few being updated or from another game series, such as Battlefield 4 and Survarium
   -Buildable Sliquifier, Galvaknuckles, Gersch Device, updated wonderweapon from Black Ops, C4 and more
   -Over 40 weapons with all of them upgradable
-Multiple Enemy Variants:
   -Normal Zombies from Nuketown
   -Nova Crawlers from Kino Der Toten
   -3 custom bosses
-11 perks, 2 being completely custom ones
-Complete overhaul to mod, including FOV-slider, Shadows of Evil shaders, custom powerups, custom muzzleflashes/shellejects and more
-Medium/Long Main Easter Egg with smaller Easter Eggs scattered around
-5 Game Modes: Classic, Gun Game, Shipment, Kill Confirmed and Juggernaut
-And much more for you to discover...

Screenshots:




Download links:

Note: Map does not need T4M to run. I have removed most of the console spam though, so T4M-users can play without big FPS-issues, except maybe in few instances.
You can get graphical issues in the map and multiple errors while starting. For graphical issues, turn texture-settings down and then restarting. With multiple errors, you need to start the map as many times as it needs. This is something in WaW, which I can't fix.
Also, report issues that happen more than once, since there are always one-time issues.

Mega:
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Mediafire:
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Beta Testers:
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Credits:
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Code: [Select]
Version 1.1 Log:
-New Game Mode has been added: Juggernaut
-New Easter Egg added for Classic Game Mode
-Added Black Ops 3 Death Machine, Ghosts Ameli and Ghosts CBJ-MS
-New buildable has been added
-Optional perk limit has been added
-New options added for Kill Confirmed
-Pack-a-Punch camo has been changed to be one from The Giant
-Fixed the grenade pickup animation
-Removed few doors, that were not needed
-Aligned few models and patches
-Fixed few bugs with Game Modes
-New round start sounds have been added
-Updated some textures in the map, like powerup shaders and round chalks
-Some weapon fixes have been done

Version 1.1 Credits:
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« Last Edit: July 27, 2016, 05:57:19 am by HitmanVere »

Offline Koan

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Re: Project Contamination: Awakening

« Reply #1 on: January 26, 2016, 11:01:30 am »
It's about god damn time! Nice work Hitman! :D

Exofile

Re: Project Contamination: Awakening

« Reply #2 on: January 26, 2016, 11:01:35 am »
It's finally here! The map of all maps, the bringer of fun and enjoyment!

Congratulations on the release, after all this time. Been excited for this for a long time, and now that it's finally released, I'll be gone for the next few months solving this Easter Egg :gusta:

This'll surely be on the top for a long time, no doubt.

Offline Xperience

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Re: Project Contamination: Awakening

« Reply #3 on: January 26, 2016, 11:03:36 am »
Man, looks pretty sweet Hitman! Looking forward to giving it a go :) nice job

zombie lover / beta tester in training / perfectly loved

Offline DidUknowiPwn

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Re: Project Contamination: Awakening

« Reply #4 on: January 26, 2016, 11:03:52 am »
Called third place


decent map plays okay, needs better graphics mapper needs to work on it a bit more 5/10
« Last Edit: January 26, 2016, 11:04:21 am by DidUknowiPwn »
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Offline MajorPwnege01

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Re: Project Contamination: Awakening

« Reply #5 on: January 26, 2016, 11:09:20 am »
Looking great like everything you make

Offline NINJAMAN829

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Re: Project Contamination: Awakening

« Reply #6 on: January 26, 2016, 11:14:54 am »
I never thought I would see the day this would be released. I thought I'd be dead first :troll:

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Maps:

Leningrad: 90% (Alpha)

Mapping: 100%
Scripting: 95%
Other: 90%

Offline alex-125

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Re: Project Contamination: Awakening

« Reply #7 on: January 26, 2016, 11:25:21 am »
Congrats on the release man ! Good work !

Offline DamianoTBM

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Re: Project Contamination: Awakening

« Reply #8 on: January 26, 2016, 11:34:53 am »
Massive awesome map, congrats Hitman! :)
there is only one thing i do not like... round sound start. :poker:
- Tunguska [WIP]
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Offline HitmanVere

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Re: Project Contamination: Awakening

« Reply #9 on: January 26, 2016, 11:55:16 am »
Massive awesome map, congrats Hitman! :)
there is only one thing i do not like... round sound start. :poker:

Mix of Origins and this:
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I like it, not everyone needs to like same things :please:
« Last Edit: January 26, 2016, 11:56:10 am by HitmanVere »

Offline HazardousTheEPIC

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Re: Project Contamination: Awakening

« Reply #10 on: January 26, 2016, 11:57:25 am »
I have WaW on disk, so am I still able to play this map.
Only asked because of the T4M.
I still don't know what it is and I've only recently heard about it.

Offline chromastone10

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Re: Project Contamination: Awakening

« Reply #11 on: January 26, 2016, 12:01:56 pm »
Mix of Origins and this:
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I like it, not everyone needs to like same things :please:

its just because it sounds like its played on a Dora the explorerTM keyboard  :troll:  :lol:

Offline HitmanVere

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Re: Project Contamination: Awakening

« Reply #12 on: January 26, 2016, 12:04:44 pm »
I have WaW on disk, so am I still able to play this map.
Only asked because of the T4M.
I still don't know what it is and I've only recently heard about it.

Note: Map does not need T4M to run. I have removed most of the console spam though, so T4M-users can play without big FPS-issues, except maybe in few instances.

This is why I added this text in OP

its just because it sounds like its played on a Dora the explorerTM keyboard  :troll:  :lol:

I have never watched Dora The Explorer, so :please:

Offline smasher248

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Re: Project Contamination: Awakening

« Reply #13 on: January 26, 2016, 12:12:01 pm »
YAY! finally


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Offline DamianoTBM

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Re: Project Contamination: Awakening

« Reply #14 on: January 26, 2016, 12:12:27 pm »
its just because it sounds like its played on a Dora the explorerTM keyboard  :troll:  :lol:
Exactly :D