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Contact Support - Help Center Get help on the UGX Discord. Join it now!Total Members Voted: 32
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Has permission to post map review topics in the Custom Map Reviews section of the forum. |
Update
Ported and will be adding the following models
I hope to port the rest of the Black Ops 3 models (Stamin Up, Mule Kick and Deadshot + Perk Bottles) but Black Ops 3 models take time to portSpoiler: click to open...Quick ReviveJuggernogSpeed ColaDouble Tap 2.0[close]
Double Post Merge: February 09, 2016, 01:06:29 am
Update
just finished porting the Black Ops 3 perk bottles let me know what you think to themSpoiler: click to open...(Dont worry about the gray one at the start (its a dummy perk bottle the others just replace the gray textures))[close]
Added new poll
Im thinking of moving over to modding the official 3arc Verruckt map instead of mapping it out, what do you guys think
This will mean that I cant add new areas / rooms but the release will be alot sooner
Added new poll
Im thinking of moving over to modding the official 3arc Verruckt map instead of mapping it out, what do you guys think
This will mean that I cant add new areas / rooms but the release will be alot sooner
P.S. If anyone knows of a "prefab" for Verruckt please point it in my direction (Please no hate if I use it, Nacht Der Untoten Reimagined was made using the Nacht "prefab" so im hoping that I wont get hate)
Update
Ported and will be adding the following models
I hope to port the rest of the Black Ops 3 models (Stamin Up, Mule Kick and Deadshot + Perk Bottles) but Black Ops 3 models take time to portSpoiler: click to open...Quick ReviveJuggernogSpeed ColaDouble Tap 2.0[close]
Double Post Merge: February 09, 2016, 01:06:29 am
Update
just finished porting the Black Ops 3 perk bottles let me know what you think to themSpoiler: click to open...(Dont worry about the gray one at the start (its a dummy perk bottle the others just replace the gray textures))[close]
I think you need to work more on those BO3 textures...
I voted to just use a prefab because you seem like a better modder than mapper IMO. Monopolize on what you do well and mod so damn good that people will want to team with you later.
Keep going, you've already put the work and effort into making your own verruckt, imo it'll be more fun playing an older map with new ideas and areas brought into it rather than playing the exact same map but with different features present.
There was a prefab on verrcukt but i think i was deleted awhile back...your mapping looks good so far, but i understand the pain of correctly placing the textures to match the ones treyarch made, you have to go back and forth lol
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. |
Anyways as a side note Gobblegums are also being added to this map been working on the script and got all perk based Gobblegums doneSpoiler: click to open...[close]
The black metal can be fixed if i get off my arse and do some texture magic but cant be done using official Black Ops 3 textures as they use ambient occlusion textures in Black Ops 3 and ambient occlusion is not possible in World at War
so im gonna stick with what i have as that's as close to official i can get without modifying the textures
Yeah its even more of a pain if it takes me about 30 mins to fully compile my map (10 mins building mod 20 mins compiling .map file) all that just to check if my script loads and then there's the issue of 15-20 fps in game ahh the pains of having a bad pc
K.
Or just drag your script into your mod in appdata and you don't need to compile anything...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Not if all my scripts are compiled into a .FF file but yeah that would be a smart way around not compiling
Double Post Merge: February 11, 2016, 09:33:20 pm
So I found out that a prefab is included with mod-tools (thanks JBird632) I'm thinking of instead of mapping out Verruckt I might just place all my shit in that map
Now the prefab included looks like Verruckt but its a different layout to Verruckt so I don't know is that's a plus or a negative
Here's a screen shot of it
(Vote using the poll if I should use the prefab or my map)Spoiler: click to open...[close]
i already used that prefab aswell, it was cool with u remaking it from scratch, but 2 maps from the same prefab is pretty bad
Be sure that if you use that perfab that you credit it. It looks nice. You better have some wicked features if you skip the mapping too
i already used that prefab aswell, it was cool with u remaking it from scratch, but 2 maps from the same prefab is pretty bad