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[W.I.P] Zombie Asylum

POLLHOT
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Created 8 years ago
by Deleted User
0 Members and 1 Guest are viewing this topic.
30,834 views

Poll

Question: Should I add different gamemodes to my map?

Yes
8 (23.5%)
No
7 (20.6%)
Its your map, You decide
19 (55.9%)

Total Members Voted: 32

Poll

Question: Should I keep or remove monkeys? (See my last Update to see why)

Yes, Remove monkeys
9 (33.3%)
No, Keep monekys
18 (66.7%)

Total Members Voted: 27

Poll

Question: Should I use the prefab or continue with my map? (Updated)

Yes, Use the prefab
5 (26.3%)
No, Continue with your map
14 (73.7%)

Total Members Voted: 17

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The Last of Us
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smasher248's Groups
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There's already at least 2 maps made with that prefab. I remember that crappy speed mapped one which was done in like an hour. Then there was that other crappy one by that annoying Scottish kid. :troll:

sorry, but have u ever tried fucking off? :troll:
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steviewonder87
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sorry, but have u ever tried fucking off? :troll:

 :lol:
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:please: the fancy stuff is what makes a map a good map. Check out the BlackJackJohnny tutorials on youtube. If you want to actually be a mapper you are gonna have to learn the fancy stuff man


I agree. Also, the second poll question is not a yes or no question.
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I agree. Also, the second poll question is not a yes or no question.

Same
Last Edit: February 12, 2016, 11:39:30 am by HitmanVere
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DeletedUser
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I agree. Also, the second poll question is not a yes or no question.

Updated poll and cleared poll (If you voted you need to re-vote)

Yes is for using the prefab
No is to continue with my map

hope this clears up any confusion
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:please: the fancy stuff is what makes a map a good map. Check out the BlackJackJohnny tutorials on youtube. If you want to actually be a mapper you are gonna have to learn the fancy stuff man

I assume you mean "if you want to be a good mapper" ? Anyone can be a mapper, but a good mapper knows the nitty gritty fine tuning of it! :D
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I meant mapper as in the status "Mapper" but yes. My cat could even be a mapper if he walks across the keyboard in the right way :troll:

Your Cat would be better than I'd ever be. :please:
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Your WIP looks great. If you want some mapping help or a new section mapped or something let me know. But lets not clog wardogs topic anymore  :-X lol

aw i was enjoying the company, please don't leave :alone:
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aw i was enjoying the company, please don't leave :alone:

Silly boy, I'd never leave you! <3  :gusta:
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Added new poll

Working on custom GobbleGums (Ideas thanks to MajorPwnege01)

List of GobbleGum TODO list here

Thinking of adding a new GobbleGum that makes your grenades attract zombies (much like monkeys but if I add this GobbleGum I'm going to remove them)

It would activate immediately and last until you ran out of grenades/ went down (lost your grenades)
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I don't really know what to type here so....
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(Ideas thanks to MajorPwnege01)

i was finally useful for something

Double Post Merge: February 12, 2016, 10:20:32 pm
For everyone interested in the gums that are currently added, getting worked on, and that we are planning on adding please check the GitHub link Here
But only if your interested.
(And i know you are  :troll:)
Last Edit: February 12, 2016, 10:25:21 pm by MajorPwnege01
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Been a little since I last updated / even came on UGX so here is a major update to my map

I have decided that since my map wasn't 100% 1:1 scale of 3arcs Verruckt to delete the whole thing and restart but instead of restarting from scratch I have used Sparks dump tool just to get the basic layout of the map and how big rooms should be anyways might be easier if i showed you a image

Click to view screenshots
Zombie Asylum (My Map)


Nazi Zombie Asylum (3arc)



For anyone who knows what Sparks tool does
I'm not using any of the dumped entities in my map I'm using them to have the origins and angles 100% set to 3arcs Verruct

Things like wall weapons will be dumped by the tool but I'm gonna go around and delete all the dumped entities once the geo is done and replace them with prefabs (if they exist) from mod-tools if they don't exist I'm going to try my best to recreate them

P.S. As a little side note any perk / power-up shaders (the icons) are going to done in .menu so that means if I have too many on your screen at once they wont start disappearing
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Update:

For this update im just gonna let the images do all the talking, theres not many but ive been working hard

Gerard also gave me a little hand in detailing up and he said he might detail up some more rooms when they are ready for detail

Click to view screenshots





Edit: Added new screnshot
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Wow mate! It looks good so far .
Last Edit: February 26, 2016, 07:05:15 am by Tim Smith
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First ingame screenshot of the remapped 1:1 scale of Verruckt, just compiled to see what the map looks like in game and I must say the maps coming along nicly

Sorry about having "r_fullbright" "1" I havnt added a light grid or any lights yet so with out it its pitch black and you cant see shit

Click to view screenshot



 
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