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Contact Support - Help Center Get help on the UGX Discord. Join it now!errors under sound mod builder are normal
For those kind of sounds, (the perk stings) you just need to use that black ops 2 sound studio to export them, then open them in audacity, export them as .wav (should already be wav but for some reason they never work until reexported, think thats a bug with sound studio), place them in your raw/sounds somewhere and add it to your alias
Recompile your map and that should be all
Wait, there was beta button?
your right, they need bo3 weapons
I think some people start with prototype because it's simply the easiest way to go.
It's a good way to learn how to detail and it's a harmless way to experiment. Nothing's riding on your first map, unlike the expectations that build up for massive releases.
then ill make another purple dimension and make the vision file purple, would that make you happy
That's what I was looking for, thanks
lol have no time to read just time to look at the pictures
Stop ripping other peoples work
(Image removed from quote.)
I was on the chat yesterday ( ͡° ͜ʖ ͡°), when someone posted a link to these "Modern Perk Shaders", they looked pretty neat, but it was ProRevenge's comment that they didn't match the original zombies style that got me thinking, so I decided to remake them with the original zombie's badge (the part behind the perk icon).
While I did get the inspiration from Deadnaut who made the original Modern Perk Shaders, these are completely made by me and I did not use his as a base. You can download his ones here: http://www.zombiemodding.com/index.php?topic=16593.0