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2 UGX mod problems

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Created 9 years ago
by HitmanVere
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1. When using box prefab from UGX mod prefabs, game crashes between 1-3 pulls
   Edit: Problem is caused by UGX jukebox's weapon file, that is included in a script, how can I fix this?

2. How can I change the text at beginning of the game? What file is it located?
Last Edit: October 19, 2014, 10:54:39 pm by HitmanVere
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1.) delete the box :troll:
2.) in your mod folder open ugx_mod.iwd and open the user settings. It somewhere in there
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2.) in your mod folder open ugx_mod.iwd and open the user settings. It somewhere in there

That worked, thanks
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2. How can I change the text at beginning of the game? What file is it located?

in dlc3_code.gsc



Code Snippet
Plaintext
 
        level.intro_hud[0] settext("your mapname");
level.intro_hud[1] settext("map location");
level.intro_hud[2] settext("date or something");

for(i = 0 ; i < 3; i++)
{
level.intro_hud[i] FadeOverTime( 3.5 );
level.intro_hud[i].alpha = 1;
wait(1.5);
}
wait(1.5);
for(i = 0 ; i < 3; i++)
{
level.intro_hud[i] FadeOverTime( 3.5 );
level.intro_hud[i].alpha = 0;
wait(1.5);
}
wait(4);  //this wait needs to be set higher
for(i = 0 ; i < 3; i++)
{
level.intro_hud[i] destroy();
}
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2. How can I change the text at beginning of the game? What file is it located?

in dlc3_code.gsc



Code Snippet
Plaintext
 
        level.intro_hud[0] settext("your mapname");
level.intro_hud[1] settext("map location");
level.intro_hud[2] settext("date or something");

for(i = 0 ; i < 3; i++)
{
level.intro_hud[i] FadeOverTime( 3.5 );
level.intro_hud[i].alpha = 1;
wait(1.5);
}
wait(1.5);
for(i = 0 ; i < 3; i++)
{
level.intro_hud[i] FadeOverTime( 3.5 );
level.intro_hud[i].alpha = 0;
wait(1.5);
}
wait(4);  //this wait needs to be set higher
for(i = 0 ; i < 3; i++)
{
level.intro_hud[i] destroy();
}

Well, I had to remove text first from mod and Centric helped already with that, and I just used YaPh1ls code from his tut, so Im good with that. I would need help with first part, though
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the above solution didnt help?

didnt see the troll face haha, does developer 1 give you anything? or just script runtime error?

Last Edit: October 20, 2014, 04:17:28 pm by jei9363
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This user has access to the Black Ops 3 Modtools Alpha
the above solution didnt help?

didnt see the troll face haha, does developer 1 give you anything? or just script runtime error?

Figured it out, jukebox weapon file is added in box for some reason. So, I need to mess around with the scripts

 
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