No, but my teacher said it was some problems with the normal/bump maps Also, I used an old SETool plug-in, ver 1.0 rather than DZxTPorter's 1.5.5 which messed up the anims
UPDATE: Yes, the normal maps for some of my guns wasn't blue coloured...
UPDATE: Yes, the normal maps for some of my guns wasn't blue coloured...
7 years ago
Yes, those are correct I haven't used the camo mask on any of my ported weapons.
Are there normal maps called "wet" for the rainy textures? I haven't used those
Are there normal maps called "wet" for the rainy textures? I haven't used those
7 years ago
Uhh, I have setup ADS anims in APE and enabled ADS.
JDCobra, I think I placed a normal map by accident on the occlusionmap on the HBRA3 Didn't do that on the XMLAR- There's a "mask" texture I haven't applied to it, is that some kind of gloss map?
JDCobra, I think I placed a normal map by accident on the occlusionmap on the HBRA3 Didn't do that on the XMLAR- There's a "mask" texture I haven't applied to it, is that some kind of gloss map?
7 years ago
Alright, what would be the fix?
7 years ago
Some guns have ben messed up. Everything is "tag_weapon", anims are set to "relative" and "use Bones" is unchecked. I have created animated models (tag_view + hierarchy + either a random weapon mesh/one mesh from the rig) and those are "tag_weapons". Any advic...
7 years ago
Alright, thanks
7 years ago