UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
broken avatar :(

All0utWar

Posts
80
Respect
22
Forum Rank
Rotting Walker
Primary Group
Member

Forum Stats

More Stats
Date Registered
August 21, 2016, 06:29:05 am
Posts
80 (0.029 per day)
Last Active
August 20, 2022, 05:46:59 am

Forum Profile

Profile Link
Country
us
Location
?
Local Time
April 19, 2024, 02:13:04 pm
Just because the ssi was default_day doesn't mean you can't switch states. As long as you have two ssi's enabled then you can switch between them with scripts.
7 years ago
Put this at the bottom of your main() function.

Code Snippet
Plaintext
zm_powerups::powerup_remove_from_regular_drops( "minigun" );

And I believe for the Nuke you'd just replace "minigun" with "nuke".
7 years ago
Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=904809039

A small zombie map based inside an old German factory. Includes 8 perks, only stock BO3 weapons, and a couple small easter eggs to keep...
7 years ago
I haven't tried this, but I'd assume it works.
http://aviacreations.com/modme/index.php?view=topic&tid=699
Only reason I haven't used it is because I'm too lazy to set it up for each door.<...
7 years ago
[code]function radio_message()
{
   trig = GetEnt("radio_trigger", "targetname");
   trig SetHintString("");

   trig waittill("trigger", player);
   player PlaySound("YOUR_CUSTOM_ALIAS");
        trig D...
7 years ago
Just make a trigger_use near the radio and have a script on it that will play a sound when used.
7 years ago
Loading ...