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Who's Who [Update 5-2-2015]

HOT
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Created 9 years ago
by alaurenc9
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MidgetBlaster's Groups
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nvm I got quick revive to work, just can't see my clone when I am in whos who
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My preferred name is "xSanchez78".
Check me out here: www.steamcommunity.com/id/xSanchez78
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Are your players thestandard waw zombie players?
Did you try adding precachemodel() for all of the models?
Does your switch function match?
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My friend and I have done the same for black ops, for our mod war room survival. https://www.youtube.com/watch?v=ERoUlFkyEps it started progress around last year I think and has been done for a few weeks we're just polishing it at this point.
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Thanks man this is awesome!! I got it all working great. The only thing I cant figure out is how to play the "who's who" looping sound when you are actually in who's who. I got the stinger sound working when you purchase the perk though.

If you know where to add the looping sound code I'll have a 100% working who's who perk.  :D  :nyan:
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can u please tell us what needs to be done in _laststand.gsc cause i have some stuff in there for other perks that i would like to keep
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can u please tell us what needs to be done in _laststand.gsc cause i have some stuff in there for other perks that i would like to keep
it seems to be just this function
Code Snippet
Plaintext
revive_success( reviver, whoswho_revive )
{
if( isDefined( self.not_a_player ) )
{
self notify( "delete_trigger", true );
return;
}
if( !whoswho_revive )
{
self notify ( "player_revived", reviver );
}
else
{
self notify ( "player_revived", undefined );
}
self reviveplayer();

if( !whoswho_revive )
{
//CODER_MOD: TOMMYK 06/26/2008 - For coop scoreboards
reviver.revives++;
//stat tracking
reviver.stats["revives"] = reviver.revives;

// CODER MOD: TOMMY K - 07/30/08
reviver thread maps\_arcademode::arcadeMode_player_revive();

//CODER_MOD: Jay (6/17/2008): callback to revive challenge
if( isdefined( level.missionCallbacks ) )
{
maps\_challenges_coop::doMissionCallback( "playerRevived", reviver );
}
}

setClientSysState("lsm", "0", self); // Notify client last stand ended.

self.revivetrigger delete();
self.revivetrigger = undefined;

if( !whoswho_revive )
{
self laststand_giveback_player_weapons();
}

self.ignoreme = false;

if( !whoswho_revive )
{
self thread say_revived_vo();
}

}
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Thanks man this is awesome!! I got it all working great. The only thing I cant figure out is how to play the "who's who" looping sound when you are actually in who's who. I got the stinger sound working when you purchase the perk though.

If you know where to add the looping sound code I'll have a 100% working who's who perk.  :D  :nyan:

just add it when you spawn into whos mode. you'd have to use a local sound for it though so other people can't hear it and i'm not sure if those work with loops. i would just make a big sound file that has around 60 seconds of sound to give the 45 second bleedout and the timer pause on revive some time before the sound file ends.
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My friend and I have done the same for black ops, for our mod war room survival. https://www.youtube.com/watch?v=ERoUlFkyEps it started progress around last year I think and has been done for a few weeks we're just polishing it at this point.
Yeah i know i got to round 43 on that mod. Can ibecome a part of that mod? I can help you script alot because i am making a modforkino  der  toten.
Thanks man this is awesome!! I got it all working great. The only thing I cant figure out is how to play the "who's who" looping sound when you are actually in who's who. I got the stinger sound working when you purchase the perk though.

If you know where to add the looping sound code I'll have a 100% working who's who perk.  :D  :nyan:
Ill do that when i get home today
can u please tell us what needs to be done in _laststand.gsc cause i have some stuff in there for other perks that i would like to keep
it seems to be just this function
Code Snippet
Plaintext
revive_success( reviver, whoswho_revive )
{
if( isDefined( self.not_a_player ) )
{
self notify( "delete_trigger", true );
return;
}
if( !whoswho_revive )
{
self notify ( "player_revived", reviver );
}
else
{
self notify ( "player_revived", undefined );
}
self reviveplayer();

if( !whoswho_revive )
{
//CODER_MOD: TOMMYK 06/26/2008 - For coop scoreboards
reviver.revives++;
//stat tracking
reviver.stats["revives"] = reviver.revives;

// CODER MOD: TOMMY K - 07/30/08
reviver thread maps\_arcademode::arcadeMode_player_revive();

//CODER_MOD: Jay (6/17/2008): callback to revive challenge
if( isdefined( level.missionCallbacks ) )
{
maps\_challenges_coop::doMissionCallback( "playerRevived", reviver );
}
}

setClientSysState("lsm", "0", self); // Notify client last stand ended.

self.revivetrigger delete();
self.revivetrigger = undefined;

if( !whoswho_revive )
{
self laststand_giveback_player_weapons();
}

self.ignoreme = false;

if( !whoswho_revive )
{
self thread say_revived_vo();
}

}
Yeah thats some ofit but there is more.
Ill add that later, maybe later today
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i need help scriping the whos who its not working for me can some one help me
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i need help scriping the whos who its not working for me can some one help me

Sure, what do you need help on
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well i did everything you said to do but their is something wrong are there other stuff i have to do i did send a texts from google to you from [email protected] but i said can i see your file it will help me or post some pics of it on your page
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hi i have been having problems with the whoswho perk sound i have been trying to get the whoswho sound working but its not working for me  but i even try taking out the sound and put the sound back in but its still not working and if i put sound,vending_sfx,, in the builder do every thing i get over 1600 sfx sounds can u help...
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First of all, make sure that the sound is the waw converted format, not just a normal .wav sound. Also make sure you did the soundalias correctly. And if you hit the sound limit, that means you need to take out other sounds.
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Hey, I followed this to the letter but I have a issue where the perk shader wont show up. I can buy the perk but I don't have a drinking animation it just gives me it, I cant sprint or ADS until I buy a different perk or weapon. The perk is given to me and then works.

I had the same issue a long time ago with bamskaters perks where if I didnt place his patch it has the same outcome.

Please help!

Damon.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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usually happens if theres a problem loading the weapon file for the bottle

Did you port the models?
Did you name them the same as the OP says to?
Did you include them in your mod.csv?
Checked the weaponfile for errors?
Checked your weaponfile is named the same as he states?
Have you just tried using a different bottle? ( A default one )

 
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