UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: jjbradman on June 24, 2014, 06:46:19 pm

Title: Blackout Project (wine)
Post by: jjbradman on June 24, 2014, 06:46:19 pm
(http://i.imgur.com/qon4E0e.png)

ok you probably know wine was blabla it died then no one knew wtf. bugs. spam. yolo. hehe. but finally here it is xD
the map has some flaws, but it is totally playable in my opinion, so enjoy :D!!!

www.mediafire.com

features:
-bo quick revive
-vulture aid
-kino.style teleporter
-electric cherry
-cod ghosts viewhands
-black ops1 perks
-black ops2 perk shaders for stock perks
-double tap 2.0
-panzer soldat(by bluntstuffy :D)
- added custom weapons
- zappers
- weapon storage
- pavelow(chopper gunner)
-origins "soul chest"
-origins "dig sites"
-bank(not like tranzit)
-zipline
-typewritter intro
-kino_box_lights
-origins style headshots
- car ride
- elevators
- five teleporters
- free usable turrets
-random spawn weapons
- animated gifs
-very large map
-you can acces all the buildings
(http://i.imgur.com/tTgGNhC.jpg)
(http://i.imgur.com/qIMKMJt.jpg)

credits:
-pashan
-jzob
- Fatboy Pro(weapons :D)
- Jr-imagine(bo perks)
-blunstuffy(panzer, weapon storage, countless help)
-tom_bmx
-dualVII
-DarkWhiss

for feature list and credits go to the wip thread :P
http://ugx-mods.com/forum/index.php?topic=1756.0 (http://ugx-mods.com/forum/index.php?topic=1756.0)
ps. if you are missing in the credits make me know please.
Title: Re: Blackout Project (wine)
Post by: jzob1234 on June 24, 2014, 06:49:39 pm
you forgot loads of cred -_-
Title: Re: Blackout Project (wine)
Post by: Alerion on June 24, 2014, 06:51:57 pm
You really wanted finish as quickly as possible:D
But you should definitely at least add a proper credit-list (not even the one in the WIP section is complete).


I'll check it out!
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 24, 2014, 06:53:03 pm
you forgot loads of cred -_-
i didnt touched that topic for a long time, a lot of people is missing. btw you're there now ;)
Title: Re: Blackout Project (wine)
Post by: jzob1234 on June 24, 2014, 06:53:40 pm
i didnt touched that topic for a long time, a lot of people is missing. btw you're there now ;)
win
Title: Re: Blackout Project (wine)
Post by: treminaor on June 24, 2014, 07:01:58 pm
The features list in the WIP still includes planned features that were never finished. Please just put an actual features list and credits list in this release post.
Title: Re: Blackout Project (wine)
Post by: HitmanVere on June 24, 2014, 07:07:20 pm
ps. if you are missing in the credits make me know please.

Tester :D But seriously, if even half the bugs have been fixed from this map, then its pretty damn amazing map, keep on working  :gusta:
Title: Re: Blackout Project (wine)
Post by: zombie madness on June 24, 2014, 07:14:33 pm
so much detail nice job :)
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 24, 2014, 07:29:12 pm
I thought this was complete already... :c

The zombies don't show up at ALL for me, I start off with 50,000 points, and the rounds keep passing by...

There are also some objects which I can walk through.

(http://i.gyazo.com/3b45b1b079b67326a8608e0fe4e5dac8.png)

...Why is there a fraps.com link at the top of your security camera and black bars at the sides? :poker:

(http://i.gyazo.com/5e4d01e130abdaf6e935ecde24cf70c1.png)

This gray thing appears in the middle when I try to throw a grenade.

I'm not sure if I would consider this a bug, but I can also jump on the table in the middle of the main room.

These were the only bugs I could find in the starting room. Other than that, I'm impressed by the detail you put it in this map :)
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 24, 2014, 07:36:42 pm
I thought this was complete already... :c

The zombies don't show up at ALL for me, I start off with 50,000 points, and the rounds keep passing by...

There are also some objects which I can walk through.

(http://i.gyazo.com/3b45b1b079b67326a8608e0fe4e5dac8.png)

...Why is there a fraps.com link at the top of your security camera and black bars at the sides? :poker:

(http://i.gyazo.com/5e4d01e130abdaf6e935ecde24cf70c1.png)

This gray thing appears in the middle when I try to throw a grenade.

I'm not sure if I would consider this a bug, but I can also jump on the table in the middle of the main room.

These were the only bugs I could find in the starting room. Other than that, I'm impressed by the detail you put it in this map :)

wtf? zombies dont spawn?
dammit i uploaded wrong exe....ill reuplaod asap
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 24, 2014, 07:41:54 pm
wtf? zombies dont spawn?
dammit i uploaded wrong exe....ill reuplaod asap

Thank you

I'm assuming you're aware of this, but a lot...like, a LOT of your weapons have problems as well xD

If you have time to fix the weapons, that would be appreciated :)
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 24, 2014, 07:49:38 pm
Thank you

I'm assuming you're aware of this, but a lot...like, a LOT of your weapons have problems as well xD

If you have time to fix the weapons, that would be appreciated :)

yeah im aware of the weapons but its not a big deal :v
about the zombies it was a bug when i removed the dogs. im uploading exe right now sorry
Title: Re: Blackout Project (wine)
Post by: citizenerased on June 24, 2014, 08:24:30 pm
dl link?
Title: Re: Blackout Project (wine)
Post by: Alerion on June 24, 2014, 08:26:24 pm
dl link?

im uploading exe right now sorry

The answer was right above you...
Title: Re: Blackout Project (wine)
Post by: timelordalex on June 24, 2014, 08:49:46 pm
Good decision man, how much have you kept the same since we played it?
Title: Re: Blackout Project (wine)
Post by: kamil1king on June 24, 2014, 09:01:57 pm
Am i missing the dl??
Title: Re: Blackout Project (wine)
Post by: riafgurd on June 24, 2014, 09:12:53 pm
i think im missing the dl link too.
Title: Re: Blackout Project (wine)
Post by: Alerion on June 24, 2014, 09:29:40 pm
If you are able to read the last post, then please read the one too where the OP explained why there is no link atm.
Title: Re: Blackout Project (wine)
Post by: Ramiabdh on June 24, 2014, 09:41:43 pm
Guys don't be in a rush to get the map, because he will post the dl sooner or later. It's not gonna go away.
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 24, 2014, 09:54:22 pm
sorry guys i uplaoded wrong exe and organization isnt my best hit lol my desktop is a mess
(http://i.imgur.com/dgv1Bjl.jpg)
but look again, working download link is up again :D

Post Merge: June 24, 2014, 09:56:53 pm
oh yeah and about the 50,000 start points i decided it to start like that lol
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 24, 2014, 10:25:14 pm
I understand that this is your map and that you can do whatever you want with it, but I really think that the 50,000 points that you start off with makes the map way too easy...

Apart from that, the random selection of weapons that you can start off with in the beginning of the game also reduces the difficulty in this map...

There are also still some objects which the zombies and I can walk through.

Just saying, but I think that fixing these issues would make the map better imo.
Title: Re: Blackout Project (wine)
Post by: daedra descent on June 24, 2014, 10:30:36 pm
So uh... How do you even get out of the first room?  :-\

Also:

Tommy and STG have no buy hint strings

and

(http://i.gyazo.com/e5582ba9b64d8a03546c415284a4ade6.png)

and lightining zombie isn't a lightining zombie? o.o
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 24, 2014, 10:34:11 pm
So uh... How do you even get out of the first room?  :-\
theres some trigger(3) find how to use them
Tommy and STG have no buy hint strings
hinstring limit
(http://i.gyazo.com/e5582ba9b64d8a03546c415284a4ade6.png)
and lightining zombie isn't a lightining zombie? o.o
but he looks pretty lol
Title: Re: Blackout Project (wine)
Post by: WarrantIllusion on June 24, 2014, 10:54:18 pm
YES! its finally here, gonna play it and see what you've added and or changed. its already my fav map as you already know this aha great job! JJ
Title: Re: Blackout Project (wine)
Post by: JadenSzewczak on June 24, 2014, 11:55:17 pm
needs to be polished...  A BIG HONKING TRUCK LOAD
Title: Re: Blackout Project (wine)
Post by: dadadodo on June 25, 2014, 12:01:57 am
nice map 2 origins staffs and black ops 2 gosts and black ops 1 weapons
Title: Re: Blackout Project (wine)
Post by: daedra descent on June 25, 2014, 12:04:44 am
needs to be polished...  A BIG HONKING TRUCK LOAD

No joke.

its unfortunate because i was looking forward to this map.  :(
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 25, 2014, 12:07:40 am
No joke.

its unfortunate because i was looking forward to this map.  :(

I second this
Title: Re: Blackout Project (wine)
Post by: kamil1king on June 25, 2014, 01:18:42 am
can't play the map whats the command to start the map nazi_zombie_??
Title: Re: Blackout Project (wine)
Post by: ocxmwys4mod on June 25, 2014, 01:20:51 am
Thank you for sharing 热爱cod的基友屌丝们QQ群145471670  :lol: :lol:
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 25, 2014, 01:37:35 am
can't play the map whats the command to start the map nazi_zombie_??

Code Snippet
Plaintext
devmap wine
Title: Re: Blackout Project (wine)
Post by: zombie madness on June 25, 2014, 01:51:29 am
isnt there a solo button?
Title: Re: Blackout Project (wine)
Post by: G0LD3NMAYshe on June 25, 2014, 03:13:09 am
Downloading the map now bugs or not looks sick. Can't wait to play. I can't wait to see the MG08/15 in action and the Panzer Soldat. Thanks for uploading it has been a while since a custom map with newer features has came out. Thank to you and Pashan i will now start  playing custom zombies again. :)
Title: Re: Blackout Project (wine)
Post by: SpiderBite on June 25, 2014, 03:24:13 am
This map should NOT be in full release. It looks great and has a lot of ideas but it is SO broken. WIP at best....
Title: Re: Blackout Project (wine)
Post by: RamboBadass on June 25, 2014, 03:56:55 am
I agree
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 25, 2014, 03:58:37 am
This map should NOT be in full release. It looks great and has a lot of ideas but it is SO broken. WIP at best....
the map was canceled, but i got suggestions on releasing it so i just fixed some stuff and release it cause it was this or leaving a wip topic with a map that would never get released
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 25, 2014, 04:24:53 am
the map was canceled, but i got suggestions on releasing it so i just fixed some stuff and release it cause it was this or leaving a wip topic with a map that would never get released

I would rather you kept the WIP topic and fix all the bugs and whatnot before releasing it...

It takes time, but I would rather have a bug-free, fully-functioning fun map than a glitched, horrible mess.

I'm not saying that this map is a horrible mess (it's not) but there are bugs. PLENTY of them.
Title: Re: Blackout Project (wine)
Post by: DeletedUser on June 25, 2014, 04:27:29 am
I would rather you kept the WIP topic and fix all the bugs and whatnot before releasing it...

It takes time, but I would rather a bug-free, fully-functioning fun map than a glitched, horrible mess.
He specifically said that the map was cancelled and he wasn't working on it anymore...
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 25, 2014, 04:30:06 am
He specifically said that the map was cancelled and he wasn't working on it anymore...
thanks, you got the point
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 25, 2014, 04:38:48 am
He specifically said that the map was cancelled and he wasn't working on it anymore...

Here's the VERY FIRST sentence that he wrote in the topic for his Nuketown remake:

ok so, im gonna start to work again on waw. im gonna make an small map in 1 month before i start to work again on wine(project blackout)
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 25, 2014, 04:43:58 am
changed my mind lol. i will work just on the nuketown remake from now on

Post Merge: June 25, 2014, 04:45:58 am
also i never expected my nuketown remake to look good xD but after some time i started to think its better to focus on one thing at a time
Title: Re: Blackout Project (wine)
Post by: Dust on June 25, 2014, 04:56:11 am
I would suggest maybe giving the map files to another mapper and have them finish the map for you, that way people can still see your epic work and it would be bug free. The map does look nice and I would hate for it to go to waste. Of course, make sure they give you full credit for it
Title: Re: Blackout Project (wine)
Post by: SpiderBite on June 25, 2014, 05:03:41 am
thanks, you got the point

Still think the map doesn't belong in this section of the Forums as it is very broken. Perhaps a separate "Hey, I won't be finishing this map and it's EXTREMELY broken but I'm going to release it anyway" thread. Looks great, too bad it's not going to get completed.
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 25, 2014, 05:12:47 am
Still think the map doesn't belong in this section of the Forums as it is very broken. Perhaps a separate "Hey, I won't be finishing this map and it's EXTREMELY broken but I'm going to release it anyway" thread. Looks great, too bad it's not going to get completed.
actually there should be one section for that lol. should i remove dl link? cause people expect more than how the map is. btw extremely broken? what game breaking stuff have you found?
Title: Re: Blackout Project (wine)
Post by: SpiderBite on June 25, 2014, 05:15:23 am
actually there should be one section for that lol. should i remove dl link? cause people expect more than how the map is.

Well, perhaps a MUCH stronger disclaimer as to the state of the map in the OP, ensuring the text size is rather large? :)
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 25, 2014, 05:16:31 am
Well, perhaps a MUCH stronger disclaimer as to the state of the map in the OP, ensuring the text size is rather large? :)
"extremely broken"? what game breaking stuff have you found?
Title: Re: Blackout Project (wine)
Post by: SpiderBite on June 25, 2014, 05:18:12 am
"extremely broken"? what game breaking stuff have you found?

Well, at least one point getting stuck in a building we couldn't get out of. Ended the game at that point.

We will have it in video format on Twitch and YouTube soon and you'll be able to see it.
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 25, 2014, 05:19:26 am
Well, at least one point getting stuck in a building we couldn't get out of. Ended the game at that point.
can you show me where?
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 25, 2014, 05:20:14 am
changed my mind lol. i will work just on the nuketown remake from now on

Post Merge: June 25, 2014, 04:45:58 am
also i never expected my nuketown remake to look good xD but after some time i started to think its better to focus on one thing at a time

I would say yours looks impressive so far as of right now :)

I like the underground tunnels that you're implementing that lead to other houses...very interesting concept :D

If I'm not mistaken, I believe you're also the first to show that you got more work done than the other two who were also working on Nuketown remakes lol
Title: Re: Blackout Project (wine)
Post by: SpiderBite on June 25, 2014, 05:23:14 am
can you show me where?

Here's the video link....go to the 45m, 25s mark of that video.

http://www.twitch.tv/nextgentactics/b/541591356 (http://www.twitch.tv/nextgentactics/b/541591356)
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 25, 2014, 05:49:13 am
Here's the video link....go to the 45m, 25s mark of that video.

http://www.twitch.tv/nextgentactics/b/541591356 (http://www.twitch.tv/nextgentactics/b/541591356)
nice video btw xD i thought you werent going to upload gameplay lol.
ps. ok you got to kill me i got cofused while placing that clipping.

ok ill fix that and some more stuff(make me a list) for a version 1.1 just because it was funny to see you playing
Title: Re: Blackout Project (wine)
Post by: G0LD3NMAYshe on June 25, 2014, 08:45:46 am
Spider is correct this map has so many glitches beyond measure. First off you start out with 50,000 points. Such as how the Thompson in the first room is the already upgraded version. Some things don't have upgrades like the staffs and the honey badger. Also the panzer soldat if it lands on a zombie spawn and a alvagadrow is spawning. It fuses them together and makes a weird looking mess. Also most of all the guns don't have reload or firing sounds. Like the blunder gat and paped MG08/15 are soundless. Also quick revive can be gotten in co-op with the power off. Also the default w@w perks can be gotten without batteries to power them. Also some of the maps clipping is glitched. Also when you have a panzer soldat on you in the main spawn building and take a elevator up the panzer soldat dies off and the rounds start then end instantly until you leave the main spawn building. These are all the glitches i ran into playing for about 2 hours or so. Great map but shit glitches.  :( Anyway can't wait for an update.  :)
Title: Re: Blackout Project (wine)
Post by: franco95 on June 25, 2014, 08:53:31 am
sorry, but can i have the download link? i want make a video too xD
Title: Re: Blackout Project (wine)
Post by: Ramiabdh on June 25, 2014, 09:16:43 am
Well here's my opinion in this map (plus facts)

-First of all , the first floor has no indication to turning power, and I don't know how I accidently turned it on, and soon played it again to realize that there are some interactive stuff that did turn on the power(please put indicator)
-Second, Thompson and STG-44 don't have any indication of buying although it appears after buying(The Thompson was fantastic)
-Third, I was in the room after PHD flopper room and the zombies won't come to me, and the zombies glitched through walls (although they died later)
-Fourth, there are many stuff I can pass through them (like shelves,drawers,cars,etc.)
-Fifth, I liked the origins box, it really was freakin cool
-Sixth, Starting with 50000 points is way too easy
-Finally, the helicopter ride was totally epic, but somehow I was walking on the building and I fell to an area out of the map, and then I glitched out completely

Anyways thanks alot for the map.
Best Regards,Ramiabdh
Title: Re: Blackout Project (wine)
Post by: HitmanVere on June 25, 2014, 10:14:22 am
JJ, if v1.1 isnt going to be wholely complete, I want to pick this up as a little project XD
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 25, 2014, 03:32:35 pm
Well here's my opinion in this map (plus facts)

-First of all , the first floor has no indication to turning power, and I don't know how I accidently turned it on, and soon played it again to realize that there are some interactive stuff that did turn on the power(please put indicator)
-Second, Thompson and STG-44 don't have any indication of buying although it appears after buying(The Thompson was fantastic)
-Third, I was in the room after PHD flopper room and the zombies won't come to me, and the zombies glitched through walls (although they died later)
-Fourth, there are many stuff I can pass through them (like shelves,drawers,cars,etc.)
-Fifth, I liked the origins box, it really was freakin cool
-Sixth, Starting with 50000 points is way too easy
-Finally, the helicopter ride was totally epic, but somehow I was walking on the building and I fell to an area out of the map, and then I glitched out completely

Anyways thanks alot for the map.
Best Regards,Ramiabdh

first- i cant, theres a hinstring limit
second - same, and i couldnt put a chalk for thompson because of image limit
third - oh yeah i noticed that but i really couldnt guess why it happens :L
fourth - i wont call that glitches, more like mapping laziness :v
fifth - thanks. im glad you liked it :D
sixth - okok i will chage dat :c
finally - wat? o.o can you send me a vid?

Post Merge: June 25, 2014, 03:34:30 pm
JJ, if v1.1 isnt going to be wholely complete, I want to pick this up as a little project XD
lol little project? realy?

Post Merge: June 25, 2014, 03:40:28 pm
Spider is correct this map has so many glitches beyond measure. First off you start out with 50,000 points. Such as how the Thompson in the first room is the already upgraded version. Some things don't have upgrades like the staffs and the honey badger. Also the panzer soldat if it lands on a zombie spawn and a alvagadrow is spawning. It fuses them together and makes a weird looking mess. Also most of all the guns don't have reload or firing sounds. Like the blunder gat and paped MG08/15 are soundless. Also quick revive can be gotten in co-op with the power off. Also the default w@w perks can be gotten without batteries to power them. Also some of the maps clipping is glitched. Also when you have a panzer soldat on you in the main spawn building and take a elevator up the panzer soldat dies off and the rounds start then end instantly until you leave the main spawn building. These are all the glitches i ran into playing for about 2 hours or so. Great map but shit glitches.  :( Anyway can't wait for an update.  :)
i already said the start score was no glitch i left it like that because theres many expensive stuff on the map but i will make it 500 in next update. that was a troll. staffs are already upgraded(yeah you can charge them, despite the fact they are normal staff models). i never saw that but i dont know how to fix that either :l , i will look over that stuff although things like quick revive arent a big deal to me
Title: Re: Blackout Project (wine)
Post by: BluntStuffy on June 25, 2014, 05:07:36 pm
Just to point out, this is the same version of the panzer that was in Sumpf. It's not updated or changed in this map, that's what happens when people start trading stuff that is given to them 'in trust'..

But anyways, the map looks very nice but is just unfinished imo. A shame it could be a really, really nice map..
Title: Re: Blackout Project (wine)
Post by: boysta2011 on June 25, 2014, 05:14:01 pm
LINK?   so i can show my team mate TZP how to play custom zombies hahahaha cyyyaa
Title: Re: Blackout Project (wine)
Post by: blackrock555 on June 25, 2014, 08:00:15 pm
i thought if a map is being released then its supposed to have a download link otherwise it shouldnt be there
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 25, 2014, 08:11:13 pm
i thought if a map is being released then its supposed to have a download link otherwise it shouldnt be there

It's being updated
Title: Re: Blackout Project (wine)
Post by: blackrock555 on June 25, 2014, 08:56:38 pm
It's being updated
ok thanks for the info cyber
Title: Re: Blackout Project (wine)
Post by: scin83 on June 25, 2014, 11:09:50 pm
can i have the download link, i cant find it
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 25, 2014, 11:18:03 pm
can i have the download link, i cant find it

Some of you guys really need to start looking at the posts in this thread...

it's already been mentioned several times already that the map is being updated
Title: Re: Blackout Project (wine)
Post by: SajeOne on June 26, 2014, 12:29:49 am
JJ you need to either fix this really soon, or put the old link back with a warning as spider mentioned doing. Having no link on a map release topic is against the board rules. If this update isn't going to be finished in a day or so you need to put the old one back with a warning, otherwise this topic will be deleted as you already have a WIP topic.
Title: Re: Blackout Project (wine)
Post by: Nic Cage on June 26, 2014, 01:48:51 am
When I saw this map release I was like, "I'm leaving Las Vegas right now and I'm going to drive angry all the way home to download this kickass national treasure." But after playing this map it really made me want to rip my own face off.
I was getting ready to apologize for Conair, but after playing this map...um...you first buddy.
Title: Re: Blackout Project (wine)
Post by: thezombieproject on June 26, 2014, 02:43:07 am
played for 10 minutes and found about 20 issues with this map. just some things i noticed
missing textures
no clipping on lots of stuff.
*A BAD Elevator GLITCH*
No sounds on some guns,
Eye Fx Dont disappear after killing some zombies.
fx on boss  doesn't disappear after killing him.
the traverse is pointing the wrong way in one of the windows,
the glass in 2 of the first room areas not up against the wall theres a big space between glass and the wall,
and more i dont have time to list them all!!!!!!!!!!!!!!!
good looking map can tell there was alot of work put into it just wish it was properly finished and tested.
if u need more details on some of these issues i found so u can fix them just ask
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 26, 2014, 03:25:34 am
JJ you need to either fix this really soon, or put the old link back with a warning as spider mentioned doing. Having no link on a map release topic is against the board rules. If this update isn't going to be finished in a day or so you need to put the old one back with a warning, otherwise this topic will be deleted as you already have a WIP topic.
sorry link is back

Post Merge: June 26, 2014, 03:36:58 am
played for 10 minutes and found about 20 issues with this map. just some things i noticed
missing textures
no clipping on lots of stuff.
*A BAD Elevator GLITCH*
No sounds on some guns,
Eye Fx Dont disappear after killing some zombies.
fx on boss  doesn't disappear after killing him.
the traverse is pointing the wrong way in one of the windows,
the glass in 2 of the first room areas not up against the wall theres a big space between glass and the wall,
and more i dont have time to list them all!!!!!!!!!!!!!!!
good looking map can tell there was alot of work put into it just wish it was properly finished and tested.
if u need more details on some of these issues i found so u can fix them just ask
which elevator glitch? and the avogadro fx dies after some time(lil bit long) if you mean the one in staminup it has one in and one out but it glitched but that was the only waw y found for zombies to get up and down :/
about eye fx i used the treyach commented out lines if you have a fix it for it then tell me.
also im getting tired of explaining that theres an image limit(missing textures)
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 26, 2014, 04:21:26 am
sorry link is back

Post Merge: June 26, 2014, 03:36:58 am
which elevator glitch? and the avogadro fx dies after some time(lil bit long) if you mean the one in staminup it has one in and one out but it glitched but that was the only waw y found for zombies to get up and down :/
about eye fx i used the treyach commented out lines if you have a fix it for it then tell me.
also im getting tired of explaining that theres an image limit(missing textures)

If you can't do it by yourself, is it possible for you to go up to others and ask them for help on fixing your weapons?

You say it's not a big deal but there are already several plenty reporting the weapons as bugs (no reload sounds, slow anims, etc.)
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 26, 2014, 04:32:02 am
If you can't do it by yourself, is it possible for you to go up to others and ask them for help on fixing your weapons?

You say it's not a big deal but there are already several plenty reporting the weapons as bugs (no reload sounds, slow anims, etc.)
yeah i need somebody to help me with the missing sounds. if you can pm me please.
also panzer now kills zombies where it lands
im adding clipping to nearly everything,
fixed the zone where spider got stuck,
added missing nodes,
and i dont remember what else but yeah. i need help with weapons
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 26, 2014, 05:06:12 am
yeah i need somebody to help me with the missing sounds. if you can pm me please.
also panzer now kills zombies where it lands
im adding clipping to nearly everything,
fixed the zone where spider got stuck,
added missing nodes,
and i dont remember what else but yeah. i need help with weapons

If you want, I can send you a PM (or I could just put it in a post on this thread) telling you what kind of problem each gun has and what needs to be fixed.
Title: Re: Blackout Project (wine)
Post by: ConvictioNDR on June 26, 2014, 05:23:27 am
Okay, so we're currently playing this right now. I have to say it looks nice. This could be a great map if it actually worked like planned, but this is the most broken map I have ever played. Please take another 6 months and fix all of it. It looks like fun if you can fix it.
Title: Re: Blackout Project (wine)
Post by: thezombieproject on June 26, 2014, 04:54:21 pm
sorry link is back

Post Merge: June 26, 2014, 03:36:58 am
which elevator glitch? and the avogadro fx dies after some time(lil bit long) if you mean the one in staminup it has one in and one out but it glitched but that was the only waw y found for zombies to get up and down :/
about eye fx i used the treyach commented out lines if you have a fix it for it then tell me.
also im getting tired of explaining that theres an image limit(missing textures)

ok downloaded a the new one and i dont see the difference i still have all the same issues.   seems like u only fixed spider's issue and re posted it idk
also u said your getting tired of explaining that theres an image limit(missing textures). Then u should  say that in the posting.  People dont have time to read 5 - 6 pages of comments. I have this same issue on my map (image limit) and i was able to fix it and it works fine now and if u cant fix it then remove some models or ask for help its better then seeing white!!!

What I DID TO FIX image limit on my map was - i opened up the some models i ported in asset manager and got rid of the normal map
i also gave all those models a basic spec map image so they all have the same spec map image. I barley noticed a difference ingame and that fixed the limit issue! You dont have to do this on all models just some till it fixes the issue.

now the elevator glitch i found!
if u call the elevator the door opens and if u dont get in the elevator in time the door closes and u are able to walk through the closed door and walk around the walls
heres a pic
(http://i58.tinypic.com/2yypo52.jpg)
Title: Re: Blackout Project (wine)
Post by: Guilhermex12 on June 26, 2014, 07:10:22 pm
how to launch this man? i put map nazi_zombie_wine and not launch
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 26, 2014, 08:16:41 pm
ok downloaded a the new one and i dont see the difference i still have all the same issues.   seems like u only fixed spider's issue and re posted it idk
also u said your getting tired of explaining that theres an image limit(missing textures). Then u should  say that in the posting.  People dont have time to read 5 - 6 pages of comments. I have this same issue on my map (image limit) and i was able to fix it and it works fine now and if u cant fix it then remove some models or ask for help its better then seeing white!!!

What I DID TO FIX image limit on my map was - i opened up the some models i ported in asset manager and got rid of the normal map
i also gave all those models a basic spec map image so they all have the same spec map image. I barley noticed a difference ingame and that fixed the limit issue! You dont have to do this on all models just some till it fixes the issue.

now the elevator glitch i found!
if u call the elevator the door opens and if u dont get in the elevator in time the door closes and u are able to walk through the closed door and walk around the walls
heres a pic
(http://i58.tinypic.com/2yypo52.jpg)
lol it wasnt new. i posted same link cause it was again the rules to have the topic without a link
and sorry i forgot to mention that the fix list i made was for the update which i havent finished
Title: Re: Blackout Project (wine)
Post by: IronJaws2 on June 26, 2014, 10:35:05 pm
should i make a trailer of this in a good way ?
Title: Re: Blackout Project (wine)
Post by: zombie madness on June 27, 2014, 01:20:38 am
are you fixing some issues? such as the grenade icon? and pathing problems along with being able to walk through objects and fixing the starting points?
Title: Re: Blackout Project (wine)
Post by: P0tZ on June 27, 2014, 02:28:29 am
yeah i need somebody to help me with the missing sounds. if you can pm me please.
also panzer now kills zombies where it lands
im adding clipping to nearly everything,
fixed the zone where spider got stuck,
added missing nodes,
and i dont remember what else but yeah. i need help with weapons
He is working on it  :troll:
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 27, 2014, 02:34:17 am
should i make a trailer of this in a good way ?
wait untill update
Title: Re: Blackout Project (wine)
Post by: CyberMan1011 on June 27, 2014, 02:45:12 am
Try asking Chromastone if he can let you use the real anims and sounds for the Blundergat and the Thompson
Title: Re: Blackout Project (wine)
Post by: SectorZeroGP on June 27, 2014, 07:44:30 am
Anyone knows if this map has an endindg/Easter egg??????   (i think this map is going to be awesome, but i would want to konw it please)   ;)

one more thing, when i'm downloading this map my PC says that is a virus, why?????
Title: Re: Blackout Project (wine)
Post by: G0LD3NMAYshe on June 27, 2014, 07:50:29 am
I'm not sure about the ending but i do know that this map is not a virus. It is that .exe are harder for a pc to pick out viruses in. So it auto suggest you block them. So no the map doesn't have a virus. Though the map is very buggy. Play with caution.
Title: Re: Blackout Project (wine)
Post by: SectorZeroGP on June 27, 2014, 07:53:59 am
I'm not sure about the ending but i do know that this map is not a virus. It is that .exe are harder for a pc to pick out viruses in. So it auto suggest you block them. So no the map doesn't have a virus. Though the map is very buggy. Play with caution.
Thanks :)
Title: Re: Blackout Project (wine)
Post by: G0LD3NMAYshe on June 27, 2014, 07:58:06 am
np
Title: Re: Blackout Project (wine)
Post by: Cold_banana on June 28, 2014, 05:04:23 am
This map is absolutely epic but there is way too many bugs. It doesnt even count as an alpha you cant just fix a couple of glitches that people find and it will be fine. I think you should move this from releases to maybe a testing or beta section. Then try to simplify the map a little so that it is not just a bunch of features but a more smoothly run map.

Fixing this map will take time but you can also take this as a test map and take features from this map 1 by 1 and add it to your next project, testing the map as you go along, rather than adding as many features as you can then testing it in the end.
This overwhelmed you with problems and so you gave up leading to the downfall of this awesome map.

Alternatively you can give it to another person who knows what they are doing to finish it for you. This maybe the best option as im sure you sick and tired of this map.
Title: Re: Blackout Project (wine)
Post by: G0LD3NMAYshe on June 28, 2014, 10:21:06 am
This has been discussed several times the map is going to be updated. Like people say please read the rest of the post before adding on to the posting on it. Please and thank you. :)
Title: Re: Blackout Project (wine)
Post by: mrseganerron on June 28, 2014, 11:44:37 am
The best map for me :
http://www.noelshack.com/2014-26-1403955840-best.png (http://www.noelshack.com/2014-26-1403955840-best.png)
Title: Re: Blackout Project (wine)
Post by: nouch1st on June 29, 2014, 04:01:43 pm
i downloaded the map but i get an error every time i try to load it in single player, it says something about sound file
Title: Re: Blackout Project (wine)
Post by: jjbradman on June 29, 2014, 06:13:01 pm
This map is absolutely epic but there is way too many bugs. It doesnt even count as an alpha you cant just fix a couple of glitches that people find and it will be fine. I think you should move this from releases to maybe a testing or beta section. Then try to simplify the map a little so that it is not just a bunch of features but a more smoothly run map.

Fixing this map will take time but you can also take this as a test map and take features from this map 1 by 1 and add it to your next project, testing the map as you go along, rather than adding as many features as you can then testing it in the end.
This overwhelmed you with problems and so you gave up leading to the downfall of this awesome map.

Alternatively you can give it to another person who knows what they are doing to finish it for you. This maybe the best option as im sure you sick and tired of this map.
i dont want to sound rude but i dont think you even have the idea on what would cost to send the map to someone else, in that case it would be better  for me to remake the map .-. lol. also why you keep saying this? when i repeat everytime why the map is "broken", even the main post explains that.

Post Merge: June 29, 2014, 06:13:53 pm
i downloaded the map but i get an error every time i try to load it in single player, it says something about sound file
sounds arent supposed to crash the game. do you have a pic?