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MAX MAP NODE ERROR

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Created 10 years ago
by IronJaws2
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Got this wierd error saying map max node, I don't know why but it also gives me indications of lightmap locations are too consistent (idk why they give me this) plus repeating textures as we'll
I did not max out on path nodes but if anybody could help that be great :)
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  • steviewonder87
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Try and reduce the number of pathnodes in your map.
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Try and reduce the number of pathnodes in your map.
Any clue on the path node limit
I might need portaling for making more pathnodes
 :o
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  • steviewonder87
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Portalling has nothing to do with pathnodes.

At all.
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This error doesn't have anything to do with the pathnodes afaik. The pathnode limit is really high.

Try make more detailed brushes. Everytime you make a new brush, it will automatically become a structucal brush, you might have too many of structucal brushes.

So try this, make more brushes into detail by selecting brushes and right click in the 3d view and then click, "Make detail".
If you still get the error, try make more brushes into detail.

Edit: well when I got this error it wasn't because of pathnodes. :/
Last Edit: September 17, 2014, 09:04:33 pm by Ege115
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Any clue on the path node limit
I might need portaling for making more pathnodes
 :o
I hit the limit on frostbite the other day and I literally just spaced them better to save on path nodes. Also, like stevie said, portaling has nothing to do with pathnodes, it determines what will be rendered in game if the player is able to see through the portal.

Edit: actually Ege115 is right, the pathnode error message will say something like exceeded max path disconnects or something. You simply have too many structural brushes.
Last Edit: September 17, 2014, 09:03:23 pm by JBird632
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This error doesn't have anything to do with the pathnodes afaik. The pathnode limit is really high.

Try make more detailed brushes. Everytime you make a new brush, it will automatically become a structucal brush, you might have too many of structucal brushes.

So try this, make more brushes into detail by selecting brushes and right click in the 3d view and then click, "Make detail".
If you still get the error, try make more brushes into detail.

Edit: well when I got this error it wasn't because of pathnodes. :/

I have made a lot of brushes detail but just got a new prefab in my map, so that's what I probably need to so I need to stamp the prefab (which I did) and probably have to select EVERY brush from the prefab as detail. I'll see what I can do but I'll notify if I need more help or not but thanks for your support so far.
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I have made a lot of brushes detail but just got a new prefab in my map, so that's what I probably need to so I need to stamp the prefab (which I did) and probably have to select EVERY brush from the prefab as detail. I'll see what I can do but I'll notify if I need more help or not but thanks for your support so far.
nothing to do with brushes since when has a brush been a node? select all the brushes even patches as well and make detail fixed
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http://gyazo.com/053a3be07bec351160ce56545c7d3518 what about this this is what it says in my launcher
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http://gyazo.com/053a3be07bec351160ce56545c7d3518 what about this this is what it says in my launcher
all i can see is terrain errors and errors from not taking off read only on your mods folders
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http://gyazo.com/053a3be07bec351160ce56545c7d3518 how about this now

Double Post Merge: September 18, 2014, 02:04:46 am
Got this wierd error saying map max node, I don't know why but it also gives me indications of lightmap locations are too consistent (idk why they give me this) plus repeating textures as we'll
I did not max out on path nodes but if anybody could help that be great :)
yeah just add detail to most of your structures and i should be good :)
Last Edit: September 18, 2014, 02:04:46 am by ASTR0x0M3GA

 
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