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2400 image limit

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Created 9 years ago
by smasher248
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smasher248's Groups
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so i created a box map with nothing in it and discovered there were over 300 images already included(ugx asset counter) i was wondering if there is a way to remove them from the map, or are they stuck in the ff files?
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I think those images are for the mod and the weapons included. Did you rename your ignore.csv as in the tutorial. ? :)
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I think those images are for the mod and the weapons included. Did you rename your ignore.csv as in the tutorial. ? :)

what and where is the ignore.csv, is it a single document that applies to all maps like zombiemode.csv or is it specific to the current map?
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It is in the folder C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone_source\english\assetlist , if you used the standalone mod it will come with the csv you need to rename it to yourmapname_ignore.csv.

I have linked the tutorial i watched it will take you through it .

http://ugx-mods.com/forum/index.php?topic=537
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It is in the folder C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone_source\english\assetlist , if you used the standalone mod it will come with the csv you need to rename it to yourmapname_ignore.csv.

I have linked the tutorial i watched it will take you through it .

http://ugx-mods.com/forum/index.php?topic=537

thanks but im not using ugx mod
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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either comment them out in your mapname.csv in zone_source or create a ignore file

To be honest though i highly doubt youll hit the limit anyway
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either comment them out in your mapname.csv in zone_source or create a ignore file

To be honest though i highly doubt youll hit the limit anyway

well i have
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fine, then do what i suggested

your such an ingrate, geez
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fine, then do what i suggested

your such an ingrate, geez

lol calm down whats your problem, you said i wouldn't hit it and i have so... :/
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I "also" said how to fix it...
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I "also" said how to fix it...

ok thanks
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no problem ;)

 
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