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WIP - Project Viking

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Created 10 years ago
by redspace200
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Thanks everyone for the continued support. As Im nearing completion to this project, I have decided to add in one more enemy type (as the result of me removing many other bosses) which will be found in a new area I have planned that is slightly more open then the current areas I have now. The purpose of this is to allow you to move around a bit more, while still making this area kind of risky to stay in.

The preview video to this new enemy can be found here:
https://www.youtube.com/watch?v=R_rvmZK2zAs&feature=youtu.be

Now I need some feedback on this. I don't currently have a "punishment" or downside if he is able to sound the alarm. I thought about spawning more AI, but didn't see that as to big of a deal to the player. I want to do something that will make the players not want to get caught, but not insanely bad to the point where it will ruin there game. Any ideas are welcome!
Absolutely flawless!!!!!!! :D. Cool boss... Maybe add more ways of being killed  8)
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Thanks everyone for the continued support. As Im nearing completion to this project, I have decided to add in one more enemy type (as the result of me removing many other bosses) which will be found in a new area I have planned that is slightly more open then the current areas I have now. The purpose of this is to allow you to move around a bit more, while still making this area kind of risky to stay in.

The preview video to this new enemy can be found here:
https://www.youtube.com/watch?v=R_rvmZK2zAs&feature=youtu.be

Now I need some feedback on this. I don't currently have a "punishment" or downside if he is able to sound the alarm. I thought about spawning more AI, but didn't see that as to big of a deal to the player. I want to do something that will make the players not want to get caught, but not insanely bad to the point where it will ruin there game. Any ideas are welcome!
Oh god that Bioshock enemy scared the crap out of me one time in Bioshock Infinite. Loving how the idea maybe when he sees you you can make it so he turns off the power for 10 seconds leaving you perkless so kind of like a EMP punishment.
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Oh god that Bioshock enemy scared the crap out of me one time in Bioshock Infinite. Loving how the idea maybe when he sees you you can make it so he turns off the power for 10 seconds leaving you perkless so kind of like a EMP punishment.
I really like that idea, ill defiantly consider it :)
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Thanks everyone for the continued support. As Im nearing completion to this project, I have decided to add in one more enemy type (as the result of me removing many other bosses) which will be found in a new area I have planned that is slightly more open then the current areas I have now. The purpose of this is to allow you to move around a bit more, while still making this area kind of risky to stay in.

The preview video to this new enemy can be found here:
https://www.youtube.com/watch?v=R_rvmZK2zAs&feature=youtu.be

Now I need some feedback on this. I don't currently have a "punishment" or downside if he is able to sound the alarm. I thought about spawning more AI, but didn't see that as to big of a deal to the player. I want to do something that will make the players not want to get caught, but not insanely bad to the point where it will ruin there game. Any ideas are welcome!

That looks so cool but does he do anything else besides stand there?
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Awesome addition!  ;D

As for a 'punishment' how about sealing all the exits to the area you're in until it is vanquished
That plus, if possible, a constant stream of enemies [both regular and special maybe?] either in that area or across the map - this would hinder taking the enemy out and also prevent revives if people are split up

Or maybe have the map become almost pitch black/covered in thick fog [though I imagine that may cause issues] to make taking him out even more treacherous

Irrespective of the eventual decision I cannot wait to see how this addition mixes up the gameplay, a thoroughly deserved +1  :)
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That looks so cool but does he do anything else besides stand there?
He explained that he's looking for feedback on what the punishment should be.
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That looks so cool but does he do anything else besides stand there?
Well he is supposed to scan a area without moving, making it so the players have to use stealth to get through a area. He shouldn't be considered a boss, more so a threat to the players. He is going to be completely avoidable, for those who don't like this idea.

Awesome addition!  ;D

As for a 'punishment' how about sealing all the exits to the area you're in until it is vanquished
That plus, if possible, a constant stream of enemies [both regular and special maybe?] either in that area or across the map - this would hinder taking the enemy out and also prevent revives if people are split up

Or maybe have the map become almost pitch black/covered in thick fog [though I imagine that may cause issues] to make taking him out even more treacherous

Irrespective of the eventual decision I cannot wait to see how this addition mixes up the gameplay, a thoroughly deserved +1  :)
Sealing the exits to the area was my original idea, and I still kind of like that one as well. The map already uses alot of fx, so I don't think covering it in fog would be a option. If I do the sealing exits, I may be able to have the bos turn into a cloud of mist, which has to have a certain # of damage dealt to free the trapped player.

Then again, I don't want to make the map extremely confusing. Theres already so much going on at once, Im worried players wont know how to react.
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Thanks everyone for the continued support. As Im nearing completion to this project, I have decided to add in one more enemy type (as the result of me removing many other bosses) which will be found in a new area I have planned that is slightly more open then the current areas I have now. The purpose of this is to allow you to move around a bit more, while still making this area kind of risky to stay in.

The preview video to this new enemy can be found here:
https://www.youtube.com/watch?v=R_rvmZK2zAs&feature=youtu.be

Now I need some feedback on this. I don't currently have a "punishment" or downside if he is able to sound the alarm. I thought about spawning more AI, but didn't see that as to big of a deal to the player. I want to do something that will make the players not want to get caught, but not insanely bad to the point where it will ruin there game. Any ideas are welcome!

BOY OF SILENCE???   is it like a every 5-10 rounds boss? or every round random??
IT IS A SICK IDEA!!! but how hard will it be?   
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Thanks everyone for the continued support. As Im nearing completion to this project, I have decided to add in one more enemy type (as the result of me removing many other bosses) which will be found in a new area I have planned that is slightly more open then the current areas I have now. The purpose of this is to allow you to move around a bit more, while still making this area kind of risky to stay in.

The preview video to this new enemy can be found here:
https://www.youtube.com/watch?v=R_rvmZK2zAs&feature=youtu.be

Now I need some feedback on this. I don't currently have a "punishment" or downside if he is able to sound the alarm. I thought about spawning more AI, but didn't see that as to big of a deal to the player. I want to do something that will make the players not want to get caught, but not insanely bad to the point where it will ruin there game. Any ideas are welcome!
Amazing :D love bioshock infinite - unfortunately the boys of silence were in a very small portion of the game which sucked since i thought they were the best enemies.
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Well he is supposed to scan a area without moving, making it so the players have to use stealth to get through a area. He shouldn't be considered a boss, more so a threat to the players. He is going to be completely avoidable, for those who don't like this idea.
Sealing the exits to the area was my original idea, and I still kind of like that one as well. The map already uses alot of fx, so I don't think covering it in fog would be a option. If I do the sealing exits, I may be able to have the bos turn into a cloud of mist, which has to have a certain # of damage dealt to free the trapped player.

Then again, I don't want to make the map extremely confusing. Theres already so much going on at once, Im worried players wont know how to react.
Nah that sounds good. If its avoidable anyway I say go for it ;)
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I do like this idea, but in my opinion, if only one player sets of the punishment, it should only affect him and not the whole team, especially if they didnt give him the go ahead, if say the power went off that would affect everyone doing their own thing which is not really fair and would just piss everyone off and they'd rage if they went down, so i like the idea of doors closing in just one area that the one guy is in and lets say he has to kill x amount of zombies until the doors will re-open again
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How about you make a way that the players can stun him by some sort of attack(whatever it was) so that they can manage to escape him for a short time?
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The boy of silence should cause i ringing noise in your ear like if you were to stand close to your own frag and it blow up, but if any zombies are around it they should be stunned to, but when you kill it, anything around it should take damage.
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The boy of silence should cause i ringing noise in your ear like if you were to stand close to your own frag and it blow up, but if any zombies are around it they should be stunned to, but when you kill it, anything around it should take damage.
+1

 
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