When using textures, you need to use the ones that say "lit" not "decal".
That is clearly a decal that complements its "lit" counterpart.
That is clearly a decal that complements its "lit" counterpart.
8 years ago
I had the problem once. it ended up being something to do with buggering up the link to one of the files when you make the map. Everything except models ended up invisible.
I ended up creating another new map.
I resized umbra, fpstool, sun boxes and recreated the skybox to acc...
I ended up creating another new map.
I resized umbra, fpstool, sun boxes and recreated the skybox to acc...
8 years ago
Originally made by -CsA- Psycofalc in 2008
I remade it for XGS clan in 2011, calling it Killingfields Plus.
[img]http://images.akamai.steamusercontent.com/ugc/255968775614407260/0A5FFDB2DCB783D950884242632BF7FB46A76AB7/?interpolat...
I remade it for XGS clan in 2011, calling it Killingfields Plus.
[img]http://images.akamai.steamusercontent.com/ugc/255968775614407260/0A5FFDB2DCB783D950884242632BF7FB46A76AB7/?interpolat...
8 years ago
JBirds tutorial on making a river. It's not as simple as just making a "water" clip.
8 years ago
Just doing the finishing touches now. getting the ambient sound radiuses correct, and doing the minimap. should be on steam workshop (when I figure out how to do that) within the week. Looks a lot better than this video now.
8 years ago
I think it happened when I deleted the directory \Call of Duty Black Ops III\sound_assets\tst
now the directory is back with the wav file in it again.
now the directory is back with the wav file in it again.
8 years ago