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[Manager] Undead Town V1.3 (Final)

HOT
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Created 10 years ago
by RamboBadass
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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This map can be downloaded from the UGX Map Manager.




Update Log 1.3
 - Fixed a number of spots where you could get out of the map. Update is live on the Manager.


Update Log 1.2
*fixed buyable ending price
*added a gun.....
*moved the 3 teddys for the Thompson
*clipped some buyable debris
*a few other things I can not remember sorry


Update Log 1.1
*Pathing issues fixed (thank you Saje)
*Added collison to a few items
*Packaged correctly lol sorry that was a epic fail
*All weapons other then WaW weapons fixed to there default ZOMBIE stats
*Prices lowered on BO guns
*JukeBox working
*Fixed a door the was visible through a wall


Special Thanks to DualVII for a major potential infinite loop fix THANK YOU

Thanks to Trem map is back on track should be out soon!!!! :D

hey guys iv been working on a new map (lost my files to the first) but here we go
The setting is a small town out side of The Factory in the mountians. In 1946. You must fight your way threw the hordes to buy a ticket to leave the mountian inclosed town, with the help of the perks and PAP. The only problem is the conductor is a greedy old fool that has a high price set on his tickets. Can you survive long enough to make the money needed?

Things map has
* Challenging Map
* buildable ending (DualVII)
* multiple power switches (DualVII)
* zombie counter
* Custom Load Screen - Thanks to HexZombies
* 10 perks with BO2 shaders - Thanks to Bamskater, JR-Imagine, ZK
* Soul chest - Thank you BluntStuffy
* Dig Sites - Thank you again BluntStuffy lol
* UGX-jukebox - Thank you UGX
* hidden guns, and a hidden Tompson for Spiderbite
* customized guns- Thanks to the UGX Weapon Editor
* PAP
* Achievements - Thanks to Don Goony
* Unsure of train ending (don't want to copy others) ;)
* no-dogs :'( lol
* custom textures
* custom fx
* buyable ending Thanks TOM_BMX
* and other things stil coming


Big Help
Trem,GrantDaddy,Codmoddd1234,all of UGX team. damn it I guess Treyarch
HexZombies - for the loadscreen Thanks man
ZK - Thank you. You know why.
RedSpace200 - for a custom weapon script
Zombie Madness - for .... weapons and anims
Lukkie1998 for weapon help and other things



Images





Good Luck Spider!





Thank you BluntStuffy







Beta Testers:
DualVII
SajeOne
GrantDaddy
Gregsta33
BluntStuffy
Alerion
Zombie Madness
Lukkie1998
Me

If I missed anyone for any credit pm me [/font]
Last Edit: May 23, 2014, 12:58:16 pm by rambobada555555
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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Could you reupload to dropbox or something? mediafire's DL speeds are insanely slow for me.

map looks amazing BTW.
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Could you reupload to dropbox or something? mediafire's DL speeds are insanely slow for me.
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Strange. Its taking me 30 minutes+ to download the map. However when i download something from dropbox that is about the same size it takes about 2 minutes. All other sites are working fine too.
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Could you reupload to dropbox or something? mediafire's DL speeds are insanely slow for me.

map looks amazing BTW.
yes give me 15 min on the phone


Post Merge: March 25, 2014, 02:50:53 am
were do you prefer deadra?

Last Edit: March 25, 2014, 02:50:53 am by rambobada555555
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yes give me 15 min on the phone


Post Merge: March 25, 2014, 02:50:53 am
were do you prefer deadra?

Like i said dropbox has some good DL speeds for me ATM. so yeah dropbox.
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its uploading now  :D
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its uploading now  :D
Thanks! But um... i think you packaged the map wrong:

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What? how


Post Merge: March 25, 2014, 03:08:59 am
damn it it was to be in a folder .... ugh ill redo it
Last Edit: March 25, 2014, 03:08:59 am by rambobada555555
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What? how
The files were dumped into the mods directory instead of their own mod subfolder.
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re uploading .... sorry removing link till new one is done

Sorry guys  :-[ dumb mistake
Last Edit: March 25, 2014, 03:12:55 am by rambobada555555
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This was from the beta you sent but I found some concerns on your map that if still exist would be good to patch:

Spoiler: click to open...
Major:
Spoiler: click to open...
(Pathing Issues)




Possible map exploit(can jump through gap to different zone)

Guessing you wanted soul chest to go away to pick up item. I can just pick it up without finishing the chest.
Minor:
Spoiler: click to open...
Make sure you are using nodraw on the sides and back so only the front face is drawn.

WAY too easy in my opinion to hold here, should put some spawners that traverse over the fence.

Door clearly visible going through wall

Pole has no collision

I had to quit so I didn't get to thoroughly test it but that's what I found anyway. In whole it was a fun map, had a good time.
Last Edit: March 25, 2014, 03:13:30 am by SajeOne
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This was from the beta you sent but I found some concerns on your map that if still exist would be good to patch:

Spoiler: click to open...
Major:
Spoiler: click to open...
(Pathing Issues)




Possible map exploit(can jump through gap to different zone)

Guessing you wanted soul chest to go away to pick up item. I can just pick it up without finishing the chest.
Minor:
Spoiler: click to open...
Make sure you are using nodraw on the sides and back so only the front face is drawn.

WAY too easy in my opinion to hold here, should put some spawners that traverse over the fence.

Door clearly visible going through wall

Pole has no collision

I had to quit so I didn't get to thoroughly test it but that's what I found anyway. In whole it was a fun map, had a good time.

I will work on all of the things you posted and update asap. how do I do the collision on the polls I never noticed
Last Edit: March 25, 2014, 03:19:48 am by rambobada555555
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I will work on all of the things you posted and update asap. how do I do the collision on the polls I never noticed
Well you can either just put a clip around it or you can create a collmap. If you are planning on using that model again  I would use a collmap:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Creating_Collmaps_for_Models
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I put a clip on it for now and fixed everything else compiling and uploading asap

sorry I never heard back so I assumed there was no issues ... fail on my part :-[

 
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