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Topics - StyledSnail

How do i get text on screen when buying a door. Not hintstring, but text that would literally say "you bought a door" or something.
7 years ago
I had someone test my map for coop (as i dont have many people to play waw with) and they said that when playing coop the non-host player cannot earn points through damaging or killing zombies. I googled around and found no fixes. The player could still gain points from powerups like nukes and carpenters. Also in coop the other player is not visible. If you need to test for yourself i can pm you the link to the map.
7 years ago
Looking for fellow mapers to just chat with while mapping. Through steam or discord. Chat or talk.
7 years ago
I changed the code to:
Code Snippet
Plaintext
if( sMeansOfDeath == "MOD_FALLING" )
{
iDamage = 0;
return;
}
It worked once, then stopped working. Anything else I can do to fix it?
7 years ago
My new map. Started working on it yesterday, so i'm getting this up early. On this map i'm starting to do more in-detail stuff. In my mind this should look good. Hoping you guys will too. It is far from being done, but I do have the main area almost laid out.
You will start out in that cubby in the wall.

This isn't the full map yet. It's just a big house. Had to make each different hand railing. Might change them eventually.
I am planning on having all perks up to Black Ops 2. I will update as I work on it.
If you have any requests of things to put into the map. Tell me here so I can get an early idea of what to put in it.
Update 4/1/2017
Don't have lights in yet and got screenshots in game. Adding lights next. Planning on having all BO1 and BO2 perks if everything works out right. This is just the base of the map. Adding details to the rooms and some secrets. Next update coming soon.
Main Area:

Main Area from Spawn:

One of the Rooms:

Room with a Secret:

Basement Maze:

Pack-A-Punch At End of Maze:
7 years ago
Download Link:

This is the first release of my new map Quad Towers. It consists of 4 equal towers that only meet at the bottom and the top. This is a decently difficult map. I recommend playing coop. There aren't many camping spots so have fun training!
WARNING!!!!!
If you need to restart the map, you need to reload the map instead. If you restart level, it will break the map. It will give you an infinite loop error when you get hurt and will mess with the loadouts and not let you get guns, but will still take your points.

Information:
The little dog/gargoyle statues on the corners outside are the source of the lights. There are 2-3 riser spawns on each level of each building. There are no dogs. When I brought all of the files to replace from Harrybo21's perks, it messed up a lot of stuff so I had to make do with what I could. Fixes will be released when I get the stuff working.
I set solo quick revive count to 5 so it is easier to continue.
There are no power switches.
2 buildings have a box at the bottom floor, the other 2 don't.
If a box is there, but also has a teddy, then it doesn't count as a working box. The box is not actually there. (will be shown in one of the pictures below)
The zombie counter sometimes will have a few extra, use the time before the round ends to get around the map. You will only get a few seconds.
This map includes all perks up to BO2, with the BO3 Models for the perks. There is also Widow's Wine from BO3.
There are wall-buy weapons on most of the floors of the buildings. There is a PPSH wall-buy for 2000  a few floors up.
There is each variation of pack-a-punch in BO2: Original, MOTD, Transit, and Origins. (one on each roof)
There is wunderfizz on each bottom floor and each roof.
You can move around when you are downed and you can dive when you are running then hold prone.

Special Thanks:
Harrybo21 - For Perks, Dive, and Moving When Downed Among Other Scripts.
SniperBolt - For The Mystery Boxes And Some Scripts.

Update 1/23/2017
Adding the UGX Mod to the map. This is my first time doing any mapping with it so it may take some time if there are problems. Still working on fixing dogs and fixing the loadout problem on map restart. Also fixed the problems with the mystery box More updates coming soon.

Pictures:
Spawn


First Floor


Second Floor


Third Floor


Fourth Floor


Fifth Floor (power switch is removed)


Sixth Floor


Seventh Floor


Box with teddy that doesn't count as a box that is there as mentioned above


Eighth Floor


Ninth Floor


Tenth Floor


Roof


Complete Top View


Download Link:
7 years ago
If I reload it all is fine, but if I restart then stuff breaks. It gives me different ammo in my Colt and whenever I get hurt by anything it gives me a potential infinite loop error and freezes for a couple seconds. Does anyone know a fix. It only happened after I changed everything for zombie mode in all my scripts for starting weapon from colt to zombie_colt. If it is just colt then I get a copied one in the load out and it doesn't go away until you die and acts as an infinite mule kick. The 2 colts don't go away and you can keep every gun you get. Then when you die it fixes itself. If you can help either of these problems. Please give me a solution.
7 years ago
This is my next map, Quad Towers. It takes some aspects from the map Bank Job. It will consist of four equal buildings on the map with connecting alleyways in between them. There will be 2 different versions of the map. One will be a regular zombies map and the other will be a competitive zombies map. Unfortunately I have to make this as 2 different maps because the layouts of stuff will be different. I will definitely have the original and black ops perks in the map with possible black ops 2 perks if I can get it to work. I am using sniper bolt's tutorial stuff (original and black ops perks) and harry bo21's perks (black ops 2 perks) (may change). The map will hopefully be done sometime during my Christmas break. It is a good amount done. There will be a zombie counter if I can get it to work. At the time there is only one building, but the others will be equal size so I can copy them and change the insides of them. I will update this when I have updates to post.
Pictures:

Building


Bottom Floor of Building


Other sides of Bottom Floor


Second Floor


Third Floor


Other Side of Third Floor


Spawn


Other Side of Spawn


Hope you guys like it so far and that you guys will support the creation of this map.
Update 12/18/16:
I got most of the Black Ops 2 perks working along with Widow's Wine from BO3. The perks use the BO3 textures. I have some added wall-buys and some updated prices on guns. I am testing who's who, because i don't know how it will work, same with vulture aid. There will be no perk limit and the timed gameplay option for the time being is going to be unavailable due to harry bo21's install overwriting files and it took out the gameplay. The button still changes on the main menu, but either choice will use rounds. I am going to fix this ASAP. Zombie counter works and it had the origins hud. More updates coming soon.

Update 12/24/16:
Everything is basically done. Hopefully when i get all the towers up it will run. I may give a basic release, then do a visual update later. All that seems to need to be done is just visuals. Let e know what you guys would rather have. More updates coming soon.

Update 1/1/17:
Some slight delays due to a couple problems with infinite loops. Works fine when first played, but you have to reload everytime you need to restart. Got visuals done. I think it looks pretty good. I need some help testing it. I need 3 more people to help me with the competitive multiplayer version of this map. Let me know if you want to be one of them. First come first serve. If I can't figure out how to fix the loop problem I will release it with a warning that shows up when you start the map. Expect a release sometime this week.

MAP HAS BEEN RELEASED: http://ugx-mods.com/forum/index.php?topic=14503.new#new
7 years ago
I changed my starting score to 500, but in game it says 5000000. The first shot/kill in game gives me over 4000000.
Code Snippet
Plaintext
set_zombie_var( "zombify_player", 					false 		);
set_zombie_var( "below_world_check", -1000 );
set_zombie_var( "spectators_respawn", true );
set_zombie_var( "zombie_use_failsafe", true );
set_zombie_var( "zombie_round_time", 30 );
set_zombie_var( "zombie_between_round_time", 10 );
set_zombie_var( "zombie_intermission_time", 15 );
set_zombie_var( "zombie_spawn_delay", 1.5 );
set_zombie_var( "zombie_health_increase", 100 );
set_zombie_var( "zombie_health_increase_percent", 10, 100 );
set_zombie_var( "zombie_health_start", 150 );
set_zombie_var( "zombie_max_ai", 24 );
set_zombie_var( "zombie_ai_per_player", 6 );
set_zombie_var( "zombie_score_start", 500 );
set_zombie_var( "zombie_score_kill", 50 );
set_zombie_var( "zombie_score_damage", 5 );
set_zombie_var( "zombie_score_bonus_melee", 80 );
set_zombie_var( "zombie_score_bonus_head", 50 );
set_zombie_var( "zombie_score_bonus_neck", 20 );
set_zombie_var( "zombie_score_bonus_torso", 10 );
set_zombie_var( "zombie_score_bonus_burn", 10 );
set_zombie_var( "penalty_no_revive_percent", 10, 100 );
set_zombie_var( "penalty_died_percent", 0, 100 );
set_zombie_var( "penalty_downed_percent", 5, 100 );
set_zombie_var( "zombie_flame_dmg_point_delay", 500 );
This is the code from my _zombiemode.gsc
7 years ago
Download: MEGA


You are stuck in a room. They are coming from all sides. DON'T DIE!
Hey guys StyledSnail here with my second map Surrounded. This is a cube map. 2 zombie windows on each side. Doors, with perks behind them. All original and Black Ops perks. See how long you can survive for. Uses sniper bolt's prefabs.
Pictures (all sides):





Download: MEGA

7 years ago
Download: MEGA


This is my first map. It's a basic map and is called Vertigo. The map stuff is Cube, because I couldn't think of a name for it before. It has 2 floors, all original and Black Ops Perks. There is a power switch you must activate for power. You get pack-a-punch in the first room, but you need power first. No starting gun, but kar98k right in front of you to the left of the mystery box location. There are about 4-5 mystery box locations for the map. PPSH wall-buy. Uses sniper bolt's prefabs. Enjoy!
Pictures (may be different after updates and no pictures of 2nd floor, that is for you to see for yourself):
Start Room

Power Room

PPSH wall-buy room

Download: MEGA

7 years ago
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