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Topics - Undeadmetal

Not really sure where to post this or if anyone would be interested. I don't have a title for it, yet... no maps, only some collision but no mapping collision yet.
 
Core-System: Incomplete
Core-Progress: 12%
 
Planned:
Map Creation Tool
Map Creation Guide
Etc....TBD [Feel free to comment some likes or needs I may have them planned/not listed]
WaW/Black ops 1/2/3 based weapons
Custom Perk system [Will see about bo1/bo2]
Local Co-op 1-2 maybe 1-4
Titlescreen
GUI - Progess: Initial Text Displays for testing.
Powerup Drops.
 
Weapon System: Incomplete
Progress: 35%
 
 
Implemented Weapons:
M1911
 
Planned Needs:
Per-shot-sounds
 
The weapons are defined in Weapons/weapons.js but are still missing needed features but for now look kind of like this
"
 M1911: {
        bulletType: 'pistolBullet',
        clipSize: 8,
        maxAmmo: 80,
        shootingSpeed: 1, // shots per second
    },
    // Add more weapons if needed
"
Will be built to define more gun features as I go such as sounds/etc.
 
 
Zombie System: Needs work currently collision based hitting timed with invulnerability for a split moment to attempt to allow better knifing. will later make the zombies wield zombie arms of different variants from their own weapon list,
Zombie Variants: Crawlers, Zombies, Sprinters, Dogs <---so far
With different mapped art
Coding needs to be redone into their own set of js as of now it's mostly all sitting in one html file. :/
 
I plan to finish this in way where it will be capable of mimicking the CoD Zombies style while still being its own little style.
 
 
Overall Progress: 10%
 
Planned Release: TBA
 
Current lines of Code: 580+
 
Current Languages: HTML, JS
 
Video: Very Early Alpha
 
 
Current Written Structure Stability: Medium
Code Extendibility: Low-Medium [Will be adjusted to try to make it more editable/extendable]
 
 
Early Release Options: None, please don't ask.
 
 
I want to prove I can code, but most of the things I've coded I don't want to take credit for....lol. This isn't useful in most cases.
 
So I am starting with this nice simple web zombies game.
 
 
Let me know your thoughts! Sorry video is 720p.
 
THIS IS IN NO WAY AN ACCURATE REPRESENTATION OF THE FUTURE VARIANTS. As much will be adjusted/built onto.
 
Lines of coding when done. Hopefully less then 12k or something like 4k but idk.
 

Double Post Merge: December 14, 2023, 09:07:17 am

As for the art.....an artist or someone stellar would be awesome as I already had to rig up the zombies/dogs/etc myself and I use paint.net ...so like I'm not the best but I get by.
 
Will post weekly updates so you can see it evolve into a little game based ontop of building from this concept.
4 months ago
Canceled: Sorry please remove.
4 months ago

T.R.E.E

The Radiant Entity Editor




 
Requirements: .NET 4.8.1
 
Open your .map files and controls the entities and models in your map via code vs opening Radiant, I plan to extend the features this is baseline concept version 0.1.1.0.
 
Has an open and save feature, allowing you to view the entities in a ListBox and edit the code for each "//entity { }" separately. This could allow for quick model swaps and etc, minor location adjustments. I will be utilizing and building onto this slowly.
 
Please post any errors you have and let me know what you think of the concept. I understand CoD WaW modding isn't really hyped anymore. I've learned to not care as much as I'm just enjoying my time.
 
Credits: Undeadmetal
 
Download 0.1.1.0: https://www.mediafire.com/file/uas4m8wlzrdstfd/TheRadiantEntityEditor.zip/file
 
0.1.1.2: https://www.mediafire.com/file/7pq2fl28zzujhy9/TheRadiantEntityEditor-0.1.1.2.zip/file
 
Scan: https://www.virustotal.com/gui/file/10d22f309d48c87d8f79952feb99ad9ff80cbded1932a96f6db13f731b6df778?nocache=1
 
Upcoming Update: On/Off option to include // brush  in scan not just // entity --Update included 0.1.1.2
4 months ago




Saw A Different DarkMode Launcher, but I wanted it a bit different, still not complete to my liking but changed a fair amount, I present my dark mode version of the Launcher.
 
Download:
https://www.mediafire.com/file/duo9qvgg0trp455/Launcher.zip/file  [NEWER DOWNLOAD BELOW]
 
Scan:
https://www.virustotal.com/gui/file/fa870084da74b83f38b791b2ef2f808463c8fa625200cd103deaf9b2f62d4fc9?nocache=1
 
 
Update:
Includes Launch Option for : https://www.ugx-mods.com/forum/3rd-party-applications-and-tools/48/t-r-e-e-the-radiant-entity-editor/23907/msg171720#msg171720
 
 

 
Download 0.76: https://www.mediafire.com/file/c9gmeugh5b27v78/Launcher.exe.zip/file
 
Download 0.78: https://www.mediafire.com/file/xcff9pfkww67ozw/Launcher_0.78.zip/file -- Fixes to prevent the console from turning white when compiling maps/etc in multiple areas of the code.
4 months ago
Cozy Solitude - W.I.P [Early Preview]
 
Planned Release Date: 01/25/2024
 
Story: You became stuck surrounded by the undead in an endless battle unable to leave your home. It seems some sort of magic is afoot as machines and equipment have appeared out of nowhere and seem to have some stipulations in order for the machines to let up and present their goods. Best check of the rest of the house and figure out what else has become of the place.
 





 
Very Early Pictures,
 
Phase: Model Porting, Map Building
 
Already Implemented Features:
 - Bo2 Styled Afterlife
-  Bo1/Bo2 Perks [NO Widows Wine]
-  Custom Box Model
-  Bo2 Hell's Redeemer/Retriever
-  Bo2/Bo3 Ported Map Models
- TBA
 
Planned Features:
- Bo2/Bo1 Weapons
- Several WW's
- TBA
 
Credits:
Treyarch, Activision, UGX-Team, DTZxPorter, Scobalula, HarryBo21, NateSmithZombie, Undeadmetal
More Credits ---- TBA
 
 
Summary of Progress: I am currently working on porting and getting models to use in my map. This will take a bit. After that I plan to implement some weapons, likely Bo2 + a few wonder weapons from bo1/bo2/bo3 likely the quicker way from some of the already ported weapons found all over.
 
I KNOW THE SCREENSHOTS ARE ROUGH AND THE MAP LACKING IN DETAILS -
 
4 months ago
More Information and Download Found Below.
Found at: https://partakith-software.weebly.com/  Download site is mega.only at the moment.
Application 1.0.3 Released: Version 1.0.4 Coming December 19th
Update Plans:
1.0.5 Will Seperate Map Name And Model Name Into Seperate Input Boxes.
Allowing you to name your map file something else while autosave is on.
1.0.4 Early Beta Preview
Beta-Mode is Hidden in 1.0.4 as some features are still not 100%.
 Not saying its impossible to switch to.
Add Option to set location of model x,y,z. ;) photo is  of outdated code.
Create Option to create an Image file with the prefab name as well for docs.
The Above Does Not Seem Needed But If You Let Me Know I WIll Consider
and more. Hope to one day build a map - using only the generator.
Wondering how? ;) Testing and Code.
I would more than like some feedback and people to test beta features.
Todays Efforts:
Todays Efforts
Added .25/.50 Grid Compatability
Switched From Int Based Placeholders to Doubles For Grid Compatability Purposes
*Worked on Beta placement features*
Grids [.25,1,2,4,8] Added
Working status of grids = 98.5%


3 years ago
Video showing issue

When I just had the start_zone the zombies chased me thorughout the map but now they don't and the rizers don't spawn. I just placed the new zones and they say they activate fine. I don't understand why they no longer even try to attack me.

Double Post Merge: September 23, 2020, 04:33:18 pm
Completely redid zones, renamed initial_zone to "spawn" AKA "start_zone" and ensured script_string: "riser" was placed on new spawners to re-enable risers, placed new script_structs just to be safe when I did. Everything is working peachy just my own mistakes from layout initially not being clean enough.
4 years ago
Project 213
CLICK TO OPEN MEDIA LINK IN NEW TAB I WENT WITH DRIVE NOT YOUTUBE AS IT WAS MODIFYING THE VIDEOS TO S***

:(
We're sorry.
The embdedded media couldn't be retrieved.
View reason
Unknown error happened.
iframely: returned code 429 (Server error)
View media in new tab
Youtube has been making the videos dark so I uploaded to drive instead click the media in new tab link


Box Version 0.9 Video Below

Click Here


Elemental Wind/Lightning Bows Ver 0.5 Textures and effects due to change
Video Below Soon
Click Here
:(
We're sorry.
The embdedded media couldn't be retrieved.
View reason
Unknown error happened.
iframely: returned code 429 (Server error)
View media in new tab

Old Images





Story:
What was thought to be an abandoned mining project turns
out to be more than you and your group of friends bargained for as the dead begin to rise
from their graves and attack. With the way out broken due to a rock slide
The only option left is to fight and look for a way out further in.

Progress:
Smooth sailing so far. 25% done. 92% toward playable demo.
Will Feature:
Black Ops Weapons
Black Ops II Perks
Black Ops II Models
Bank System
Weapon Storage System
Credits:
--------------- HarryBo21---------------  
Bo2 Perks : PaP Machine
--------------- Shippuden1592 ---------------
Bo1 Weapon Ports
--------------- cristian_morales ---------------
Winter's Howl WW
--------------- UGX Rorke ---------------
- Bo2 Viewhands : Bo1 Weapon Ports -
--------------- Activision/Treyarch ---------------
Bo2 Models
--------------- JBird632 ---------------
AW Blood Splatter
--------------- death_reaper0 ---------------
Bonus Points
--------------- Bandai Namco ---------------
Perk Shaders
(put together by me)
--------------- TomBMX(Crowley) ---------------
Lime
---------​​​​​​|- Bo1 Pause Menu -|---------
|- HitmanVere​ -|
|- Ray1235*DidUknowiPwn*Scobalula -|
--------------------T4M Developers--------------------
- DidUknowiPwn - - momo5502 - - SE2Dev - - TheApadayo -
https://worldatwarmodding.weebly.com/forums.html
4 years ago
Hello, welcome to Gate- Revision 0.0.2

The Music Has Started To Annoy Me....my bad just mute it. I'll reupload when i get a sec.
Hope you enjoy the program it runs in your bin folder and can be used to run everything all in one
Simply wait for your applications to be opened and pulled into the Gate.


||| Gate Requirements|||
Please download the ugx-script placer found in the links on the first page of third party tools and rename it SP.exe and place it in your bin folder
Ensure To Run As An Administrator
Runs on .NET FRAMEWORK 4.7.2 (I can make another version if someone needs me to)
Revision 0.0.1 has a set application limit of one of each program per opening Revision 0.0.2 may consist of no limit.
I also noticed 0.0.1 sometimes fails to grab my effects ed. I need you to test and comment on how well it works on your PC's
When you click a program wait until the program has been pulled into the gate to use it.


Revision 0.0.1 Download
drive.google.com


Revision 0.0.2 Dowload
drive.google.com

The title in this Revision still says 0.0.1 I just quickly added some features and settings for this update
now you can open unlimited amounts of the other applications without having to close Gate. (Unless you reach your PC's limits of course)
Also added a hide panel button as to remove the overlaying buttons when working(Gates close, open, and shrink buttons remain)

 
5 years ago
The Conquered
Mapping Progress
7%

Behind The Scenes Progress
45%
You get lost and find yourself in the land of the conquered.
Mysterious powers seem to resonate from further in the castle. Do you have what it takes to conquer the conquered or will you be vanquished like the rest?
So I have spent months working in the background figuring things out better to my liking. I finally hit the worldspawn settings I've been wanting so I began building. I've spent a longtime thinking about this map style and have now have begun. Currently I am porting over all the models I'll need to continue the correct theme/vibe. (slowly) I have a lot of other things added as well and more to come. I am currently trying to do this map piece by piece, day by day to keep it easy on my head. In another words slow. Everything you see is Alpha state and may change such as details. Currently the progress is simple like I said behind the scenes lol. Also I have a lot to fix code wise. such as fire staff :/it currently causes the fx on the other staffs to not work once fired. Honestly have to figure out why lol, im sure its simple.
Latest Video Update


Screenshots

















Current Features:


Bo3 Weapons
Bo2 Staffs (2/4) Working Correctly
Bo1-2-3 Perks
Randomized Perk Machine Loactions
 Afterlife (Not added to due to lots of bugs at the moment, working on fixing)


Current Credits:
Harrybo21 (Perks)
NateSmithZombies
Shippuden1592
Tim Smith
Tom-Crowley
Dukip (The Hud)
Jerri13
Deper
Gogeta
Scobalula
Tito
Ricos
Dr.Squidbot
DTZxPorter
DamianoTBM
There are still more people I will be adding to the list :)


I know I have many previous projects but I consider this my first real one. I mapped so much worse than I do now, most of them were built incorrectly, upon other things.
5 years ago
Hello Everyone! I was bored at work today and made this app for ugx. Now on my side the art and logos are working fine when you install the app it should show up as the ugx main site logo as an icon. It's not much but I havent seen another app for ugx or anything :/ if the ugx team request removal it will be taken down but I doubt anyone will mind. Hope everyone enjoys, feel free to mention features you might like to see added.

                




drive.google.com


I'm sure there will be errors due to the variety of Android phones available. I am currently running a v40 and made it based off my dimensions but it should auto adjust to your size.
5 years ago
I've been mapping for awhile but I stopped and have forgotten why the terrain is showing terrain through the edges and such. I just want to make my terrain solid lmao. Any help or an answer would be awesome, Thanks.

Double Post Merge: May 25, 2019, 06:09:53 pm
What I mean is  I can see terrain that I've built through my other terrain walls and ground when in radiant it is a solid non blend texture.
5 years ago

                                          Ithrial....
==========================================================================================================

IF SOMEONE WANTS AND THEY GET ME SCREENSHOTS OF THE BO3 MODTOOLS BIN FILES I CAN MAKE A VERSION FOR BO3

What if instead of running Call of Duty's default launcher and doing everything the easy normal way....
you could do something different?

As a short explanation, this combines the ugx website and your modtools into one easy program that simply drops
into your bin and you open it from there via a shortcut or something.

Features:
- Ugx-Built-In Website (Practically just runs off of your default browser from my understanding, but it maybe standalone.)
- CoDWaW Launcher
- CoDWaW Asset Manager
- CoDWaW Radiant
All hooked into one simple ui-

Video Of Ithrial





IMPORTANT: MAKE SURE TO RUN AS  ADMINISTRATOR

www.mediafire.com







mega.nz












NON-STEAM COMPATABILITY:
(Coming Soon)(Technically Works Now Just Need Upload Some Files)
For now just download the normal program and even if you don't have steam just drag and drop into your C Drive
Now open the rar file all the way until you get to the bin and you'll find three files and a folder...copy them to your
CoDWaWDirectory Bin.

How to Install:

Step One: Extract zip file into your local disk... DONE

Known Issues/Bugs
Known Bugs
1. Sometimes the housed programs will not close when you close Ithrial but run in the background(not too often) -to fix- [Close them in Task Manager]
2. Scrolling not working (move mouse to an edge of the browser area and click then scroll near the edges)
3. Things I don't feel like listing and things I don't know about for now.
4. I tried to get the other modtool programs and the way I grab up the programs simply won't work for those two. so I am working on fixing that now.
5. Sign-In Issues...-to fix- [Click the upperleft hand box and head to Ugx-Home then click the login button a different type of login screen will appear login there.

notes:
* early release and testing version there will be some issues
* currently supports waw steam version only
*  when loading it will ask "always ask for files of this type" or something along those lines uncheck the box for each program for smooth loadup
* to goto normal screen use the ugx-mods webbrowser maximize button to do it then to go back to fullscreen use the options page maximize button
* may have issues if your local disk is not set  to C as defaulted[/spoiler]
6 years ago
Well haha seems I've found a pretty decent learning curve I'll need to work with. I'm not sure I can create anything compared to most of the maps made using the bo3 tools but I'll give it my best effort. Spent some time learning just to get to this simple bit I have in this image (mostly learning lighting stuff as everything else is simple imo) but anyways here's dreamscape.

Story: You awaken in a place you accidentally dreamed into existence your dreamscape. (I'll add more as I see what I make the map into not much to go off of yet.

No in game image yet sorry:


Features:
Spoiler: click to open...
Bo2 Weapons
Ww2 Weapons
Etc. (Will list more later as I get going)
Credits:
Spoiler: click to open...
HarryBo21 (Not Yet But Who's Kidding I Will Have To Credit Him)
Etc. Will Make List Soone


Double Post Merge: April 17, 2018, 11:58:10 pm
Hmm won't let me edit it.......this project will probably look completely different just so everyone knows just wanted to make it known I'm finally working on a bo3 map.
6 years ago
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