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MOBIDO's Groups
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Last post by MOBIDO - 51 minutes ago
I haven't remove any of the custom skins on the map, neither the steve arms or the steve character. In some games the map bugs out, like one texture is missing or some stuff load badly, next time just restart the map or reload the map to see if it fix itself
Then the problem is from me, I don't know why. I also restart the map a lot more then 8 times, and still not working. Maybe options need to change or console commands while in map.
 
 
 
I forgot to tell you. Good job on this map and I'm waiting for new updates.
<31
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Last post by Klaudeh - 2 hours ago
I'm a bit sad from this custom map.
 
Why did you remove the main character skin Steve?
 
Map feel complete while player playing as Steve.
I haven't remove any of the custom skins on the map, neither the steve arms or the steve character. In some games the map bugs out, like one texture is missing or some stuff load badly, next time just restart the map or reload the map to see if it fix itself
<31
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Last post by MOBIDO - 2 hours ago
I'm a bit sad from this custom map.
 
Why did you remove the main character skin Steve?
 
Map feel complete while player playing as Steve.
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Last post by chill_AX2 - 5 hours ago
sexy
edit: its not that sexy tho
 
when i put
 
Code Snippet
Plaintext
level thread level_Start_vox
inside main() function then
 
Code Snippet
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level_start_vox()
{
    wait( 5 );
   
    players = get_players();
 
    for( i = 0; i < players.size; i++ )
    {
        players[i].has_talked = 0;
       
        for(;;)
        {
            zombies = getaiarray("axis" );
            close_zombies = get_array_of_closest( players[i].origin, zombies, undefined, undefined, 600 );
           
            for( j = 0; j < zombies.size; j++ )
            {
                if ( (players[i] IsLookingAt(zombies[j]) || close_zombies.size > 0 || players[i].score_total > 500) && players[i].has_talked == 0 )
                {
                    players[i].has_talked = 1;
                    index = maps\_zombiemode_weapons::get_player_index( players[i] );
                    plr = "plr_" + index + "_";
                    players[i] thread create_and_play_dialog( plr, "vox_level_start", 0.25 );
                    break;
                }
                else
                {
                    wait(0.1);
                    continue;
                }
            }
            if(players[i].has_talked == 1)
            {
                break;
            }
            wait(0.05);
        }
    }
}

at the bottom of the .gsc it gave me an error saying "level_start_vox" is already defined in dlc3_code
 
and yeah it was i checked on it, then i removed the "level_start_vox" from main()
 
still same error
 
then i removed it from your code i put at the bottom
 
i got bad syntax error lmfao
 
unless i didnt understand what u mean or ur wrong with the code, i hope u reach out to fix it or fix my mistake
 
anyways danke
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Last post by ReubenUKGB - 11 hours ago
Hello, do you know if we need to complete other Easter eggs with exactly the same team as the one we're using to finish the moon's Easter egg? Or is it okay if only two of us have completed the others together?
I'm not exactly sure, technically only the person who is Richtofen (and preferably also the host) needs to have done all the easter eggs (until you have the meteorite and golden rod in your inventory when playing Moon as Richtofen). The coop portion of this mod has received very limited testing.
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Last post by Local_EnclaveSgt - 17 hours ago
Hi there i just wanna make a mod of my own new to BO1 modding i wanna learn how to port them and alot of things such as perks and weapons and balancing and other things like that including making a custom map and making a mod and work on the vanilla game changing the game itself as a whole not just the map is there any way how?
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htyaz's Groups
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Last post by htyaz - 1 day ago
Hello, do you know if we need to complete other Easter eggs with exactly the same team as the one we're using to finish the moon's Easter egg? Or is it okay if only two of us have completed the others together?
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Box Map ELITE #1's Contact & Social Links
Last post by Box Map ELITE #1 - 4 days ago
That has to be the worst comeback of all time, it makes no sense but whatever
It Makes sense lol,  you said YOU would be ashamed to call yourself an elite box mapper, and I said GOOD THING IM NOT YOU. idiot lol get out my comments😂
 
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Last post by gympie6 - 6 days ago
Currently working on the Map Remover, great feature that was part of the old script placer.
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Last post by Jan Kutička - 4 days ago
Hi everyone, sorry for the English, I'm going through a translator :biggrin:. I have unpacked the sound files from the .ff file, but I don't know how to put them back together Xd
.I'd like to do a dub, but I'm stuck here. Do you know of a tool :slightly_smiling_face: ? Thank you for any replies.
 
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