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broken avatar :(

REDRES

Posts
17
Respect
3
Forum Rank
Legless Crawler
Primary Group
Member

Forum Stats

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Date Registered
February 10, 2014, 08:55:45 pm
Posts
17 (0.005 per day)
Last Active
January 23, 2021, 09:16:13 pm

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Country
fr
Local Time
April 18, 2024, 10:50:28 pm

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Quote
Too many visible static models - not drawing static model
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface
model light cache alloc failed - not drawing model


Unhandled exception caught

The last lines of the console trying  to loa...
8 years ago
*sunglasses*


Suicide because of a bug with the spawns. The zombies were blocked behind the the window next to the M16 when the round 80 started. I have no idea of what happened, so theres a video of the moment when the bu...
9 years ago
The game seems to find a good place to set me when I'm downed, but if there is no place, I'm set upper.

As other small thing to update, smoothing the walls like the original NDU (on BO1) would be nice.

If you want to test something in a coop game (especially about the...
9 years ago
I tested this in a simulated round 100 by changing " level.round_number = 1 " in _zombiemode.gsc. I tried this directly on round 20 with the same command and on round 1 in a normal game and I had no problem at my third revive. I will try a solo run soon and see if this G_Spawn depend of th...
9 years ago
Best Thundergun animations I've seen on WAW. Probably the best "weapon map".
The dogs are huge loss. They was a good challlenge to manage the spawn delay, making the map a bit harder.

I've seen a problem during some tests. In solo, when you get revived for the thi...
9 years ago
Just select the brushes and right click/weaponclip. That way only bullet impacts stop on them :)

Thanks, again. I will post soon new screenshots with more details. A lot of missing textures shou...
9 years ago
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