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broken avatar :(

GKID7891

File fiddler
Posts
131
Respect
3
Forum Rank
Pack-a-Puncher
Primary Group
Member

Forum Stats

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Date Registered
September 21, 2015, 07:16:21 pm
Posts
131 (0.042 per day)
Last Active
September 13, 2017, 02:45:41 pm

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Gender
Male
Country
no
Location
Rogaland, Sauda, West Norway
Local Time
April 18, 2024, 05:20:33 pm

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No, but my teacher said it was some problems with the normal/bump maps :P  Also, I used an old SETool plug-in, ver 1.0 rather than DZxTPorter's 1.5.5  :troll: which messed up the anims  :please:

UPDATE: Yes, the normal maps for some of my guns wasn't blue coloured...
7 years ago
Yes, those are correct ;) I haven't used the camo mask on any of my ported weapons.

Are there normal maps called "wet" for the rainy textures? I haven't used those
7 years ago
Uhh, I have setup ADS anims in APE and enabled ADS.

JDCobra, I think I placed a normal map by accident on the occlusionmap on the HBRA3 :P Didn't do that on the XMLAR- There's a "mask" texture I haven't applied to it, is that some kind of gloss map?
7 years ago
Alright, what would be the fix? :P
7 years ago
Some guns have ben messed up. Everything is "tag_weapon", anims are set to "relative" and "use Bones" is unchecked. I have created animated models (tag_view + hierarchy + either a random weapon mesh/one mesh from the rig) and those are "tag_weapons". Any advic...
7 years ago
Where do I find tile mode

Alright, thanks :)
7 years ago

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