The problem I have is, when I use the fast_restart command in my map some FX stop playing, this also happens sometimes inside Radiant after I open the map or after a light compile, does anyone know how to fix it?
Before fast_restart
[img width=770 height=433]https://i.imgur.com/80DHUh8.png...
Before fast_restart
[img width=770 height=433]https://i.imgur.com/80DHUh8.png...
6 years ago
So I compiled and linked my map many times, and then I get this error (I only get it when Link is checked):
[code]Linking "zm_cavechallenge" (usermaps\zm_cavechallenge stable 2951413 v593):
processing...
done: 0m14.31s
**************************************...
[code]Linking "zm_cavechallenge" (usermaps\zm_cavechallenge stable 2951413 v593):
processing...
done: 0m14.31s
**************************************...
6 years ago
How can I change the player models for a zombies map?
6 years ago
Ok, so inside Radiant I have a clip_water wich makes player swim when inside it, the problem is, the navmesh is generating on top of it instead of generating underwater, what can I do to fix this?
6 years ago
So my idea is to have a perk stuck somewhere in my map and when I shoot it, it falls down for instance, the problem is, the perks prefabs are composed of script_structs and lights, wich IDK how to move, I have tried this:
[code]function staminup() {
trigger = GetEnt("stamintrig"...
[code]function staminup() {
trigger = GetEnt("stamintrig"...
6 years ago
lol
6 years ago