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Contact Support - Help Center Get help on the UGX Discord. Join it now!name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,startdelay,speakermap,reverb_send,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,min_priority,max_priority,min_priority_threshold,max_priority_threshold,distance_lpf
# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ambient_custom0,,ambient_custom/air_conditioner.wav,!wii,1,1,1,1,,,,,,,,ambience,,2d,streamed,,looping,,all_sp,,,,,,,,,ambience,,,,,,,,,,,,,
ambient_custom1,,ambient_custom/alarm_0.wav,!wii,0.9,1,1,1,,,,,,,,ambience,,2d,streamed,,looping,,all_sp,,,,,,,,,ambience,,,,,,,,,,,,,
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
I would also love an answer to this, I've been trying different things. The tutorials at CoDSuppository don't really help much.
The best way I was able to do this was to start the audio when a player runs into a trigger, which sucks weewee and usually didn't even work.
I would also love an answer to this, I've been trying different things. The tutorials at CoDSuppository don't really help much.
The best way I was able to do this was to start the audio when a player runs into a trigger, which sucks weewee and usually didn't even work.
I have solved this and i gonna make a tutorial on here later